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Projects sharing features with Supertux

30 open-source projects similar to supertux/supertux, ranked by shared indexed features. Tags may describe platforms or build tools rather than the same primary purpose. Check each project’s use case, license, and deployment requirements before treating it as a replacement.

  • supertuxkart/stk-codesupertuxkart avatar

    supertuxkart/stk-code

    5,104View on GitHub↗

    This project is an open-source 3D kart racing game and engine. It functions as a multi-mode competitive racer and customizable racing simulator featuring physics-based driving and vehicle collisions across diverse environments. The software includes tools for designing custom karts, authoring racing challenges, and creating 3D tracks. It supports a variety of competition styles beyond traditional racing, including soccer matches and scavenger hunts, and features a tactical combat powerup system and multiple kart classes with distinct performance attributes. The engine provides capabilities f

    C++
    View on GitHub↗5,104
  • corsixth/corsixthCorsixTH avatar

    CorsixTH/CorsixTH

    4,433View on GitHub↗

    CorsixTH is an open-source game clone and hospital management simulation game. It functions as a reproduction of a classic management title where players coordinate staff and treat patients to manage a medical facility. The project includes a level editor tool for designing original maps and campaigns. It also features a customizable input system that allows users to map game hotkeys and personalize control schemes. The simulation supports game localization to translate interface text and dialogue into multiple languages.

    Lua
    View on GitHub↗4,433
  • id-software/quake-iii-arenaid-Software avatar

    id-Software/Quake-III-Arena

    8,053View on GitHub↗

    Quake III Arena is a first-person shooter game engine and arena combat simulator. It consists of the original C++ game source code for a cross-platform 3D game designed to run on Windows, Linux, and Mac. The project provides the source code necessary to render a first-person shooter experience, focusing on player-versus-player battles in closed 3D environments. It serves as a resource for legacy game preservation and the study of early 3D game engine construction. The engine incorporates spatial partitioning, client-side prediction, and state synchronization to manage multiplayer networking

    C
    View on GitHub↗8,053

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  • formidablelabs/react-game-kitFormidableLabs avatar

    FormidableLabs/react-game-kit

    4,605View on GitHub↗

    This is a game engine library for building interactive games using React and React Native components. It provides a centralized game loop and state management system to coordinate logic and updates on every game tick. The framework includes a coordinate system for cross-platform scaling that distributes factors across a component tree to maintain consistent positioning across different screen sizes. It also features a sprite animation system for rendering sequential frames from sprite sheets and a tile map renderer that constructs multi-layered terrain using a tile atlas and grid-based indexe

    JavaScriptcomponent-treegamematter
    View on GitHub↗4,605
  • funkincrew/funkinFunkinCrew avatar

    FunkinCrew/Funkin

    3,660View on GitHub↗

    Funkin is a rhythm game engine and scriptable gameplay framework designed for creating musical battle games with synchronized note charts and audio. It functions as a comprehensive toolset for rhythm game modding, allowing for the addition of custom songs, characters, and stages through external assets and metadata. The project distinguishes itself through a dedicated modding system that supports priority-based asset overriding and a data patching utility for modifying JSON and XML configuration files via targeted merge operations. It utilizes a scriptable environment that executes external s

    Haxegamegamedevhaxe
    View on GitHub↗3,660
  • godotengine/godot-demo-projectsgodotengine avatar

    godotengine/godot-demo-projects

    8,250View on GitHub↗

    This repository is a comprehensive collection of functional 2D and 3D demo projects and implementation samples for the Godot Game Engine. It serves as an interactive tutorial and reference library, providing a working codebase to demonstrate how to apply engine features in real-world scenarios. The collection focuses on practical implementation guides, covering a wide array of technical capabilities from basic engine fundamentals to advanced rendering and scripting techniques. It allows users to study the application of node-based composition, asset pipelines, and game logic through direct ex

    GDScript
    View on GitHub↗8,250
  • diasurgical/devilutionxdiasurgical avatar

    diasurgical/devilutionX

    9,578View on GitHub↗

    devilutionX is an open-source, cross-platform reimplementation of the original Diablo 1 game engine. It is a software framework designed to run the original action RPG logic and mechanics on modern operating systems by rewriting the engine in a current programming language. The project modernizes the legacy experience by adding support for widescreen resolutions, high-definition scaling, and configurable input mapping for various hardware controllers. It also introduces quality-of-life enhancements such as health bars, auto-loot, and tools to modify game speed and combat rules. The engine co

