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Awesome GitHub RepositoriesVolume-Based Effect Control

Regulating the intensity of post-processing effects based on the camera's position within 3D volumes.

Distinct from Post-Processing Effects: Focuses on the spatial regulation of effects rather than the effects themselves.

Explore 1 awesome GitHub repository matching graphics & multimedia · Volume-Based Effect Control. Refine with filters or upvote what's useful.

Awesome Volume-Based Effect Control GitHub Repositories

Trouvez les meilleurs dépôts grâce à l'IA.Nous recherchons les dépôts les plus pertinents grâce à l'IA.
  • o3de/o3deAvatar de o3de

    o3de/o3de

    8,954Voir sur GitHub↗

    This project is an open-source 3D game engine designed for building high-fidelity games, simulations, and cinematic environments. It functions as a robotics simulation platform with native integration for ROS 2 to model robot controllers and sensors. The engine features a multi-threaded Forward+ physically based renderer that supports hardware-accelerated ray tracing and global illumination. The system is built on a modular extension architecture using Gems to add or replace features without modifying core binaries. It includes a native SDK for AWS cloud integration, enabling IAM authenticati

    Assigns effects to layers and uses shape modifiers to regulate the intensity of post-processing.

    C++3d-graphics3d-graphics-engineanimation
    Voir sur GitHub↗8,954
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