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Back to yvt/openspades

Open-source alternatives to Openspades

30 open-source projects similar to yvt/openspades, ranked by how many features they have in common. Compare stars, activity and what each one does to find the best Openspades alternative.

  • xproger/openlaraAvatar von XProger

    XProger/OpenLara

    5,017Auf GitHub ansehen↗

    OpenLara is an open-source game engine and classic game emulator designed to load and execute original game data files from classic action-adventure titles. It functions as a cross-platform game runtime that enables legacy game assets to run on modern hardware and operating systems. The engine features a deterministic physics system using fixed-point coordinate math to ensure consistent movement and behavior across different hardware environments. The project incorporates a component-based entity system and a data-driven level loading process to reconstruct world geometry and object placemen

    C
    Auf GitHub ansehen↗5,017
  • redeclipse/baseAvatar von redeclipse

    redeclipse/base

    521Auf GitHub ansehen↗

    Base environment for Red Eclipse and associated source files.

    C++gamegame-enginehacktoberfest
    Auf GitHub ansehen↗521
  • ioquake/ioq3Avatar von ioquake

    ioquake/ioq3

    2,756Auf GitHub ansehen↗

    The ioquake3 community effort to continue supporting/developing id's Quake III Arena

    C
    Auf GitHub ansehen↗2,756
  • freedoom/freedoomAvatar von freedoom

    freedoom/freedoom

    1,298Auf GitHub ansehen↗

    Freedoom is an entirely free software game based on the Doom engine.

    Python
    Auf GitHub ansehen↗1,298
  • id-software/quake-iii-arenaAvatar von id-Software

    id-Software/Quake-III-Arena

    8,053Auf GitHub ansehen↗

    Quake III Arena is a first-person shooter game engine and arena combat simulator. It consists of the original C++ game source code for a cross-platform 3D game designed to run on Windows, Linux, and Mac. The project provides the source code necessary to render a first-person shooter experience, focusing on player-versus-player battles in closed 3D environments. It serves as a resource for legacy game preservation and the study of early 3D game engine construction. The engine incorporates spatial partitioning, client-side prediction, and state synchronization to manage multiplayer networking

    C
    Auf GitHub ansehen↗8,053

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  • aleph-one-marathon/alephoneAvatar von Aleph-One-Marathon

    Aleph-One-Marathon/alephone

    796Auf GitHub ansehen↗

    Aleph One is the open source continuation of Bungie’s Marathon 2 game engine.

    C++
    Auf GitHub ansehen↗796
  • afritz1/opentesarenaAvatar von afritz1

    afritz1/OpenTESArena

    1,329Auf GitHub ansehen↗

    This is an in-progress modern open-source engine for the 1994 DOS game The Elder Scrolls: Arena by Bethesda Softworks. The goal is to replicate all aspects of the original game with a clean-room approach while making quality-of-life changes along the way. Details on Arena's inner-workings can be…

    C++
    Auf GitHub ansehen↗1,329
  • 2003scape/rsc-cAvatar von 2003scape

    2003scape/rsc-c

    120Auf GitHub ansehen↗

    portable, enhanced runescape classic client ported to C99. supports 204 and 177 protocols. original mudclient204 java source refactored by v0rtex/xetr0v and Isaac Eggsampler. compatible with rscsundae, openrsc and 2003scape.

    C
    Auf GitHub ansehen↗120
  • anuken/mindustryAvatar von Anuken

    Anuken/Mindustry

    26,624Auf GitHub ansehen↗

    Mindustry is a cross-platform game engine and factory automation simulation that combines resource management with tower defense strategy. Players construct complex supply chains and automated networks to process materials while building defensive structures to protect a core from waves of hostile mechanical forces. The project utilizes a deterministic lockstep networking model to ensure simulation consistency across desktop and mobile devices. It is built on an entity-component-system architecture and a tile-based grid simulation, allowing for the efficient management of thousands of active

    Javaandroiddesktopgame
    Auf GitHub ansehen↗26,624
  • andrei-drexler/ironwailAvatar von andrei-drexler

    andrei-drexler/ironwail

    978Auf GitHub ansehen↗

    High-performance QuakeSpasm fork

    C
    Auf GitHub ansehen↗978
  • armageddongames/zeldaclassicA

    ArmageddonGames/ZeldaClassic

    0Auf GitHub ansehen↗

    Zelda Classic is a game and editing tool that lets you create custom Legend of Zelda quests.

    Auf GitHub ansehen↗0
  • arnoansems/catacombglAvatar von ArnoAnsems

    ArnoAnsems/CatacombGL

    186Auf GitHub ansehen↗

    CatacombGL is a source port with OpenGL graphics for Catacomb 3D (1991), The Catacomb Abyss (1992), The Catacomb Armageddon (1992) and The Catacomb Apocalypse (1993).

