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2 dépôts

Awesome GitHub RepositoriesClient Request Handling

Processing of incoming network messages through registered components with session state management.

Distinguishing note: None of the candidates cover the server-side processing of requests and session-based response pushing.

Explore 2 awesome GitHub repositories matching networking & communication · Client Request Handling. Refine with filters or upvote what's useful.

Awesome Client Request Handling GitHub Repositories

Trouvez les meilleurs dépôts grâce à l'IA.Nous recherchons les dépôts les plus pertinents grâce à l'IA.
  • kerryjiang/supersocketAvatar de kerryjiang

    kerryjiang/SuperSocket

    4,220Voir sur GitHub↗

    SuperSocket is a .NET socket server framework designed for building network servers and custom communication protocols. It functions as a pipeline-based network engine and a server for TCP, UDP, and WebSocket protocols. The framework provides a socket session manager to track and control the lifecycle of network connections and client request states. It enables the implementation of bespoke communication standards and the development of socket proxies. The system handles concurrent client connections and processes network traffic through a structured architecture of pipeline filters, middlew

    Processes incoming network messages through registered components with integrated session state management.

    C#
    Voir sur GitHub↗4,220
  • lonng/nanoAvatar de lonng

    lonng/nano

    3,173Voir sur GitHub↗

    Nano is a distributed application framework designed for building systems using an actor-based messaging model. It functions as a distributed actor framework that decouples components through asynchronous messaging to maintain state isolation across a server cluster. The system acts as a cluster message dispatcher and session-aware request router, tracking client state to route incoming messages to the specific agent holding the session data. It utilizes a distributed agent registry to coordinate the dispatching of messages between multiple application instances acting as agents. The framewo

    Processes incoming network messages through registered components and manages session state to push data back to clients.

    Godistributed-systemsgamegolang
    Voir sur GitHub↗3,173
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