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7 repositorios

Awesome GitHub RepositoriesSDF

Techniques using signed distance fields to render sharp text at any scale in 3D space.

Distinct from Text Rendering: Specifically implements SDF (Signed Distance Field) techniques for scaling, distinct from standard canvas text drawing.

Explore 7 awesome GitHub repositories matching graphics & multimedia · SDF. Refine with filters or upvote what's useful.

Awesome SDF GitHub Repositories

Encuentra los mejores repositorios con IA.Buscaremos los repositorios que mejor coincidan usando IA.
  • aframevr/aframeAvatar de aframevr

    aframevr/aframe

    17,557Ver en GitHub↗

    A-Frame is a declarative 3D scene engine and WebXR framework used to build virtual and augmented reality experiences directly in the web browser. It utilizes an entity component system where generic objects are assigned behaviors through attachable components and lifecycle hooks. The framework allows the assembly of immersive environments using HTML-like markup to define geometries, lighting, and materials. It implements WebXR standards to ensure consistent playback across different hardware and browsers, including support for VR headsets, desktops, and mobile devices. The system covers a br

    Displays spatially positioned text using signed distance field techniques for sharp rendering at any scale.

    JavaScript3daframeaugmented-reality
    Ver en GitHub↗17,557
  • pmndrs/dreiAvatar de pmndrs

    pmndrs/drei

    9,705Ver en GitHub↗

    This project is a Three.js utility library and a collection of declarative React components designed for building 3D scenes. It provides a set of abstractions that wrap low-level primitives to manage lifecycles and memory disposal, serving as a geometry generator, a post-processing pipeline, and a scroll-driven animation tool. The library is distinguished by its specialized camera control systems, which include unified abstractions for orbit and perspective views as well as real-time face tracking and landmark detection via webcam feeds. It also features interactive transform gizmos for objec

    Implements signed distance fields to render sharp, antialiased text at any scale in 3D space.

    JavaScripthelpershooksreact
    Ver en GitHub↗9,705
  • nvlabs/neuralangeloAvatar de NVlabs

    NVlabs/neuralangelo

    4,602Ver en GitHub↗

    Neuralangelo es un framework de reconstrucción de superficies neuronales que transforma secuencias de imágenes bidimensionales y fotografía multivista en mallas 3D de alta fidelidad. Implementa un pipeline para entrenar campos de radiancia neuronales (NeRF) para representar escenas complejas como geometría digital. El proyecto utiliza una función de distancia con signo (SDF) para la representación de superficies y codificación hash multiresolución para capturar detalles geométricos tanto gruesos como finos. Emplea renderizado de volumen diferenciable y regularización eikonal basada en gradientes para garantizar que las funciones de distancia aprendidas sigan siendo físicamente plausibles. El sistema incluye un pipeline completo de entrenamiento de visión por computadora con entrenamiento distribuido en múltiples GPUs y seguimiento del rendimiento del entrenamiento. Proporciona utilidades para la preparación de datos de fotogrametría, incluyendo preprocesamiento de video, estimación de pose de cámara y conversión de formato de dataset. Una herramienta de extracción dedicada convierte las representaciones neuronales entrenadas en mallas 3D texturizadas utilizando marching cubes y eliminación de ruido.

    Represents 3D geometry as a signed distance function where the zero-level set defines the physical surface.

    Python3d-reconstructioncomputer-graphicscomputer-vision
    Ver en GitHub↗4,602
  • mapbox/mapbox-gl-nativeAvatar de mapbox

