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7 dépôts

Awesome GitHub RepositoriesSDF

Techniques using signed distance fields to render sharp text at any scale in 3D space.

Distinct from Text Rendering: Specifically implements SDF (Signed Distance Field) techniques for scaling, distinct from standard canvas text drawing.

Explore 7 awesome GitHub repositories matching graphics & multimedia · SDF. Refine with filters or upvote what's useful.

Awesome SDF GitHub Repositories

Trouvez les meilleurs dépôts grâce à l'IA.Nous recherchons les dépôts les plus pertinents grâce à l'IA.
  • aframevr/aframeAvatar de aframevr

    aframevr/aframe

    17,557Voir sur GitHub↗

    A-Frame is a declarative 3D scene engine and WebXR framework used to build virtual and augmented reality experiences directly in the web browser. It utilizes an entity component system where generic objects are assigned behaviors through attachable components and lifecycle hooks. The framework allows the assembly of immersive environments using HTML-like markup to define geometries, lighting, and materials. It implements WebXR standards to ensure consistent playback across different hardware and browsers, including support for VR headsets, desktops, and mobile devices. The system covers a br

    Displays spatially positioned text using signed distance field techniques for sharp rendering at any scale.

    JavaScript3daframeaugmented-reality
    Voir sur GitHub↗17,557
  • pmndrs/dreiAvatar de pmndrs

    pmndrs/drei

    9,705Voir sur GitHub↗

    This project is a Three.js utility library and a collection of declarative React components designed for building 3D scenes. It provides a set of abstractions that wrap low-level primitives to manage lifecycles and memory disposal, serving as a geometry generator, a post-processing pipeline, and a scroll-driven animation tool. The library is distinguished by its specialized camera control systems, which include unified abstractions for orbit and perspective views as well as real-time face tracking and landmark detection via webcam feeds. It also features interactive transform gizmos for objec

    Implements signed distance fields to render sharp, antialiased text at any scale in 3D space.

    JavaScripthelpershooksreact
    Voir sur GitHub↗9,705
  • nvlabs/neuralangeloAvatar de NVlabs

    NVlabs/neuralangelo

    4,602Voir sur GitHub↗

    Neuralangelo is a neural surface reconstruction framework that transforms two-dimensional image sequences and multi-view photography into high-fidelity 3D meshes. It implements a pipeline for training neural radiance fields to represent complex scenes as digital geometry. The project utilizes a signed distance function for surface representation and multi-resolution hash encoding to capture both coarse and fine geometric details. It employs differentiable volume rendering and gradient-based eikonal regularization to ensure the learned distance functions remain physically plausible. The syste

    Represents 3D geometry as a signed distance function where the zero-level set defines the physical surface.

    Python3d-reconstructioncomputer-graphicscomputer-vision
    Voir sur GitHub↗4,602
  • mapbox/mapbox-gl-nativeAvatar de mapbox

    mapbox/mapbox-gl-native

    4,452Voir sur GitHub↗

    Ce projet est un SDK de cartographie multiplateforme et un moteur de rendu accéléré par matériel implémenté en C++. Il fournit un noyau géospatial partagé qui permet l'intégration de cartes interactives dans des applications Android, iOS, macOS, Node.js et Qt. Le système se concentre sur le rendu de tuiles vectorielles haute performance utilisant OpenGL et des primitives GPU pour afficher des paysages 3D interactifs et des jeux de données géospatiales complexes. Il transforme des protocol buffers compressés en visuels personnalisables via un pipeline de couches piloté par le style. La surface de capacité s'étend aux services de localisation complets, incluant le géocodage, le suivi d'appareil en temps réel et le routage sophistiqué pour les véhicules électriques et conventionnels. Il couvre également des outils de gestion de données étendus pour la création de jeux de tuiles, l'analyse spatiale et la conception de styles cartographiques avec vérification de l'accessibilité. Le projet inclut un outil en ligne de commande pour générer un scaffolding d'application boilerplate pour divers frameworks frontend.

    Renders crisp, scalable text using signed distance fields to represent font characters.

    C++
    Voir sur GitHub↗4,452
  • urbica/martinAvatar de urbica

    urbica/martin

    3,707Voir sur GitHub↗

    Martin is a vector tile server and map asset server that delivers geospatial data from PostGIS databases, MBTiles, and PMtiles files. It functions as a TileJSON metadata provider and a suite of vector tile tooling for generating, validating, and exporting geospatial tile archives. The project distinguishes itself by providing integrated map asset management, generating map styles, sprite sheets, and font glyphs on the fly. It supports advanced visual rendering capabilities such as Signed Distance Field sprites for runtime recoloring and fallback-based font composition to ensure complete chara

    Generates Signed Distance Field (SDF) versions of icons to enable dynamic runtime recoloring by clients.

    Rust
    Voir sur GitHub↗3,707
  • patriciogonzalezvivo/lygiaAvatar de patriciogonzalezvivo

    patriciogonzalezvivo/lygia

    3,274Voir sur GitHub↗

    Lygia is a GLSL shader library providing a specialized suite of tools for color science, image filtering, noise generation, and implicit surface geometry. It serves as a collection of reusable functions for fragment shaders to handle color space conversion, image processing, and geometric rendering. The project is distinguished by its focus on cross-language shader management, allowing reusable functions to be synchronized across different shading languages to ensure consistent graphics behavior across multiple engines. It also implements a system for remote shader dependency resolution, fetc

    Computes implicit surfaces using signed distance functions to render geometric shapes and complex morphology.

    GLSLcudadirectxglsl
    Voir sur GitHub↗3,274
  • google-deepmind/mujoco_menagerieAvatar de google-deepmind

    google-deepmind/mujoco_menagerie

    3,055Voir sur GitHub↗

    mujoco_menagerie is a curated library of physical robot specifications and XML model definitions designed for standardized dynamics and contact simulation. It provides a collection of high-quality robot model files for humanoids, quadrupeds, and manipulators, alongside detailed kinematic and inertial parameters used to reproduce real-world robot behavior in virtual environments. The project serves as a repository of robotics simulation assets and MJCF model definitions optimized for accuracy. It includes standardized model libraries specifically for bipedal, quadrupedal, and humanoid hardware

    Implements custom signed distance functions via plugins to define specialized collision shapes.

    Pythonmujocorobotics
    Voir sur GitHub↗3,055
  1. Home
  2. Graphics & Multimedia
  3. Graphics Engines and Rendering
  4. Text Rendering
  5. SDF

Explorer les sous-tags

  • Collision ShapesUsing Signed Distance Fields to define complex collision boundaries and rendering shapes without meshes. **Distinct from SDF:** Focuses on using SDFs for collision and geometry definition rather than just font rendering.
  • Cross-CompilationConverting signed distance field functions between different shader languages like GLSL and HLSL. **Distinct from SDF:** Focuses on the conversion/integration of SDF code between languages, not just the rendering technique.
  • Surface RepresentationsUsing signed distance fields to define the geometry and boundaries of 3D objects. **Distinct from SDF:** Focuses on representing 3D object geometry, whereas the candidate focuses on rendering sharp text.