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Awesome GitHub RepositoriesAsynchronous Frame Flipping

Low-level display techniques that deliver image buffers to the screen without blocking the main rendering loop.

Distinct from Asynchronous Frame Capture: None of the candidates describe the specific low-level hardware/driver mechanism of asynchronous frame flipping for latency reduction.

Explore 1 awesome GitHub repository matching operating systems & systems programming · Asynchronous Frame Flipping. Refine with filters or upvote what's useful.

Awesome Asynchronous Frame Flipping GitHub Repositories

Trouvez les meilleurs dépôts grâce à l'IA.Nous recherchons les dépôts les plus pertinents grâce à l'IA.
  • valvesoftware/gamescopeAvatar de ValveSoftware

    ValveSoftware/gamescope

    4,520Voir sur GitHub↗

    Gamescope is a Wayland micro-compositor that manages frame rates, resolution upscaling, shader application, and virtual displays. It functions as a system to isolate applications within a sandboxed session and control their display output. The project provides a virtual display manager that spoofs resolution and refresh rates to create a consistent screen environment independent of physical hardware. It includes a GPU post-processing wrapper to apply visual shaders and filters to an application stream and a game resolution upscaler to improve visual clarity on larger displays. The system man

    Implements asynchronous frame flipping to reduce input latency in the compositor.

    C++
    Voir sur GitHub↗4,520
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