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Generating depth maps from 3D Gaussian scenes during rasterization for geometric analysis.
Distinct from Depth Buffers: Distinct from Depth Buffers: extracts depth maps from Gaussian splatting scenes rather than tracking pixel depth for visibility.
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gsplat is a high-performance differentiable rasterization engine for 3D Gaussian splatting, designed for real-time novel view synthesis from 2D images. It provides a complete pipeline for reconstructing 3D scenes by optimizing differentiable Gaussian representations, training models from COLMAP-processed captures or proprietary device files, and generating new viewpoints through a CUDA-accelerated rendering backend. The framework distinguishes itself through memory-optimized CUDA kernels that reduce training memory usage by up to 4x compared to standard implementations while matching publishe
Generates depth maps from 3D Gaussian scenes during the rasterization process.