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2 dépôts

Awesome GitHub Repositories3D Performance Optimization

Techniques for increasing frame rates in 3D environments including mesh LOD and occlusion culling.

Distinct from Graphics Performance Optimizations: Shortlist candidates are focused on payment gateways or specific web frameworks like Angular/Vue.

Explore 2 awesome GitHub repositories matching game development · 3D Performance Optimization. Refine with filters or upvote what's useful.

Awesome 3D Performance Optimization GitHub Repositories

Trouvez les meilleurs dépôts grâce à l'IA.Nous recherchons les dépôts les plus pertinents grâce à l'IA.
  • godotengine/godot-demo-projectsAvatar de godotengine

    godotengine/godot-demo-projects

    8,250Voir sur GitHub↗

    This repository is a comprehensive collection of functional 2D and 3D demo projects and implementation samples for the Godot Game Engine. It serves as an interactive tutorial and reference library, providing a working codebase to demonstrate how to apply engine features in real-world scenarios. The collection focuses on practical implementation guides, covering a wide array of technical capabilities from basic engine fundamentals to advanced rendering and scripting techniques. It allows users to study the application of node-based composition, asset pipelines, and game logic through direct ex

    Optimizes 3D frame rates using mesh level-of-detail, occlusion culling, and resolution scaling.

    GDScript
    Voir sur GitHub↗8,250
  • zeux/meshoptimizerAvatar de zeux

    zeux/meshoptimizer

    7,283Voir sur GitHub↗

    meshoptimizer is a 3D mesh optimization library designed to compress geometry and animation data, reduce memory usage, and improve rendering performance. It functions as a geometry simplification tool, a mesh compression codec, and a utility for preparing data for mesh shaders and raytracing acceleration. The library provides specialized toolsets for partitioning meshes into clusters and meshlets to optimize hardware-accelerated rendering pipelines. It also includes helpers for generating opacity micromaps and spatial clusters to increase the speed of hardware ray-triangle intersection tests.

    Reduces 3D model size and complexity to improve rendering performance and decrease loading times.

    C++compressiongltfgpu
    Voir sur GitHub↗7,283
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