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Back to alaingalvan/crossshader

Open-source alternatives to CrossShader

8 open-source projects similar to alaingalvan/crossshader, ranked by how many features they have in common. Compare stars, activity and what each one does to find the best CrossShader alternative.

  • alaingalvan/image-editor-effectsAvatar de alaingalvan

    alaingalvan/image-editor-effects

    103Ver en GitHub↗

    Image processing effects used in image editors like Adobe Photoshop or GIMP are used to composite different layers and adjust the overall appearance of an image. These effects build upon research in areas such as signal processing, statistics, and mathematical analysis, and applies them to…

    TypeScript
    Ver en GitHub↗103
  • dfranx/shaderedAvatar de dfranx

    dfranx/SHADERed

    4,765Ver en GitHub↗

    SHADERed is a cross-platform shader development environment and debugger used for authoring vertex, pixel, and compute shaders. It functions as an integrated editor for writing and compiling shader code while providing live visual previews and the ability to configure render pipeline states. The tool features a GLSL shader debugger that enables line-by-line execution with breakpoints and variable watches to resolve visual logic errors. It includes a shader asset manager for importing 3D models and textures as data inputs and supports an extensible plugin system to integrate new languages and

    C++
    Ver en GitHub↗4,765
  • khronosgroup/glslangAvatar de KhronosGroup

    KhronosGroup/glslang

    3,533Ver en GitHub↗

    Khronos-reference front end for GLSL/ESSL, partial front end for HLSL, and a SPIR-V generator.

    C++compileresslglsl
    Ver en GitHub↗3,533
  • khronosgroup/spirv-crossAvatar de KhronosGroup

    KhronosGroup/SPIRV-Cross

    2,456Ver en GitHub↗

    SPIRV-Cross is a practical tool and library for performing reflection on SPIR-V and disassembling SPIR-V back to high level languages.

    GLSL
    Ver en GitHub↗2,456

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  • omarshehata/webgl-outlinesO

    OmarShehata/webgl-outlines

    0Ver en GitHub↗

    This is the source code for How to render outlines in WebGL & Better outline rendering using surface IDs with WebGL implemented in ThreeJS and PlayCanvas. This renders outlines with a post-process shader that takes the depth buffer and a surface normal buffer as inputs, followed by an FXAA pass.

    Ver en GitHub↗0
  • stegu/psrdnoiseS

    stegu/psrdnoise

    0Ver en GitHub↗

    Tiling simplex flow noise in 2-D and 3-D compatible with GLSL 1.20 (WebGL 1.0) and above.

    Ver en GitHub↗0
  • stegu/webgl-noiseAvatar de stegu

    stegu/webgl-noise

    581Ver en GitHub↗

    Note that newer, faster and more versatile versions of 2-D and 3-D simplex noise were published in 2022. They can be found on https://github.com/stegu/psrdnoise/. This repository is still relevant, though, because it has 4-D noise, classic Perlin noise and Worley noise, neither of which are in…

    C
    Ver en GitHub↗581
  • steincodes/godot-shader-tutorialsAvatar de steincodes

    steincodes/godot-shader-tutorials

    90Ver en GitHub↗

    Basic godot shader tutorial projects from my youtube tutorials.

    GLSL
    Ver en GitHub↗90