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Functions for calculating sums, products, or extremes across vector components.
Distinct from Vector Aggregation: Distinct from Vector Aggregation: focuses on component-wise aggregation within a single vector rather than group-level vector summaries.
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This project is a header-only C++ library designed for graphics mathematics, providing a comprehensive suite of vector, matrix, and quaternion types. It is built using template metaprogramming to generate mathematical primitives at compile time, eliminating the need for precompiled binary libraries and allowing for direct integration into existing build systems. The library is distinguished by its strict adherence to the OpenGL Shading Language specification, ensuring that mathematical results remain consistent across both CPU and GPU code. It provides specialized utilities for managing float
Calculates sum, product, minimum, or maximum values across all components within a single vector.