    C++
    Auf GitHub ansehen↗186
  • arx/arxlibertatisAvatar von arx

    arx/ArxLibertatis

    1,064Auf GitHub ansehen↗

    Cross-platform port of Arx Fatalis, a first-person role-playing game

    C++arx-fatalisc-plus-pluscmake
    Auf GitHub ansehen↗1,064
  • assaultcube/acAvatar von assaultcube

    assaultcube/AC

    1,007Auf GitHub ansehen↗

    AssaultCube

    C
    Auf GitHub ansehen↗1,007
  • abyssengine/abyssengineAvatar von AbyssEngine

    AbyssEngine/AbyssEngine

    252Auf GitHub ansehen↗

    Abyss Engine clean-room reimplementation of Diablo 2, written in C. The goal is to recreate the original game engine, but on a portable platform that can also easily be modded and extended.

    C
    Auf GitHub ansehen↗252
  • begleysm/quakejsAvatar von begleysm

    begleysm/quakejs

    115Auf GitHub ansehen↗

    Fork of inolen/quakejs with additonal content server, local play page, and start-stop script

    JavaScriptbrowser-gamegamegames
    Auf GitHub ansehen↗115
  • banteg/crimsonAvatar von banteg

    banteg/crimson

    161Auf GitHub ansehen↗

    A high-fidelity reimplementation of Crimsonland v1.9.93 (2003, GOG "Crimsonland Classic") in Python raylib, paired with deep reverse engineering of the original Windows binary.

    C
    Auf GitHub ansehen↗161
  • alistert/openjazzAvatar von AlisterT

    AlisterT/openjazz

    398Auf GitHub ansehen↗

    OpenJazz is a free, open-source version of the classic Jazz Jackrabbit™ games.

    C
    Auf GitHub ansehen↗398
  • bibendovsky/bstoneAvatar von bibendovsky

    bibendovsky/bstone

    358Auf GitHub ansehen↗

    Unofficial source port for Blake Stone series

    C
    Auf GitHub ansehen↗358
  • bradharding/doomretroAvatar von bradharding

    bradharding/doomretro

    758Auf GitHub ansehen↗

    DOOM Retro is the classic, refined DOOM source port for Windows PC. It represents how I like my DOOM to be today, in all its dark and gritty, unapologetically pixelated glory. I have strived to craft a unique and cohesive set of compelling features, while continuing to uphold my respect for that…

    C
    Auf GitHub ansehen↗758
  • chocolate-doom/chocolate-doomAvatar von chocolate-doom

    chocolate-doom/chocolate-doom

    2,270Auf GitHub ansehen↗
    Ccdoomfps
    Auf GitHub ansehen↗2,270
  • classicube/classicubeC

    ClassiCube/ClassiCube

    1,988Auf GitHub ansehen↗

    ClassiCube is a custom Minecraft Classic compatible client written in C from scratch. ClassiCube is not affiliated with (or supported by) Mojang AB, Minecraft, or Microsoft in any way. ClassiCube is not trying to replicate modern Minecraft. It will never support survival, Minecraft accounts, or…

    C
    Auf GitHub ansehen↗1,988
  • clupasq/word-mastermindAvatar von clupasq

    clupasq/word-mastermind

    272Auf GitHub ansehen↗

    This game is a clone of Wordle. It's like the MasterMind game), but instead of colors you have to guess words.

    JavaScript
    Auf GitHub ansehen↗272
  • codenamecpp/carnage3dAvatar von codenamecpp

    codenamecpp/carnage3d

    550Auf GitHub ansehen↗

    This is open source Grand Theft Auto 1 remake project.

    C++
    Auf GitHub ansehen↗550
  • coelckers/gzdoomAvatar von coelckers

    coelckers/gzdoom

    3,081Auf GitHub ansehen↗

    GZDoom is a feature centric port for all Doom engine games, based on ZDoom, adding an OpenGL renderer and powerful scripting capabilities

    C++
    Auf GitHub ansehen↗3,081
  • collinsmith/riiabloC

    collinsmith/riiablo

    0Auf GitHub ansehen↗

    Join us on Discord!

    Auf GitHub ansehen↗0
  • cookgreen/openmbC

    cookgreen/OpenMB

    0Auf GitHub ansehen↗

    Open Source role-playing game engine for Taleworlds' Mount&Blade Series written in C# using Ogre3d Engine.

    Auf GitHub ansehen↗0
  • csinkers/ualbionAvatar von csinkers

    csinkers/ualbion

    163Auf GitHub ansehen↗

    A remake of the 1995 RPG Albion

    C#
    Auf GitHub ansehen↗163
  • cxong/cdogs-sdlAvatar von cxong

    cxong/cdogs-sdl

    1,059Auf GitHub ansehen↗

    Classic overhead run-and-gun game

    C
    Auf GitHub ansehen↗1,059
  • banjorecomp/banjorecompAvatar von BanjoRecomp

    BanjoRecomp/BanjoRecomp

    1,838Auf GitHub ansehen↗

    Banjo: Recompiled is a project that uses N64: Recompiled to statically recompile Banjo-Kazooie into a native port with many new features, enhancements, and extensive mod support. This project uses RT64 as the rendering engine to provide graphical enhancements.

    C
    Auf GitHub ansehen↗1,838