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Back to interactivecomputergraphics/positionbaseddynamics

Open-source alternatives to PositionBasedDynamics

30 open-source projects similar to interactivecomputergraphics/positionbaseddynamics, ranked by how many features they have in common. Compare stars, activity and what each one does to find the best PositionBasedDynamics alternative.

  • carla-simulator/carlaAvatar de carla-simulator

    carla-simulator/carla

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    CARLA is an autonomous driving simulator and research environment designed for developing and validating self-driving software. It functions as an urban traffic simulator that generates realistic vehicle and pedestrian behavior and as a synthetic sensor data generator producing LiDAR, Radar, and camera data. The platform distinguishes itself through its deep integration with robotics frameworks, specifically providing native connectivity to ROS2 nodes for robotic control and data processing. It supports the training of driving models via imitation and reinforcement learning within a controlle

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  • genesis-embodied-ai/genesis-worldAvatar de Genesis-Embodied-AI

    Genesis-Embodied-AI/genesis-world

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    Genesis World is an embodied AI simulation platform designed for training robotic agents through physics-based interactions. It centers on a multi-physics simulation engine that integrates rigid body, particle, and finite element method dynamics, supported by a parallel simulation kernel compiler that translates Python functions into optimized GPU and CPU kernels. The platform features a photorealistic robot renderer that utilizes path-tracing and Gaussian Splatting to generate synthetic training data. It includes a domain randomization framework to vary lighting and physical parameters acros

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  • dusty-nv/jetson-inferenceAvatar de dusty-nv

    dusty-nv/jetson-inference

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    jetson-inference is a set of libraries and tools for executing optimized deep learning models on embedded GPU hardware. Its primary purpose is to enable real-time computer vision and AI inference at the edge with low latency and high throughput. The project distinguishes itself through high-performance streaming analytics and the ability to execute concurrent AI pipelines on auto-grade silicon. It provides specialized support for multi-sensor stream processing, utilizing zero-copy data transport to load camera frames directly into GPU memory. The codebase covers a broad surface of capabiliti

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  • bulletphysics/bullet3Avatar de bulletphysics

    bulletphysics/bullet3

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    Bullet3 is a professional physics simulation engine designed for calculating rigid body, soft body, and collision dynamics within 3D environments and robotics applications. It functions as a computational framework for determining complex geometric intersections and contact manifolds between objects in simulated space. The library distinguishes itself through a distributed rendering framework that scales heavy graphical workloads and scene generation tasks across large clusters of machines. This capability enables the production of massive datasets by distributing complex scene generation acr

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    DanielChappuis/reactphysics3d

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    dartsim/dart

    1,112Ver en GitHub↗

    Research-focused C++23 physics engine for robotics, animation, and machine learning, with Python bindings

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    dimforge/nphysics

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    2 and 3-dimensional rigid body physics engine for Rust.

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    erwincoumans/tiny-differentiable-simulator

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    Tiny Differentiable Simulator is a header-only C++ and CUDA physics library for reinforcement learning and robotics with zero dependencies.

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    gbionics/idyntree

    230Ver en GitHub↗

    Multibody Dynamics Library designed for Free Floating Robots

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  • genesis-embodied-ai/genesisAvatar de Genesis-Embodied-AI

    Genesis-Embodied-AI/Genesis

    29,362Ver en GitHub↗

    Genesis is an embodied AI simulation platform and parallelized robotics simulator designed for training general-purpose robotic agents. It integrates a physics engine for robotics that calculates collisions and movements for rigid bodies, soft tissues, and fluids, alongside a photorealistic 3D rendering engine. The platform features a domain randomization framework to vary environment parameters across parallel simulations, aiding in sim-to-real transfer. It supports the integration of real-world captured light fields and Gaussian splatting to provide photorealistic backgrounds within simulat

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  • google/braxAvatar de google

    google/brax

    3,196Ver en GitHub↗

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  • google-deepmind/mujocoAvatar de google-deepmind

    google-deepmind/mujoco

    13,957Ver en GitHub↗

    MuJoCo is a physics simulation engine designed for the dynamics of multi-joint articulated structures. It provides a computational framework for calculating the forces, velocities, and physical interactions of complex models within a virtual environment, supporting research in robotics, biomechanics, and machine learning. The engine utilizes a constraint-based dynamics solver and recursive algorithms to manage the motion of articulated systems. It includes a native graphical interface for real-time visualization, allowing users to inspect physical behaviors and contact dynamics as they occur.

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  • jrl-umi3218/rbdynAvatar de jrl-umi3218

    jrl-umi3218/RBDyn

    221Ver en GitHub↗

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    JuliaRobotics/RigidBodyDynamics.jl

    310Ver en GitHub↗

    Julia implementation of various rigid body dynamics and kinematics algorithms

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    krishauser/Klampt

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    laas/metapod

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    leggedrobotics/raisimLib

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    RAISIM, A PHYSICS ENGINE FOR ROBOTICS AND AI RESEARCH

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    librepilot/LibrePilot

    356Ver en GitHub↗

    This is the GitHub mirror for the LibrePilot source code. The main development is taking place at https://bitbucket.org/librepilot

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  • madeapps/newton-dynamicsAvatar de MADEAPPS

    MADEAPPS/newton-dynamics

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    Newton is a GPU-accelerated physics engine and robotics simulation platform designed for high-performance modeling of rigid bodies and complex articulations. It functions as a differentiable physics engine, calculating gradients to enable mathematical optimization and machine learning. The platform is distinguished by its ability to execute multiple parallel physics worlds on a single GPU, which accelerates data collection for reinforcement learning. It also supports the simulation of deformable bodies, such as cloth and cables, using particle-based methods and multi-physics coupling. Newton

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    PhysX is a physics engine SDK designed for calculating real-time rigid body dynamics, fluid simulations, and environmental interactions in virtual applications. It includes a GPU-accelerated physics solver for computing complex particle fluids and combustion models, a voxel fluid simulator for real-time gas, fire, and smoke, and a destruction simulation framework for modeling the fracture of meshes. The SDK features a specialized machine learning physics tensor interface that enables the exchange of simulation data with machine learning frameworks using a common tensor format. It also impleme

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  • projectchrono/chronoAvatar de projectchrono

    projectchrono/chrono

    2,733Ver en GitHub↗

    Chrono is a multi-physics simulation suite that functions as a multibody dynamics simulator, a finite element analysis tool, and a robotics simulation framework. It provides specialized solvers for fluid-solid interaction and distributed physics engines capable of synchronizing multiple agents across a network. The project features a dedicated pipeline for converting CAD assemblies into simulation-ready formats and integrates directly with robot operating systems to validate autonomous control logic and sensors. It differentiates itself through the use of WebAssembly for portable browser-base

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  • pydy/pydyAvatar de pydy

    pydy/pydy

    412Ver en GitHub↗

    Multibody dynamics tool kit.

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  • randygaul/qu3eAvatar de RandyGaul

    RandyGaul/qu3e

    995Ver en GitHub↗

    Lightweight and Simple 3D Open Source Physics Engine in C++

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