    C++
    View on GitHub↗9,578
  • viarotel-org/escrcpyviarotel-org avatar

    viarotel-org/escrcpy

    8,199View on GitHub↗

    escrcpy is an Android device mirroring tool and ADB device manager that enables the display and control of Android screens on a computer via USB or network connections. It functions as a multi-device screen orchestrator, providing a visual interface to arrange and control several mirrored device windows in parallel layouts. The project distinguishes itself as an automation controller that utilizes large language models to translate natural language instructions into actionable device commands. It further differentiates its capabilities by acting as a reverse tethering client, allowing a compu

    JavaScriptandroidgenymobilegnirehtet
    View on GitHub↗8,199
  • egret-labs/egret-coreegret-labs avatar

    egret-labs/egret-core

    4,013View on GitHub↗

    egret-core is a cross-platform game engine and mobile application framework used to develop 2D and 3D software for Android, iOS, and Windows. It serves as a multi-platform graphics engine and input handler designed to maintain consistent visual output and interaction behavior across different hardware. The project provides a game physics and animation suite that integrates external libraries for skeletal animations, particle systems, and complex physics simulations. It utilizes a hardware-abstraction layer to standardize touch, keyboard, and mouse interactions across multiple operating system

    JavaScript
    View on GitHub↗4,013
  • phaserjs/phaserphaserjs avatar

    phaserjs/phaser

    39,791View on GitHub↗

    Phaser is a comprehensive 2D game engine designed for building high-performance, interactive content that runs directly in web browsers. At its core, the engine utilizes a fixed-timestep simulation loop that decouples game logic from variable browser frame rates, ensuring consistent behavior across diverse hardware. It provides a robust framework for managing asset loading, physics, input, and audio, enabling the creation of complex, responsive visual experiences for both desktop and mobile devices. The engine distinguishes itself through a high-performance graphics pipeline that automaticall

    JavaScriptcanvasdiscord-activitiesfacebook-instant-games
    View on GitHub↗39,791
  • kittykatattack/learningpixikittykatattack avatar

    kittykatattack/learningPixi

    4,421View on GitHub↗

    learningPixi is an educational resource and instructional guide focused on 2D web graphics and interactive media development. It provides a structured curriculum and tutorials for building 2D games and visual applications using the Pixi.js rendering engine and WebGL for hardware-accelerated graphics. The project covers specialized workflows for sprite animation, including the use of texture atlases and spritesheet frame extraction. It also provides guidance on implementing game state management for scene transitions and rectangular collision detection systems to trigger interactive events. T

    View on GitHub↗4,421
  • gameplay3d/gameplaygameplay3d avatar

    gameplay3d/gameplay

    4,864View on GitHub↗

    Gameplay is a high-performance C++ game engine and cross-platform framework designed for developing 2D and 3D interactive games. It functions as both a 3D graphics engine for rendering environments and a 2D game development kit for creating sprite-based mechanics. The framework provides a cross-platform abstraction layer to ensure that game logic and graphics run across various hardware and software platforms using a shared codebase. The engine implements a hardware-accelerated rendering pipeline and component-based game logic to separate data from behavior. It utilizes a native C++ impleme

    C++c-plus-pluscross-platformengine
    View on GitHub↗4,864
  • k4zmu2a/spacecadetpinballk4zmu2a avatar

    k4zmu2a/SpaceCadetPinball

    4,253View on GitHub↗

    SpaceCadetPinball is a reverse-engineered, cross-platform port of the classic 3D Pinball - Space Cadet game, rebuilt from the original binary without access to its source code. It functions as an asset-driven pinball emulator that loads the original game data files to recreate the authentic visual and audio experience on modern hardware, preserving the legacy title through binary-to-source porting and reverse engineering. The project distinguishes itself by reconstructing the game's logic through runtime analysis of the original compiled instructions, translating them back into readable C++ c

    C++
    View on GitHub↗4,253
  • kitao/pyxelkitao avatar

    kitao/pyxel

    17,547View on GitHub↗

    Pyxel is a Python-based retro game engine designed for creating pixel-art applications with vintage aesthetics. It functions as a pixel art framework that emulates classic hardware limitations through fixed-resolution displays, constrained color palettes, and a 2D tilemap engine for rendering scaled sprites and grid-based game worlds. The engine features a dedicated MML audio synthesizer that uses Macro Language notation to compose and play back retro-style sound sequences. It also includes capabilities for seed-based background music generation and the playback of raw PCM audio data for cust

    Rust
    View on GitHub↗17,547
  • liabru/matter-jsliabru avatar

    liabru/matter-js

    18,256View on GitHub↗

    Matter-js is a 2D rigid body physics engine written in JavaScript for simulating realistic physical interactions, collisions, and dynamics in web browsers. It functions as a web physics simulation library that calculates motion, gravity, and constraints for objects rendered on a web canvas. The library includes a built-in canvas physics visualizer to draw physical bodies, joints, and constraints for debugging and gameplay. It distinguishes itself through a plugin system that supports recursive dependency resolution and internal method patching to inject custom logic into the engine's executio

