awesome-repositories.comCategoríasBlog
MCP
awesome-repositories.com

Descubre los mejores repositorios open-source con nuestra búsqueda potenciada por IA.

ExplorarBúsquedas curadasAlternativas open-sourceSoftware autohospedableBlogMapa del sitio
ProyectoServidor MCPAcerca deCómo clasificamosPrensa
Aviso legalPrivacidadTérminos
© 2026 Bringes Technology SRL·VAT RO45896025·hello@awesome-repositories.com
·
alaingalvan avatar

alaingalvan/image-editor-effects

0
View on GitHub↗
103 estrellas·8 forks·TypeScript·Unlicense·8 vistasalain.xyz/blog/image-editor-effects↗

Image Editor Effects

Image processing effects used in image editors like Adobe Photoshop or GIMP are used to composite different layers and adjust the overall appearance of an image. These effects build upon research in areas such as signal processing, statistics, and mathematical analysis, and applies them to…

Features

  • Shader Tools - WebGL image filters / effects shaders.

Historial de estrellas

Gráfico del historial de estrellas de alaingalvan/image-editor-effectsGráfico del historial de estrellas de alaingalvan/image-editor-effects

Búsqueda con IA

Explora más repositorios increíbles

Describe lo que necesitas en lenguaje sencillo: la IA clasifica miles de proyectos open-source curados por relevancia.

Start searching with AI

Alternativas open-source a Image Editor Effects

Proyectos open-source similares, clasificados según cuántas características comparten con Image Editor Effects.
  • alaingalvan/crossshaderAvatar de alaingalvan

    alaingalvan/CrossShader

    308Ver en GitHub↗

    ⚔️ CrossShader

    C++
    Ver en GitHub↗308
  • dfranx/shaderedAvatar de dfranx

    dfranx/SHADERed

    4,765Ver en GitHub↗

    SHADERed is a cross-platform shader development environment and debugger used for authoring vertex, pixel, and compute shaders. It functions as an integrated editor for writing and compiling shader code while providing live visual previews and the ability to configure render pipeline states. The tool features a GLSL shader debugger that enables line-by-line execution with breakpoints and variable watches to resolve visual logic errors. It includes a shader asset manager for importing 3D models and textures as data inputs and supports an extensible plugin system to integrate new languages and

    C++
    Ver en GitHub↗4,765
  • khronosgroup/glslangAvatar de KhronosGroup

    KhronosGroup/glslang

    3,533Ver en GitHub↗

    Khronos-reference front end for GLSL/ESSL, partial front end for HLSL, and a SPIR-V generator.

    C++compileresslglsl
    Ver en GitHub↗3,533
  • khronosgroup/spirv-crossAvatar de KhronosGroup

    KhronosGroup/SPIRV-Cross

    2,456Ver en GitHub↗

    SPIRV-Cross is a practical tool and library for performing reflection on SPIR-V and disassembling SPIR-V back to high level languages.

    GLSL
    Ver en GitHub↗2,456
Ver las 8 alternativas a Image Editor Effects→

Preguntas frecuentes

¿Qué hace alaingalvan/image-editor-effects?

Image processing effects used in image editors like Adobe Photoshop or GIMP are used to composite different layers and adjust the overall appearance of an image. These effects build upon research in areas such as signal processing, statistics, and mathematical analysis, and applies them to…

¿Cuáles son las características principales de alaingalvan/image-editor-effects?

Las características principales de alaingalvan/image-editor-effects son: Shader Tools.

¿Qué alternativas de código abierto existen para alaingalvan/image-editor-effects?

Las alternativas de código abierto para alaingalvan/image-editor-effects incluyen: alaingalvan/crossshader — ⚔️ CrossShader. dfranx/shadered — SHADERed is a cross-platform shader development environment and debugger used for authoring vertex, pixel, and compute… khronosgroup/glslang — Khronos-reference front end for GLSL/ESSL, partial front end for HLSL, and a SPIR-V generator. khronosgroup/spirv-cross — SPIRV-Cross is a practical tool and library for performing reflection on SPIR-V and disassembling SPIR-V back to high… omarshehata/webgl-outlines — This is the source code for How to render outlines in WebGL & Better outline rendering using surface IDs with WebGL… stegu/psrdnoise — Tiling simplex flow noise in 2-D and 3-D compatible with GLSL 1.20 (WebGL 1.0) and above.