This project is a Three.js utility library and a collection of declarative React components designed for building 3D scenes. It provides a set of abstractions that wrap low-level primitives to manage lifecycles and memory disposal, serving as a geometry generator, a post-processing pipeline, and a scroll-driven animation tool.
Las características principales de pmndrs/drei son: Three.js Utility Libraries, 3D Geometry Generators, Camera Orbit Controls, 3D Viewpoint Control, Camera Control Abstractions, Camera Perspective Configurations, Declarative Geometry Generators, Post-Processing Pipelines.
Las alternativas de código abierto para pmndrs/drei incluyen: troisjs/trois — Trois is a declarative 3D scene manager and a Three.js component library for Vue 3. It acts as a reactive wrapper that… orillusion/orillusion — Orillusion is a WebGPU 3D rendering engine designed for high-fidelity scenes and visual effects in the browser. It… godotengine/godot-demo-projects — This repository is a comprehensive collection of functional 2D and 3D demo projects and implementation samples for the… gfxfundamentals/webgl-fundamentals — webgl-fundamentals is a comprehensive educational resource and graphics tutorial for learning hardware-accelerated 2D… russellsamora/scrollama — Scrollama is a JavaScript library for scroll-driven storytelling that uses the browser's native IntersectionObserver… greensock/greensock-js — GreenSock-JS is a JavaScript animation library and framework designed for animating CSS properties, SVG attributes,…
Trois is a declarative 3D scene manager and a Three.js component library for Vue 3. It acts as a reactive wrapper that maps Three.js scene graphs and materials to a Vue component tree, allowing for the creation of web-based 3D renderers using HTML-like templates. The project synchronizes a reactive component tree with a 3D scene graph through proxy-based state binding and reactive property mapping. It features a component-based scene graph that manages spatial transformations and object lifetimes, integrating a requestAnimationFrame loop with component lifecycle events. The library covers a
Orillusion is a WebGPU 3D rendering engine designed for high-fidelity scenes and visual effects in the browser. It functions as a GPU compute framework for parallel mathematical operations and a physically-based rendering graphics pipeline for realistic materials and surfaces. The system also includes a web-based 3D animation toolkit for driving skeletal animations and interpolating vertex positions. The engine is distinguished by its use of an entity component system for scene logic and a macro-based shader generation system that creates multiple shader variants. It optimizes performance thr
This repository is a comprehensive collection of functional 2D and 3D demo projects and implementation samples for the Godot Game Engine. It serves as an interactive tutorial and reference library, providing a working codebase to demonstrate how to apply engine features in real-world scenarios. The collection focuses on practical implementation guides, covering a wide array of technical capabilities from basic engine fundamentals to advanced rendering and scripting techniques. It allows users to study the application of node-based composition, asset pipelines, and game logic through direct ex
webgl-fundamentals is a comprehensive educational resource and graphics tutorial for learning hardware-accelerated 2D and 3D rendering using the WebGL API. It serves as a structured 3D graphics curriculum and GPU programming reference, guiding users through the graphics pipeline from basic geometry to advanced rendering techniques. The project provides detailed guides on GLSL shader development, including the creation of vertex and fragment shaders. It specifically focuses on the implementation of real-time lighting models—such as directional, point, and spot lighting—and the application of s