    mapbox/mapbox-gl-native

    4,452Ver en GitHub↗

    Este proyecto es un SDK de mapas multiplataforma y motor de renderizado acelerado por hardware implementado en C++. Proporciona un núcleo geoespacial compartido que permite la incrustación de mapas interactivos en aplicaciones Android, iOS, macOS, Node.js y Qt. El sistema se enfoca en el renderizado de teselas vectoriales de alto rendimiento utilizando OpenGL y primitivas de GPU para mostrar paisajes 3D interactivos y conjuntos de datos geoespaciales complejos. Transforma buffers de protocolo comprimidos en visuales personalizables a través de un pipeline de capas basado en estilos. La superficie de capacidades se extiende a servicios de ubicación integrales, incluyendo geocodificación, seguimiento de dispositivos en tiempo real y enrutamiento sofisticado para vehículos eléctricos y convencionales. También cubre herramientas extensas de gestión de datos para la creación de teselas, análisis espacial y el diseño de estilos cartográficos con verificación de accesibilidad. El proyecto incluye una herramienta de línea de comandos para generar andamiaje de aplicaciones boilerplate para varios frameworks frontend.

    Renders crisp, scalable text using signed distance fields to represent font characters.

    C++
    Ver en GitHub↗4,452
  • urbica/martinAvatar de urbica

    urbica/martin

    3,707Ver en GitHub↗

    Martin is a vector tile server and map asset server that delivers geospatial data from PostGIS databases, MBTiles, and PMtiles files. It functions as a TileJSON metadata provider and a suite of vector tile tooling for generating, validating, and exporting geospatial tile archives. The project distinguishes itself by providing integrated map asset management, generating map styles, sprite sheets, and font glyphs on the fly. It supports advanced visual rendering capabilities such as Signed Distance Field sprites for runtime recoloring and fallback-based font composition to ensure complete chara

    Generates Signed Distance Field (SDF) versions of icons to enable dynamic runtime recoloring by clients.

    Rust
    Ver en GitHub↗3,707
  • patriciogonzalezvivo/lygiaAvatar de patriciogonzalezvivo

    patriciogonzalezvivo/lygia

    3,274Ver en GitHub↗

    Lygia is a GLSL shader library providing a specialized suite of tools for color science, image filtering, noise generation, and implicit surface geometry. It serves as a collection of reusable functions for fragment shaders to handle color space conversion, image processing, and geometric rendering. The project is distinguished by its focus on cross-language shader management, allowing reusable functions to be synchronized across different shading languages to ensure consistent graphics behavior across multiple engines. It also implements a system for remote shader dependency resolution, fetc

    Computes implicit surfaces using signed distance functions to render geometric shapes and complex morphology.

    GLSLcudadirectxglsl
    Ver en GitHub↗3,274
  • google-deepmind/mujoco_menagerieAvatar de google-deepmind

    google-deepmind/mujoco_menagerie

    3,055Ver en GitHub↗

    mujoco_menagerie is a curated library of physical robot specifications and XML model definitions designed for standardized dynamics and contact simulation. It provides a collection of high-quality robot model files for humanoids, quadrupeds, and manipulators, alongside detailed kinematic and inertial parameters used to reproduce real-world robot behavior in virtual environments. The project serves as a repository of robotics simulation assets and MJCF model definitions optimized for accuracy. It includes standardized model libraries specifically for bipedal, quadrupedal, and humanoid hardware

    Implements custom signed distance functions via plugins to define specialized collision shapes.

    Pythonmujocorobotics
    Ver en GitHub↗3,055
  1. Home
  2. Graphics & Multimedia
  3. Graphics Engines and Rendering
  4. Text Rendering
  5. SDF

Explorar subetiquetas

  • Collision ShapesUsing Signed Distance Fields to define complex collision boundaries and rendering shapes without meshes. **Distinct from SDF:** Focuses on using SDFs for collision and geometry definition rather than just font rendering.
  • Cross-CompilationConverting signed distance field functions between different shader languages like GLSL and HLSL. **Distinct from SDF:** Focuses on the conversion/integration of SDF code between languages, not just the rendering technique.
  • Surface RepresentationsUsing signed distance fields to define the geometry and boundaries of 3D objects. **Distinct from SDF:** Focuses on representing 3D object geometry, whereas the candidate focuses on rendering sharp text.