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Regulating the intensity of post-processing effects based on the camera's position within 3D volumes.
Distinct from Post-Processing Effects: Focuses on the spatial regulation of effects rather than the effects themselves.
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This project is an open-source 3D game engine designed for building high-fidelity games, simulations, and cinematic environments. It functions as a robotics simulation platform with native integration for ROS 2 to model robot controllers and sensors. The engine features a multi-threaded Forward+ physically based renderer that supports hardware-accelerated ray tracing and global illumination. The system is built on a modular extension architecture using Gems to add or replace features without modifying core binaries. It includes a native SDK for AWS cloud integration, enabling IAM authenticati
Assigns effects to layers and uses shape modifiers to regulate the intensity of post-processing.