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Awesome GitHub RepositoriesPhysics Engine Adapters

Swap the underlying physics engine at startup by passing a different adapter instance to keep gameplay code portable through a unified API.

Distinct from Physics Engines: Distinct from Physics Engines: focuses on the adapter pattern for swapping engines, not the physics engine itself.

Explore 1 awesome GitHub repository matching game development · Physics Engine Adapters. Refine with filters or upvote what's useful.

Awesome Physics Engine Adapters GitHub Repositories

Trouvez les meilleurs dépôts grâce à l'IA.Nous recherchons les dépôts les plus pertinents grâce à l'IA.
  • melonjs/melonjsAvatar de melonjs

    melonjs/melonJS

    6,319Voir sur GitHub↗

    melonJS is a lightweight HTML5 game engine for building 2D games in the browser using JavaScript. It provides a complete framework for sprite animation, tilemap loading, physics simulation, input handling, and audio playback, with a unified rendering system that automatically switches between WebGL and Canvas2D backends without code changes. The engine distinguishes itself through several integrated capabilities. It features a per-sprite shader pipeline for custom fragment shader effects, a SAT-based collision engine with swappable physics adapters (including built-in SAT, Matter.js, and Plan

    Provides a physics engine adapter system that swaps between SAT, Matter.js, and Planck/Box2D at startup.

    JavaScript
    Voir sur GitHub↗6,319
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