7 dépôts
Techniques using signed distance fields to render sharp text at any scale in 3D space.
Distinct from Text Rendering: Specifically implements SDF (Signed Distance Field) techniques for scaling, distinct from standard canvas text drawing.
Explore 7 awesome GitHub repositories matching graphics & multimedia · SDF. Refine with filters or upvote what's useful.
A-Frame is a declarative 3D scene engine and WebXR framework used to build virtual and augmented reality experiences directly in the web browser. It utilizes an entity component system where generic objects are assigned behaviors through attachable components and lifecycle hooks. The framework allows the assembly of immersive environments using HTML-like markup to define geometries, lighting, and materials. It implements WebXR standards to ensure consistent playback across different hardware and browsers, including support for VR headsets, desktops, and mobile devices. The system covers a br
Displays spatially positioned text using signed distance field techniques for sharp rendering at any scale.
This project is a Three.js utility library and a collection of declarative React components designed for building 3D scenes. It provides a set of abstractions that wrap low-level primitives to manage lifecycles and memory disposal, serving as a geometry generator, a post-processing pipeline, and a scroll-driven animation tool. The library is distinguished by its specialized camera control systems, which include unified abstractions for orbit and perspective views as well as real-time face tracking and landmark detection via webcam feeds. It also features interactive transform gizmos for objec
Implements signed distance fields to render sharp, antialiased text at any scale in 3D space.
Neuralangelo is a neural surface reconstruction framework that transforms two-dimensional image sequences and multi-view photography into high-fidelity 3D meshes. It implements a pipeline for training neural radiance fields to represent complex scenes as digital geometry. The project utilizes a signed distance function for surface representation and multi-resolution hash encoding to capture both coarse and fine geometric details. It employs differentiable volume rendering and gradient-based eikonal regularization to ensure the learned distance functions remain physically plausible. The syste
Represents 3D geometry as a signed distance function where the zero-level set defines the physical surface.
Ce projet est un SDK de cartographie multiplateforme et un moteur de rendu accéléré par matériel implémenté en C++. Il fournit un noyau géospatial partagé qui permet l'intégration de cartes interactives dans des applications Android, iOS, macOS, Node.js et Qt. Le système se concentre sur le rendu de tuiles vectorielles haute performance utilisant OpenGL et des primitives GPU pour afficher des paysages 3D interactifs et des jeux de données géospatiales complexes. Il transforme des protocol buffers compressés en visuels personnalisables via un pipeline de couches piloté par le style. La surface de capacité s'étend aux services de localisation complets, incluant le géocodage, le suivi d'appareil en temps réel et le routage sophistiqué pour les véhicules électriques et conventionnels. Il couvre également des outils de gestion de données étendus pour la création de jeux de tuiles, l'analyse spatiale et la conception de styles cartographiques avec vérification de l'accessibilité. Le projet inclut un outil en ligne de commande pour générer un scaffolding d'application boilerplate pour divers frameworks frontend.
Renders crisp, scalable text using signed distance fields to represent font characters.
Martin is a vector tile server and map asset server that delivers geospatial data from PostGIS databases, MBTiles, and PMtiles files. It functions as a TileJSON metadata provider and a suite of vector tile tooling for generating, validating, and exporting geospatial tile archives. The project distinguishes itself by providing integrated map asset management, generating map styles, sprite sheets, and font glyphs on the fly. It supports advanced visual rendering capabilities such as Signed Distance Field sprites for runtime recoloring and fallback-based font composition to ensure complete chara
Generates Signed Distance Field (SDF) versions of icons to enable dynamic runtime recoloring by clients.
Lygia is a GLSL shader library providing a specialized suite of tools for color science, image filtering, noise generation, and implicit surface geometry. It serves as a collection of reusable functions for fragment shaders to handle color space conversion, image processing, and geometric rendering. The project is distinguished by its focus on cross-language shader management, allowing reusable functions to be synchronized across different shading languages to ensure consistent graphics behavior across multiple engines. It also implements a system for remote shader dependency resolution, fetc
Computes implicit surfaces using signed distance functions to render geometric shapes and complex morphology.
mujoco_menagerie is a curated library of physical robot specifications and XML model definitions designed for standardized dynamics and contact simulation. It provides a collection of high-quality robot model files for humanoids, quadrupeds, and manipulators, alongside detailed kinematic and inertial parameters used to reproduce real-world robot behavior in virtual environments. The project serves as a repository of robotics simulation assets and MJCF model definitions optimized for accuracy. It includes standardized model libraries specifically for bipedal, quadrupedal, and humanoid hardware
Implements custom signed distance functions via plugins to define specialized collision shapes.