5 dépôts
Systems for issuing tactical commands to groups of allied units in a simulation.
Distinct from Agent Fleet Management: Candidates refer to AI agent fleets or server fleets, not tactical game-unit orchestration.
Explore 5 awesome GitHub repositories matching game development · Fleet Command Systems. Refine with filters or upvote what's useful.
AzurLaneAutoScript is a mobile game automation system designed to perform repetitive gameplay tasks unattended. It functions as a screenshot-driven bot that controls Android devices, emulators, and cloud phones via ADB and uiautomator2, using computer vision to make interaction decisions instead of fixed timers. The project distinguishes itself through an advanced computer vision suite that includes local optical character recognition and perspective-aware grid detection. These tools allow the bot to parse 3D game maps, compute vanishing points, and normalize grid-centered objects for precise
Monitors fleet mood and pauses combat until emotions recover to prevent mission failures.
Endless Sky is an open-source space trading simulation, 2D space combat simulator, and narrative exploration game. It functions as a plugin-based game engine that allows users to explore a vast universe, engage in tactical ship battles, and progress through a central plot within a sandbox environment. The project is distinguished by its highly moddable architecture, utilizing a directory-based plugin system and data-driven entity definitions to allow for content extensions and behavior overrides without recompiling source code. It further supports visual customization through programmable ver
Implements tactical commands for wingmen to coordinate movement, combat, and resource gathering.
shapez.io is an open-source automation base building game and infinite sandbox factory simulation. Players extract and process geometric shapes through conveyor belts and industrial automation to meet delivery goals within an endless map. The project incorporates a logic circuit simulation environment, allowing for the creation of automated control systems using wiring and logic gates to optimize factory operations. It utilizes an entity-component game architecture to manage thousands of active elements across its simulation. Gameplay covers industrial automation and resource logistics, spec
Implements automation logic using wiring and logic gates to optimize shape production.
Fleet is an open-source device management platform that provides centralized control over computing devices running macOS, Linux, Windows, Chromebooks, iOS, and Android. It enables organizations to enroll devices, collect real-time telemetry, enforce security compliance policies, and manage software remotely from a single system. The platform can be deployed as a single binary, run locally for testing, or scaled horizontally across cloud infrastructure on AWS, Kubernetes, GCP, or Render, with support for high availability through database replication and load balancing. The platform distingui
Manages device settings and policies through GitOps workflows, a graphical interface, a REST API, webhooks, or a command-line tool.
Ce projet est un outil d'automatisation de jeu et un bot de pêche basé sur l'apprentissage par renforcement profond, conçu pour automatiser les mécaniques de pêche dans Genshin Impact. Il fonctionne comme un contrôleur de gameplay par IA qui simule les entrées du joueur pour collecter des ressources sans effort manuel. Le système utilise un détecteur d'objets par vision par ordinateur pour identifier les emplacements des poissons et les positions de la canne sur l'écran. Il emploie l'apprentissage par renforcement profond pour ajuster dynamiquement la force et le timing du clic en fonction du retour visuel en temps réel afin d'optimiser le processus de capture. Le workflow d'automatisation intègre un échantillonnage d'état basé sur les images et une boucle de rétroaction pilotée par inférence pour traduire les données visuelles en clics de souris et événements clavier synthétiques. Il utilise en outre un positionnement basé sur l'heuristique pour calculer les coordonnées précises pour lancer la ligne.
Implements automated logic for the fishing process using object detection and RL control.