4 dépôts
The process of intercepting and modifying internal function calls to alter execution flow.
Distinct from Game Engines: Candidates focus on general game engines or flow controllers; none specifically target the architectural act of function interposition.
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REFramework is a runtime modding framework for games built on the RE Engine, providing a C# plugin system with typed proxy code generation, a Lua scripting interface, an ImGui-based UI system, a runtime debugging toolkit, and a VR integration layer. At its core, it intercepts and modifies internal game engine functions and state at runtime through hooking and scripting APIs, enabling deep inspection and manipulation of live game objects. The framework distinguishes itself through typed proxy code generation that auto-creates C# interfaces from the game's type database, giving compile-time saf
REFramework accesses and calls internal game engine methods and fields through the ObjectExplorer and SDK APIs.
This project is a JavaScript-based plugin framework for the Typora markdown editor. It provides a development platform to integrate custom functional logic, UI elements, and keyboard shortcuts into the editor environment. The framework distinguishes itself by offering a JSON-RPC remote interface, allowing external programs to control the editor and trigger plugin functions. It also includes a dedicated publishing system to export and upload markdown documents to external blogging platforms via API requests. The project covers a wide range of capabilities, including editor workflow automation
Intercepts internal software functions using a wrapping hook system to modify arguments or return values.
Premake is a build system generator and cross-platform build configuration tool. It functions as a scripting engine that transforms scripted workspace definitions into native project files for multiple build toolsets and compilers. Additionally, it can generate JSON-formatted compilation databases for use with language servers and static analysis tools. The project distinguishes itself through a programmable runtime that allows for internal function hooking and the interception of build logic. This extensibility enables users to create custom toolset generators, implement modular extensions f
Implements a programmable runtime that allows hooking into internal functions to alter execution flow and add new actions.
Geode is a game modification SDK and mod loader for Geometry Dash. It functions as a hooking engine and UI framework that allows for the injection of dynamic libraries to alter game behavior and add new features. The toolkit distinguishes itself through a centralized mod compatibility manager and hook registry that tracks active modifications to prevent logic conflicts and application crashes. It utilizes a trampoline-based hooking engine to redirect game function calls while preserving native call stacks, alongside a dedicated UI framework for rendering custom popups and interface components
Intercepts and redirects internal game function calls to execute custom logic.