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yvt/openspades

0
View on GitHub↗
1,218 Stars·229 Forks·C++·GPL-3.0·13 Aufrufeopenspades.yvt.jp↗

Openspades

Compatible client of Ace of Spades 0.75

Features

  • Game Engine Remakes - Voxel-based FPS client compatible with Ace of Spades.
  • First Person Shooters - Compatible client for a voxel-based shooter.
  • Gaming Tools - Listed in the “Gaming Tools” section of the Awesome Selfhosted awesome list.

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Häufig gestellte Fragen

Was macht yvt/openspades?

Compatible client of Ace of Spades 0.75

Was sind die Hauptfunktionen von yvt/openspades?

Die Hauptfunktionen von yvt/openspades sind: Game Engine Remakes, First Person Shooters, Gaming Tools.

Welche Open-Source-Alternativen gibt es zu yvt/openspades?

Open-Source-Alternativen zu yvt/openspades sind unter anderem: redeclipse/base — Base environment for Red Eclipse and associated source files. xproger/openlara — OpenLara is an open-source game engine and classic game emulator designed to load and execute original game data files… freedoom/freedoom — Freedoom is an entirely free software game based on the Doom engine. ioquake/ioq3 — The ioquake3 community effort to continue supporting/developing id's Quake III Arena. id-software/quake-iii-arena — Quake III Arena is a first-person shooter game engine and arena combat simulator. It consists of the original C++ game… afritz1/opentesarena — This is an in-progress modern open-source engine for the 1994 DOS game The Elder Scrolls: Arena by Bethesda Softworks.…

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  • xproger/openlaraAvatar von XProger

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    OpenLara is an open-source game engine and classic game emulator designed to load and execute original game data files from classic action-adventure titles. It functions as a cross-platform game runtime that enables legacy game assets to run on modern hardware and operating systems. The engine features a deterministic physics system using fixed-point coordinate math to ensure consistent movement and behavior across different hardware environments. The project incorporates a component-based entity system and a data-driven level loading process to reconstruct world geometry and object placemen

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