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Rendering architectures that record and sequence GPU commands for precise execution order.
Distinct from Rendering Pipelines: Focuses on the command recording and sequencing mechanism rather than general pipeline implementation
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PostProcessing is a post-processing stack for the Unity game engine designed to apply image-space visual effects and color grading to rendered scenes. It functions as a real-time image effect pipeline that processes frames after the primary 3D geometry has been drawn. The system includes a screen space visual effects library and an HDR color grading toolset used to adjust high dynamic range colors and contrast. These tools allow for the application of real-time image filtering to modify lighting, colors, and mood. The framework supports 3D scene post-processing and game environment polishing
Implements a CommandBuffer-based pipeline to execute image effects in a precise sequence.