How this analysis was created: This summary and feature list were written by an AI model that read the project's README and public documentation pages. Each feature links to the documentation it came from; stars, license and language come straight from the GitHub API. The model does not read the source code, and the analysis is refreshed when the project is re-analysed. Learn more on our About page.
Image processing effects used in image editors like Adobe Photoshop or GIMP are used to composite different layers and adjust the overall appearance of an image. These effects build upon research in areas such as signal processing, statistics, and mathematical analysis, and applies them to…
SHADERed is a cross-platform shader development environment and debugger used for authoring vertex, pixel, and compute shaders. It functions as an integrated editor for writing and compiling shader code while providing live visual previews and the ability to configure render pipeline states. The tool features a GLSL shader debugger that enables line-by-line execution with breakpoints and variable watches to resolve visual logic errors. It includes a shader asset manager for importing 3D models and textures as data inputs and supports an extensible plugin system to integrate new languages and
Khronos-reference front end for GLSL/ESSL, partial front end for HLSL, and a SPIR-V generator.
Basic godot shader tutorial projects from my youtube tutorials.
The main features of steincodes/godot-shader-tutorials are: Shader Tools.
Open-source alternatives to steincodes/godot-shader-tutorials include: alaingalvan/crossshader — ⚔️ CrossShader. alaingalvan/image-editor-effects — Image processing effects used in image editors like Adobe Photoshop or GIMP are used to composite different layers and… dfranx/shadered — SHADERed is a cross-platform shader development environment and debugger used for authoring vertex, pixel, and compute… khronosgroup/glslang — Khronos-reference front end for GLSL/ESSL, partial front end for HLSL, and a SPIR-V generator. khronosgroup/spirv-cross — SPIRV-Cross is a practical tool and library for performing reflection on SPIR-V and disassembling SPIR-V back to high… omarshehata/webgl-outlines — This is the source code for How to render outlines in WebGL & Better outline rendering using surface IDs with WebGL…