awesome-repositories.com
Blog
awesome-repositories.com

Découvrez les meilleurs dépôts open-source grâce à notre recherche par IA.

ExplorerRecherches sélectionnéesAlternatives open sourceLogiciels auto-hébergésBlogPlan du site
ProjetÀ proposNotre méthodologiePresseServeur MCP
Mentions légalesConfidentialitéConditions d'utilisation
© 2026 Bringes Technology SRL·VAT RO45896025·hello@awesome-repositories.com
·

6 dépôts

Awesome GitHub RepositoriesMulti-Platform Export Tools

Utilities for packaging and exporting game projects to multiple native and web-based gaming ecosystems.

Distinct from Multi-Format Asset Exports: Focuses on full project export for games rather than individual asset format conversion.

Explore 6 awesome GitHub repositories matching game development · Multi-Platform Export Tools. Refine with filters or upvote what's useful.

Awesome Multi-Platform Export Tools GitHub Repositories

Trouvez les meilleurs dépôts grâce à l'IA.Nous recherchons les dépôts les plus pertinents grâce à l'IA.
  • cocos/cocos-engineAvatar de cocos

    cocos/cocos-engine

    9,651Voir sur GitHub↗

    Cocos Engine is a cross-platform game engine designed for building high-performance 2D and 3D interactive experiences for web, mobile, and desktop platforms. It features a multi-backend rendering engine and a 2D and 3D physics simulator, utilizing a core architecture that combines a C++ runtime for performance with TypeScript for game logic scripting. The engine distinguishes itself through a multi-platform deployment system that packages projects for native operating systems and instant-play web ecosystems. Its graphics system supports multiple APIs, employing physically based rendering and

    Exports projects to native platforms, web browsers, and instant gaming ecosystems from a single codebase.

    C++3dcocoscocoscreator
    Voir sur GitHub↗9,651
  • louis-e/arnisAvatar de louis-e

    louis-e/arnis

    8,314Voir sur GitHub↗

    Arnis is a web-based world builder and geographic data converter that translates open mapping and topographic data into three-dimensional digital maps. It functions as an OpenStreetMap terrain generator, converting real-world elevation and geographic data into playable 3D worlds. The project distinguishes itself by providing a browser-based interface for world generation, allowing users to select geographic areas and generate terrain without installing local software. It includes a cross-platform map exporter capable of producing world files compatible with various software versions and opera

    Ships utilities for exporting generated world files to multiple native platforms and software versions.

    Rustmapsminecraftopenstreetmap
    Voir sur GitHub↗8,314
  • godotengine/godot-demo-projectsAvatar de godotengine

    godotengine/godot-demo-projects

    8,250Voir sur GitHub↗

    This repository is a comprehensive collection of functional 2D and 3D demo projects and implementation samples for the Godot Game Engine. It serves as an interactive tutorial and reference library, providing a working codebase to demonstrate how to apply engine features in real-world scenarios. The collection focuses on practical implementation guides, covering a wide array of technical capabilities from basic engine fundamentals to advanced rendering and scripting techniques. It allows users to study the application of node-based composition, asset pipelines, and game logic through direct ex

    Provides a comprehensive suite of tools to compile and package projects for Windows, macOS, Linux, Android, iOS, and Web.

    GDScript
    Voir sur GitHub↗8,250
  • defold/defoldAvatar de defold

    defold/defold

    6,138Voir sur GitHub↗

    Defold est un moteur de jeu multiplateforme et un environnement de développement intégré utilisé pour créer des jeux 2D et 3D pour desktop, mobile et web. Il combine un IDE de développement de jeu pour la gestion des assets et des scènes avec un système de build multiplateforme et un environnement de script basé sur Lua. Le moteur inclut un runtime headless spécialisé pour héberger des serveurs de jeu et effectuer des tests automatisés sans interface graphique. Il prend en charge les extensions de moteur natives, permettant d'intégrer du code bas niveau personnalisé dans le cœur pour étendre les fonctionnalités au-delà de l'interface de script standard. L'ensemble d'outils couvre l'automatisation du build de jeu pour la distribution sur des plateformes telles que Steam et l'Epic Games Store, ainsi que l'empaquetage d'assets et la gestion de la localisation de projet. Les capacités de développement incluent le débogage de jeu en temps réel avec des mises à jour d'état en direct, l'analyse de la taille du build et les tests de fumée automatisés.

    Provides utilities for packaging and exporting game projects to native mobile devices and web browsers.

    C++
    Voir sur GitHub↗6,138
  • redot-engine/redot-engineAvatar de Redot-Engine

    Redot-Engine/redot-engine

    5,882Voir sur GitHub↗

    Redot Engine is a multi-platform 2D and 3D game engine that provides a unified editor interface for creating and publishing games across desktop, mobile, web, and console platforms. At its core, the engine uses a scene tree node architecture where game objects are organized hierarchically, with each node inheriting transforms and properties from its parent, and a scriptable node system that allows attaching GDScript, C#, or VisualScript code directly to nodes for custom behavior without recompiling. The engine distinguishes itself through an editor-embedded runtime that runs the game inside t

    Publishes finished games to desktop, mobile, web, and console platforms from a single editor with one-click export workflows.

    C++game-developmentgame-enginegamedev
    Voir sur GitHub↗5,882
  • kaijuengine/kaijuAvatar de KaijuEngine

    KaijuEngine/kaiju

    4,568Voir sur GitHub↗

    Kaiju is a general purpose 2D and 3D game engine built with the Go programming language and the Vulkan graphics API. It serves as a cross-platform game framework for deploying interactive applications to Windows, Linux, Mac, and Android. The engine includes an integrated game editor for composing scenes, managing assets, and designing shaders within a visual workspace. It provides a dedicated shader designer workspace that supports real-time hot-reloading, allowing visual changes to be seen instantly without restarting the application. The framework covers a broad range of production systems

    Provides utilities for packaging and exporting game projects to multiple native operating systems.

    Gogame-enginegame-engine-2dgame-engine-3d
    Voir sur GitHub↗4,568
  1. Home
  2. Game Development
  3. Multi-Platform Export Tools