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7 dépôts

Awesome GitHub RepositoriesConsole Debuggers

Tools for outputting variable values and expressions to the console with source location metadata.

Distinct from Debugging Consoles: Distinct from debugging consoles: focuses on build-time output of variables rather than runtime interactive consoles.

Explore 7 awesome GitHub repositories matching development tools & productivity · Console Debuggers. Refine with filters or upvote what's useful.

Awesome Console Debuggers GitHub Repositories

Trouvez les meilleurs dépôts grâce à l'IA.Nous recherchons les dépôts les plus pertinents grâce à l'IA.
  • sass/sassAvatar de sass

    sass/sass

    15,373Voir sur GitHub↗

    Sass is a stylesheet compilation engine and CSS preprocessor that extends standard CSS with variables, nested rules, mixins, and functions. It functions as a comprehensive design system tool, enabling developers to organize complex stylesheets into modular, reusable components while automating the transformation of advanced syntax into browser-compatible CSS. The project distinguishes itself through its sophisticated build automation and language-level extensibility. It provides robust support for programmatic style generation, including conditional logic, iterative loops, and unit-aware math

    Outputs variable values and expressions to the console during compilation for troubleshooting.

    TypeScript
    Voir sur GitHub↗15,373
  • jynew/jynewAvatar de jynew

    jynew/jynew

    8,815Voir sur GitHub↗

    jynew is a 3D RPG game engine and development framework designed for building three-dimensional role playing games. It provides a comprehensive suite of tools for scene editing, game logic scripting, and the creation of 3D environments. The project features a specialized 3D asset management pipeline for importing and aligning models and animations, including specific tools for weapon attachment and rendering. It includes a dedicated combat system editor for defining battle encounters, skill effects, and combat grids with real-time synchronization. Additionally, it provides a game modding fram

    Provides a runtime console to execute scripts and custom commands for state modification and event triggering.

    C#game-developmentjinyongunity
    Voir sur GitHub↗8,815
  • veloren/velorenAvatar de veloren

    veloren/veloren

    7,099Voir sur GitHub↗

    Veloren is an open-source multiplayer RPG featuring a voxel-based action adventure in a procedurally generated fantasy world. It is built upon a voxel game engine that supports 3D rendering via Vulkan and Metal, utilizing a procedural world generator to create geography and ecosystems based on erosion algorithms and temperature maps. The project is distinguished by a sandboxed plugin system using WebAssembly, which allows for the addition of new game logic and equipment without recompiling the core engine. It also features a dedicated game server architecture designed to synchronize state, ma

    Provides a system for moving players or entities to specific coordinates or defined locations.

    Rust3dcubecubeworld
    Voir sur GitHub↗7,099
  • processing/processingAvatar de processing

    processing/processing

    6,487Voir sur GitHub↗

    Processing is a creative coding environment and Java graphics library designed for writing visual sketches that produce interactive 2D and 3D graphics and animations. It runs on the Java Virtual Machine, using an OpenGL-based hardware-accelerated rendering pipeline, and operates on a sketch-based execution model where programs run as continuous loops of setup and draw functions with event-driven input handling for keyboard, mouse, and window interactions. The environment distinguishes itself as a cross-platform sketch tool that runs visual programs unchanged on desktop, web, Android, and Rasp

    Outputs text and array data to the development environment's console for debugging.

    Java
    Voir sur GitHub↗6,487
  • sjj1024/pakeplus-iosAvatar de Sjj1024

    Sjj1024/PakePlus-iOS

    5,079Voir sur GitHub↗

    PakePlus-iOS is a web-to-native app generator that packages any website or web application into native installers for iOS, Android, and desktop platforms. It wraps web content inside a platform‑specific WebView and provides a cross‑platform build pipeline that compiles installers without requiring a local development environment. Core capabilities include URL obfuscation to hide the source website from scraping, a JavaScript injection engine that embeds custom scripts at build time, and a configuration customizer for branding, window properties, and keyboard shortcuts. The tool differentiates

    Executes scripts through an in-app console to modify state and trigger events with full system-level API access.

    Swiftbuildipapacbao
    Voir sur GitHub↗5,079
  • space-wizards/space-station-14Avatar de space-wizards

    space-wizards/space-station-14

    3,523Voir sur GitHub↗

    Space Station 14 is a C# multiplayer game and roleplay simulation framework. It is built upon an Entity-Component-System (ECS) game engine that separates logic into systems and data into components to manage complex entity interactions. The project functions as a grid-based physics simulator with a YAML data-driven prototype system for defining game objects. The project features a specialized 2D sprite rendering engine that maps server-side appearance data to client-side shaders. It implements a networking model with client-side prediction and dirty-flagged state synchronization to reduce inp

    Implements systems for teleporting entities to specific coordinates or other entities.

    C#c-sharpgamehacktoberfest
    Voir sur GitHub↗3,523
  • sinai-dev/unityexplorerAvatar de sinai-dev

    sinai-dev/UnityExplorer

    2,985Voir sur GitHub↗

    UnityExplorer is a specialized suite of runtime tools for memory exploration, asset exporting, camera control, and real-time object property inspection within Unity applications. It functions as a runtime debugger and engine inspector, providing an interface to locate singletons, static classes, and active scene objects in memory. The project distinguishes itself with a C# runtime debugger that allows for the execution of custom scripts and the patching of method behavior. It includes a dedicated asset exporter for saving textures and audio clips as PNG and WAV files, as well as a freecam too

    Provides an in-game console for executing live C# scripts to modify the runtime environment.

    C#bepinexil2cppmelonloader
    Voir sur GitHub↗2,985
  1. Home
  2. Development Tools & Productivity
  3. Debugging, Profiling & Testing
  4. Debugging and Diagnostics
  5. In-App Debugging Consoles
  6. Debugging Consoles
  7. Console Debuggers

Explorer les sous-tags

  • Entity Teleportation SystemsMechanics for moving entities to specific coordinates or predefined locations within the game world. **Distinct from Teleportation Commands:** Covers the general gameplay system for teleportation, whereas the sibling is specifically for debug console commands.
  • Runtime Script ExecutionExecuting scripts through an in-game console to modify state and trigger events. **Distinct from Console Debuggers:** Distinct from Console Debuggers: focuses on executing complex scripts and custom commands, not just printing variables.
  • Teleportation CommandsConsole commands for instantly moving entities between game scenes. **Distinct from Console Debuggers:** Distinct from Console Debuggers: specifically for spatial teleportation rather than variable inspection.