7 dépôts
Tools for outputting variable values and expressions to the console with source location metadata.
Distinct from Debugging Consoles: Distinct from debugging consoles: focuses on build-time output of variables rather than runtime interactive consoles.
Explore 7 awesome GitHub repositories matching development tools & productivity · Console Debuggers. Refine with filters or upvote what's useful.
Sass is a stylesheet compilation engine and CSS preprocessor that extends standard CSS with variables, nested rules, mixins, and functions. It functions as a comprehensive design system tool, enabling developers to organize complex stylesheets into modular, reusable components while automating the transformation of advanced syntax into browser-compatible CSS. The project distinguishes itself through its sophisticated build automation and language-level extensibility. It provides robust support for programmatic style generation, including conditional logic, iterative loops, and unit-aware math
Outputs variable values and expressions to the console during compilation for troubleshooting.
jynew is a 3D RPG game engine and development framework designed for building three-dimensional role playing games. It provides a comprehensive suite of tools for scene editing, game logic scripting, and the creation of 3D environments. The project features a specialized 3D asset management pipeline for importing and aligning models and animations, including specific tools for weapon attachment and rendering. It includes a dedicated combat system editor for defining battle encounters, skill effects, and combat grids with real-time synchronization. Additionally, it provides a game modding fram
Provides a runtime console to execute scripts and custom commands for state modification and event triggering.
Veloren is an open-source multiplayer RPG featuring a voxel-based action adventure in a procedurally generated fantasy world. It is built upon a voxel game engine that supports 3D rendering via Vulkan and Metal, utilizing a procedural world generator to create geography and ecosystems based on erosion algorithms and temperature maps. The project is distinguished by a sandboxed plugin system using WebAssembly, which allows for the addition of new game logic and equipment without recompiling the core engine. It also features a dedicated game server architecture designed to synchronize state, ma
Provides a system for moving players or entities to specific coordinates or defined locations.
Processing is a creative coding environment and Java graphics library designed for writing visual sketches that produce interactive 2D and 3D graphics and animations. It runs on the Java Virtual Machine, using an OpenGL-based hardware-accelerated rendering pipeline, and operates on a sketch-based execution model where programs run as continuous loops of setup and draw functions with event-driven input handling for keyboard, mouse, and window interactions. The environment distinguishes itself as a cross-platform sketch tool that runs visual programs unchanged on desktop, web, Android, and Rasp
Outputs text and array data to the development environment's console for debugging.
PakePlus-iOS is a web-to-native app generator that packages any website or web application into native installers for iOS, Android, and desktop platforms. It wraps web content inside a platform‑specific WebView and provides a cross‑platform build pipeline that compiles installers without requiring a local development environment. Core capabilities include URL obfuscation to hide the source website from scraping, a JavaScript injection engine that embeds custom scripts at build time, and a configuration customizer for branding, window properties, and keyboard shortcuts. The tool differentiates
Executes scripts through an in-app console to modify state and trigger events with full system-level API access.
Space Station 14 is a C# multiplayer game and roleplay simulation framework. It is built upon an Entity-Component-System (ECS) game engine that separates logic into systems and data into components to manage complex entity interactions. The project functions as a grid-based physics simulator with a YAML data-driven prototype system for defining game objects. The project features a specialized 2D sprite rendering engine that maps server-side appearance data to client-side shaders. It implements a networking model with client-side prediction and dirty-flagged state synchronization to reduce inp
Implements systems for teleporting entities to specific coordinates or other entities.
UnityExplorer is a specialized suite of runtime tools for memory exploration, asset exporting, camera control, and real-time object property inspection within Unity applications. It functions as a runtime debugger and engine inspector, providing an interface to locate singletons, static classes, and active scene objects in memory. The project distinguishes itself with a C# runtime debugger that allows for the execution of custom scripts and the patching of method behavior. It includes a dedicated asset exporter for saving textures and audio clips as PNG and WAV files, as well as a freecam too
Provides an in-game console for executing live C# scripts to modify the runtime environment.