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Awesome GitHub RepositoriesRuntime Engine Hooking Frameworks

Frameworks that intercept and modify internal game engine functions and state at runtime through hooking and scripting APIs.

Distinct from Game Modding Interfaces: Distinct from Game Modding Interfaces: focuses on runtime code injection and function hooking rather than user-facing mod installation interfaces.

Explore 1 awesome GitHub repository matching game development · Runtime Engine Hooking Frameworks. Refine with filters or upvote what's useful.

Awesome Runtime Engine Hooking Frameworks GitHub Repositories

Trouvez les meilleurs dépôts grâce à l'IA.Nous recherchons les dépôts les plus pertinents grâce à l'IA.
  • praydog/reframeworkAvatar de praydog

    praydog/REFramework

    4,423Voir sur GitHub↗

    REFramework is a runtime modding framework for games built on the RE Engine, providing a C# plugin system with typed proxy code generation, a Lua scripting interface, an ImGui-based UI system, a runtime debugging toolkit, and a VR integration layer. At its core, it intercepts and modifies internal game engine functions and state at runtime through hooking and scripting APIs, enabling deep inspection and manipulation of live game objects. The framework distinguishes itself through typed proxy code generation that auto-creates C# interfaces from the game's type database, giving compile-time saf

    Intercepting and modifying internal game engine functions and state at runtime through hooking and scripting APIs.

    C++cmkrcppdmc5
    Voir sur GitHub↗4,423
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