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Frameworks that intercept and modify internal game engine functions and state at runtime through hooking and scripting APIs.
Distinct from Game Modding Interfaces: Distinct from Game Modding Interfaces: focuses on runtime code injection and function hooking rather than user-facing mod installation interfaces.
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REFramework is a runtime modding framework for games built on the RE Engine, providing a C# plugin system with typed proxy code generation, a Lua scripting interface, an ImGui-based UI system, a runtime debugging toolkit, and a VR integration layer. At its core, it intercepts and modifies internal game engine functions and state at runtime through hooking and scripting APIs, enabling deep inspection and manipulation of live game objects. The framework distinguishes itself through typed proxy code generation that auto-creates C# interfaces from the game's type database, giving compile-time saf
Intercepting and modifying internal game engine functions and state at runtime through hooking and scripting APIs.