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The process of creating specific instances of a material template to vary visual properties.
Distinct from Materials & Shading: Focuses on the instantiation and property overriding of materials rather than the general shading system.
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This project is an open-source 3D game engine designed for building high-fidelity games, simulations, and cinematic environments. It functions as a robotics simulation platform with native integration for ROS 2 to model robot controllers and sensors. The engine features a multi-threaded Forward+ physically based renderer that supports hardware-accelerated ray tracing and global illumination. The system is built on a modular extension architecture using Gems to add or replace features without modifying core binaries. It includes a native SDK for AWS cloud integration, enabling IAM authenticati
Allows the creation of specific visual instances based on material types with adjustable properties.