2 dépôts
Sequences of connected nodes that apply a series of visual effects and transformations to video frames.
Distinct from Video Frame Processing: Distinct from Video Frame Processing: specifically implements the graph-based architecture for ordering transformations rather than just low-level GPU acceleration.
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This project is a C-based media engineering guide and multimedia processing framework designed for managing codecs, frames, and packets within the FFmpeg and Libav ecosystem. It provides technical documentation and implementation patterns for transcoding, remuxing, and resizing video and audio data. The project includes a containerized development environment that encapsulates required media libraries and toolchains within a virtual image to ensure consistent build environments. The framework covers a range of multimedia engineering workflows, including adaptive bitrate streaming, media cont
Implements a graph-based architecture for chaining visual transformations and filters on video frames.
Android Media is a framework library providing the primary system components for audio and video playback, session management, and media routing on Android. It includes a multimedia API for processing raw media streams, managing MIDI devices, and rendering video frames. The project features a dedicated metadata manager for organizing descriptive labels, content channels, and DRM configurations, alongside a session controller that synchronizes playback state with external controllers and manages media shortcuts for wearable devices. The library covers a broad range of capabilities including a
Implements a graph-based pipeline for applying sequential visual effects and transformations to video frames.