    JavaScriptcanvasjavascriptphysics
    View on GitHub↗18,256
  • luanpotter/flameluanpotter avatar

    luanpotter/flame

    10,647View on GitHub↗

    Flame is a 2D game engine and framework for Flutter. It provides a component-based architecture to organize scene entities and manage their lifecycles through a structured hierarchy of game objects, coordinated by a consistent game loop. The engine includes a graphics library for rendering animated sprites, particle effects, and external textures. It features a 2D physics integration layer that supports rigid body dynamics and collision detection between entities. The framework covers additional capabilities for game engineering, including user input capture for gestures and gamepads, audio

    Dart
    View on GitHub↗10,647
  • fullstackio/flappyswiftfullstackio avatar

    fullstackio/FlappySwift

    9,694View on GitHub↗

    FlappySwift is a side-scrolling arcade game implementation built for Apple platforms. Developed using the Swift programming language, this 2D game project features a physics-based environment where a player controls a character to avoid obstacles. The project utilizes the SpriteKit framework to handle rigid body dynamics, gravitational forces, and sprite-based rendering. Game flow is managed through a state machine that controls transitions between the start menu, active gameplay, and game over screens. The implementation covers 2D physics simulation, including bounding-box collision detecti

    Swift
    View on GitHub↗9,694
  • ambientrun/ambientAmbientRun avatar

    AmbientRun/Ambient

    3,902View on GitHub↗

    Ambient is a cross-platform multiplayer game engine and runtime environment developed in Rust. It provides a system for building and deploying high-performance games that run across web browsers and desktop platforms using WebAssembly and WebGPU. The project features a networked database that automatically replicates real-time state and components between servers and players. It utilizes WebAssembly sandboxes to isolate game logic, which prevents individual script crashes and allows for the secure execution of untrusted code. The framework includes a graphics system for high-fidelity 3D visu

    Rust
    View on GitHub↗3,902
  • electronicarts/cnc_red_alertelectronicarts avatar

    electronicarts/CnC_Red_Alert

    6,678View on GitHub↗

    This repository contains the original source code for a classic real-time strategy game, serving as a legacy game engine implementation for managing units, maps, and combat mechanics in a military strategy setting. It functions as a real-time strategy game source code archive intended for preservation and technical study. The codebase acts as a game modification base, allowing developers to create custom content and modifications using the original source. It provides a foundation for retro game modding and software archeology to analyze how historical game mechanics were programmed. The pro

    C++command-and-conqueropen-sourcereal-time-strategy
    View on GitHub↗6,678
  • huanghongxun/hmclhuanghongxun avatar

    huanghongxun/HMCL

    9,471View on GitHub↗

    HMCL is a JVM-based cross-platform utility and Minecraft game launcher designed to install, manage, and launch multiple versions of Minecraft. It functions as an instance manager for organizing separate game profiles with unique settings and assets, as well as a mod loader manager for automating the installation of modification frameworks and community-created content. The project features a modular UI framework with a pluggable layout system, decoupling the visual interface from the core logic to allow for appearance and arrangement customizations. It automates the integration of modificatio

    Java
    View on GitHub↗9,471
  • deepnight/ldtkdeepnight avatar

    deepnight/ldtk

    3,920View on GitHub↗

    LDTK is a visual 2D level editor used for designing game worlds, layouts, and entities. It focuses on transforming visual map designs into structured JSON files for integration into game engines, while providing utilities to export level data into the Tiled TMX format for external compatibility. The tool integrates directly with Aseprite, allowing source artwork to be linked to the editor so that visuals update in real time as external image files are saved. It also features automated tile rendering that applies visual skinning rules based on predefined configurations to manage map aesthetics

    Haxe2delectrongame-development
    View on GitHub↗3,920
  • hmcl-dev/hmclHMCL-dev avatar

    HMCL-dev/HMCL

    8,863View on GitHub↗

    HMCL is a cross-platform game client and launcher designed for installing and managing various versions of Minecraft. It functions as a game instance orchestrator that handles the downloading and deployment of specific software versions and loader tools. The project acts as a mod pack manager, providing systems to import, export, and organize curated collections of game modifications. It supports a distribution workflow that allows game configurations to be synchronized across different launchers. The software covers game instance management and the setup of custom game environments. This in

    Javajavafxminecraftminecraft-launcher
    View on GitHub↗8,863
  • bberak/react-native-game-enginebberak avatar

    bberak/react-native-game-engine

    3,102View on GitHub↗

    React Native Game Engine is a framework for building 2D interactive experiences and simulations within mobile applications. It provides a dedicated controller for managing a fixed-step game loop, ensuring that game logic, user inputs, and state updates occur at a consistent frame rate. The engine utilizes an entity-component-system architecture to decouple game object data from behavior. By structuring objects as independent entities processed by reusable logic functions, it allows for the management of complex scenes through a centralized, data-driven approach. The framework supports the cr

