3 dépôts
Systems that link audio playback to 3D coordinate positions to simulate distance and panning.
Distinct from Audio And Sounds: Candidates cover general audio libraries or synthesis, not the spatial bridging of sound to 3D objects.
Explore 3 awesome GitHub repositories matching graphics & multimedia · Spatial Audio Integration. Refine with filters or upvote what's useful.
This project is a Three.js utility library and a collection of declarative React components designed for building 3D scenes. It provides a set of abstractions that wrap low-level primitives to manage lifecycles and memory disposal, serving as a geometry generator, a post-processing pipeline, and a scroll-driven animation tool. The library is distinguished by its specialized camera control systems, which include unified abstractions for orbit and perspective views as well as real-time face tracking and landmark detection via webcam feeds. It also features interactive transform gizmos for objec
Links spatial audio sources to 3D objects so that panning and volume respond dynamically to camera distance.
melonJS is a lightweight HTML5 game engine for building 2D games in the browser using JavaScript. It provides a complete framework for sprite animation, tilemap loading, physics simulation, input handling, and audio playback, with a unified rendering system that automatically switches between WebGL and Canvas2D backends without code changes. The engine distinguishes itself through several integrated capabilities. It features a per-sprite shader pipeline for custom fragment shader effects, a SAT-based collision engine with swappable physics adapters (including built-in SAT, Matter.js, and Plan
Positions sounds in 3D space with stereo panning and generates procedural audio primitives.
Kaiju is a general purpose 2D and 3D game engine built with the Go programming language and the Vulkan graphics API. It serves as a cross-platform game framework for deploying interactive applications to Windows, Linux, Mac, and Android. The engine includes an integrated game editor for composing scenes, managing assets, and designing shaders within a visual workspace. It provides a dedicated shader designer workspace that supports real-time hot-reloading, allowing visual changes to be seen instantly without restarting the application. The framework covers a broad range of production systems
Integrates audio playback with 3D coordinate positions to simulate sound distance and panning.