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4 dépôts

Awesome GitHub RepositoriesCharacter Stat Systems

Systems for tracking and balancing numerical character attributes that fluctuate based on in-game events.

Distinct from Item Stat Composition Systems: None of the candidates cover general character attribute management (health, wealth, etc.) in a game context.

Explore 4 awesome GitHub repositories matching game development · Character Stat Systems. Refine with filters or upvote what's useful.

Awesome Character Stat Systems GitHub Repositories

Trouvez les meilleurs dépôts grâce à l'IA.Nous recherchons les dépôts les plus pertinents grâce à l'IA.
  • vickscarlet/liferestartAvatar de VickScarlet

    VickScarlet/lifeRestart

    10,403Voir sur GitHub↗

    lifeRestart is a life simulation game where players make sequential decisions that affect their character's future outcomes and final score. It utilizes a deterministic state machine and a stat-based character manager to track health, wealth, happiness, and relationships as they update dynamically based on in-game events. The simulation employs a seeded random number generator to ensure that identical sequences of player decisions produce reproducible outcomes. It features a reincarnation loop that allows players to start over after death, carrying over accumulated knowledge or meta-progressi

    Tracks and balances character attributes like health, wealth, and happiness in response to life events.

    JavaScript
    Voir sur GitHub↗10,403
  • wesnoth/wesnothAvatar de wesnoth

    wesnoth/wesnoth

    6,678Voir sur GitHub↗

    Battle for Wesnoth is an open-source turn-based strategy game set in a high fantasy world, built around hex-grid tactical combat. At its core, it is both a complete game and a game engine, offering single-player campaigns and multiplayer battles where players command faction-specific units across terrain that provides tactical advantages. The project is fundamentally a turn-based strategy game with a dedicated multiplayer platform, supporting online and local matches with replay recording and playback. What distinguishes Wesnoth is its deep commitment to custom content creation and modding. T

    Ships comprehensive unit advancement trees and stat references for all factions.

    C++fantasyfreegame
    Voir sur GitHub↗6,678
  • pathofbuildingcommunity/pathofbuildingAvatar de PathOfBuildingCommunity

    PathOfBuildingCommunity/PathOfBuilding

    5,290Voir sur GitHub↗

    PathOfBuilding est un planificateur de build hors ligne et un simulateur de statistiques de personnage pour Path of Exile. Il fonctionne comme un modeleur d'équipement et de compétences et un cartographe d'arbre passif pour aider les utilisateurs à concevoir des personnages en simulant les statistiques de combat, les arbres de compétences passives et les combinaisons d'équipement. L'outil fournit un environnement de simulation pour tester les résultats de craft d'objets et les combinaisons de gemmes afin de déterminer les loadouts optimaux. Il permet également l'optimisation de l'arbre passif en planifiant les allocations de nœuds et les placements de joyaux pour maximiser la puissance du personnage. Le logiciel couvre la simulation des statistiques de personnage pour les valeurs offensives et défensives, la modélisation de l'itemisation et du craft, ainsi que la capacité d'importer des données de personnage ou de partager des configurations de build via des codes uniques.

    Calculates detailed health and recovery breakdowns to evaluate character survivability.

    Luapathofbuildingpathofexilepob
    Voir sur GitHub↗5,290
  • warzone2100/warzone2100Avatar de Warzone2100

    Warzone2100/warzone2100

    3,850Voir sur GitHub↗

    Warzone 2100 is an open-source real-time strategy game engine focused on tactical combat and base building. It operates as a real-time strategy game engine utilizing a data-driven asset pipeline and providing cross-platform support. The project features a modular unit design system that uses a technology tree to construct combat entities by combining chassis, propulsion, and weapon components. It includes a lockstep multiplayer network engine to synchronize game state across distributed clients for competitive matches, as well as a JavaScript game scripting framework for implementing custom l

    Provides a system for dynamically assembling combat units from modular chassis, propulsion, and weapon components.

    C++
    Voir sur GitHub↗3,850
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Explorer les sous-tags

  • Unit Advancement Trees1 sous-tagVisual progression paths showing how units evolve through stat upgrades and class changes. **Distinct from Character Stat Systems:** Distinct from Character Stat Systems: focuses on predefined advancement trees and stat previews, not runtime attribute fluctuation.