    JavaScriptgame-2dgame-developmentgame-engine
    View on GitHub↗3,102
  • iamkun/tower_gameiamkun avatar

    iamkun/tower_game

    1,596View on GitHub↗

    Tower Game is a browser-based JavaScript engine designed for building physics-driven stacking simulations. It provides a framework for developing interactive arcade-style challenges where players align blocks to build structures, with core systems that manage collision logic, health tracking, and precision-based scoring. The engine distinguishes itself through a modular architecture that allows for deep customization of gameplay mechanics. Developers can inject custom functions to override default movement speeds, oscillation angles, and scoring triggers at runtime. Additionally, the system s

    JavaScriptcanvasgamehtml5
    View on GitHub↗1,596
  • bvschaik/juliusbvschaik avatar

    bvschaik/julius

    3,166View on GitHub↗

    Julius is a cross-platform game engine and simulation tool designed for the reimplementation of legacy games. It executes original game logic using the original assets while applying modern resolution and interface updates. The engine features a localization framework for integrating community translations of text, audio, and video, and an integrated scenario editor for configuring gameplay rules and resource requirements within map data files. The project covers a broad capability surface including save game management with automated backups, input mapping for diverse keyboard layouts and t

    Ccitybuilderclonegame
    View on GitHub↗3,166
  • 00-evan/shattered-pixel-dungeon00-Evan avatar

    00-Evan/shattered-pixel-dungeon

    6,196View on GitHub↗

    Shattered Pixel Dungeon is an open-source roguelike dungeon crawler built as a turn-based strategy game. It features procedurally generated levels, hundreds of collectible items, and permadeath mechanics, all rendered from a single Java codebase that runs on Android, iOS, and desktop platforms. The game offers six distinct hero classes, each with branching subclass trees, endgame abilities, and talent points for deep character customization. Players battle over 60 enemy types, 30 traps, and 10 bosses across five dungeon regions, while managing equipment, enchantments, and alchemy-crafted gear

    Javaandroidgamegame-development
    View on GitHub↗6,196
  • bjorn/tiledbjorn avatar

    bjorn/tiled

    12,650View on GitHub↗

    Tiled is a visual editor for creating two-dimensional game environments, functioning as a tile map editor and game level design tool. It allows for the construction of game worlds by arranging reusable tile sets and assets into maps. The system includes a tile set manager to organize and modify collections of tiles that can be shared across multiple project maps. It supports the creation of complex environments through layered map composition and the placement of objects at precise coordinates. The editor provides capabilities for grid alignment, coordinate-based layouts, and the attachment

    C++
    View on GitHub↗12,650
  • ggez/ggezggez avatar

    ggez/ggez

    4,646View on GitHub↗

    ggez is a 2D game framework for the Rust programming language. It provides a hardware abstraction layer for accessing keyboard, mouse, sound, and graphics hardware, alongside a dedicated game loop manager that synchronizes input processing, state updates, and frame rendering for real-time applications. The framework includes a hardware-accelerated rendering engine for drawing sprites, shapes, and text using shader programs. It also features a resource management system that uses a filesystem abstraction to load and manage game assets from physical directories or compressed archives. Addition

    Rustcratesenginegame
    View on GitHub↗4,646
  • kaijuengine/kaijuKaijuEngine avatar

    KaijuEngine/kaiju

    4,568View on GitHub↗

    Kaiju is a general purpose 2D and 3D game engine built with the Go programming language and the Vulkan graphics API. It serves as a cross-platform game framework for deploying interactive applications to Windows, Linux, Mac, and Android. The engine includes an integrated game editor for composing scenes, managing assets, and designing shaders within a visual workspace. It provides a dedicated shader designer workspace that supports real-time hot-reloading, allowing visual changes to be seen instantly without restarting the application. The framework covers a broad range of production systems

    Gogame-enginegame-engine-2dgame-engine-3d
    View on GitHub↗4,568
  • flame-engine/flameflame-engine avatar

    flame-engine/flame

    10,646View on GitHub↗

    Flame is a 2D game engine for Flutter and Dart. It provides a component-based game framework for managing entities and their lifecycles through a hierarchical architecture, alongside a dedicated system for game asset management and input handling. The engine distinguishes itself through a specialized integration layer for external physics engines to handle rigid body dynamics and collision detection. It also features a high-performance task model that uses isolates to offload heavy computations and prevent main thread blocking. The framework covers a broad range of capabilities including vis

    Dartdartflameflutter
    View on GitHub↗10,646