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Back to ornicar/lila

Projects sharing features with Lila

30 open-source projects similar to ornicar/lila, ranked by shared indexed features. Tags may describe platforms or build tools rather than the same primary purpose. Check each project’s use case, license, and deployment requirements before treating it as a replacement.

  • lichess-org/lilalichess-org avatar

    lichess-org/lila

    18,362View on GitHub↗

    Lila is a comprehensive, open-source chess gaming platform designed for real-time multiplayer interaction, competitive tournament management, and deep strategic analysis. It provides a global environment where users can engage in live matches, participate in structured competitions, and access extensive archives of historical game data for research and study. The platform distinguishes itself through a highly scalable architecture that utilizes actor-model concurrency and event-sourced game states to ensure precise match reconstruction and fault tolerance. It integrates distributed engine eva

    Scalachessfree-softwarefunctional-programming
    View on GitHub↗18,362
  • awesome-selfhosted/awesome-selfhostedawesome-selfhosted avatar

    awesome-selfhosted/awesome-selfhosted

    299,516View on GitHub↗

    This project is a community-curated directory of open-source software designed for deployment in private server environments and home labs. It serves as a comprehensive resource for discovering independent, self-hosted alternatives to mainstream cloud services, enabling users to maintain full data ownership and control over their digital infrastructure. The directory is structured through a hierarchical taxonomy that organizes a vast collection of applications into logical categories, ranging from media management and data analytics to private communication and team productivity tools. It dis

    awesomeawesome-listcloud
    View on GitHub↗299,516
  • heroiclabs/nakamaheroiclabs avatar

    heroiclabs/nakama

    12,754View on GitHub↗

    Nakama is a distributed server framework designed for real-time multiplayer games and social applications. It provides an authoritative runtime environment for executing game logic, ensuring consistent state and cheat-resistant gameplay across diverse client platforms. The system acts as a centralized backend, managing persistent player identities, social graphs, and real-time communication channels to support complex multiplayer interactions. The platform distinguishes itself through an integrated suite of LiveOps tools that allow developers to manage game economies, schedule time-bound even

    Gobackendbackend-as-a-servicechat-server
    View on GitHub↗12,754

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  • code100x/chesscode100x avatar

    code100x/chess

    1,712View on GitHub↗

    This project is a real-time multiplayer chess platform designed to host competitive matches between users. It functions as a backend service that synchronizes board states and move data across connected client devices using bidirectional network communication. The platform distinguishes itself through an integrated competitive scoring engine that tracks player performance and updates skill rankings dynamically after each match. By combining this rating system with persistent user profiles, the platform maintains a record of individual game history and performance statistics across multiple se

    TypeScript
    View on GitHub↗1,712
  • fogleman/craftfogleman avatar

    fogleman/Craft

    11,021View on GitHub↗

    Craft is a multiplayer voxel sandbox written in C. It utilizes an OpenGL voxel engine to render a block-based world and implements an infinite terrain generator that uses noise functions to create deterministic, procedural landscapes. The project features a networked environment where players can build and modify a shared world using socket-based state synchronization. To maintain consistency across sessions, it employs a voxel world database to store and retrieve modified block coordinates. The system covers a range of capabilities including 3D collision detection for character movement, to

    C
    View on GitHub↗11,021
  • mozilla/browserquestmozilla avatar

    mozilla/BrowserQuest

    9,366View on GitHub↗

    BrowserQuest is a WebSocket multiplayer game engine and real-time state synchronization tool. It functions as a web-based game server designed to manage concurrent connections and broadcast updates to maintain a consistent shared world state between a central server and distributed web clients. The project enables real-time multiplayer gaming and browser-based game development by implementing low-latency data exchange. It focuses on game state synchronization to ensure that multiple players interacting within the same environment see the same actions and world states simultaneously. The syst

    JavaScriptabandonedunmaintained
    View on GitHub↗9,366
  • papermc/paperPaperMC avatar

    PaperMC/Paper

    12,385View on GitHub↗

    Paper is a high-performance server implementation for hosting multiplayer Minecraft games. It functions as a performance-oriented game engine designed to reduce resource usage and resolve mechanical inconsistencies in game logic. The project provides a platform for extending server logic and adding custom gameplay features through a dedicated plugin API. This allows for the development and integration of third-party extensions to add specialized capabilities to the server environment. The software covers several technical areas including server performance optimization for high-concurrency e

    Javabukkitjavaminecraft
    View on GitHub↗12,385
  • cuberite/cuberitecuberite avatar

    cuberite/cuberite

    5,411View on GitHub↗

    Cuberite is a high-performance multiplayer game server for Java Edition clients, designed to provide a low-memory and low-CPU environment for hosting shared virtual spaces. The server is built for cross-platform deployment across various operating systems and hardware types. It allows for the extension of game mechanics and server logic through a Lua scripting interface, enabling functionality changes without recompiling the core engine. The project includes tools for server administration via a remote console and world data management for analyzing statistics and optimizing save file storag

    C++
    View on GitHub↗5,411
  • jsfiddle/togetherjsjsfiddle avatar

    jsfiddle/togetherjs

    7,006View on GitHub↗

    Togetherjs is a real-time collaboration framework designed to synchronize application state, cursors, and navigation across multiple user sessions. It provides a synchronization tool for shared browsing and a signaling server to facilitate peer-to-peer communication. The project integrates audio chat and media streaming via peer-to-peer technology, allowing collaborators to engage in live voice communication. It includes a presence and identity manager to map session participants to custom profiles, names, and avatars. The framework covers a broad surface of collaborative capabilities, inclu

    JavaScript
    View on GitHub↗7,006
  • netease/pomeloNetEase avatar

    NetEase/pomelo

    11,880View on GitHub↗

    Pomelo is a distributed Node.js game server framework designed for building scalable multiplayer game backends and real-time web applications. It employs a multi-process architecture to distribute application logic horizontally across a cluster of machines, enabling high concurrency and balanced network traffic. The framework utilizes a WebSocket communication layer to manage bidirectional data exchange between diverse web clients and server clusters. It incorporates a remote procedure call system for triggering functions across remote server processes and uses Protocol Buffers for binary ser

    JavaScript
    View on GitHub↗11,880
  • owenashurst/agar.io-cloneowenashurst avatar

    owenashurst/agar.io-clone

    2,964View on GitHub↗

    This project is a browser-based, real-time multiplayer action game where players control a character on a 2D canvas to absorb objects and grow in size. It utilizes a Node.js game server and WebSockets to synchronize game state, player movement, and chat across all connected participants. The application is delivered as a dockerized game application, ensuring consistent hosting and deployment across different cloud environments through containerized server environments. The system implements an authoritative server model that processes all game logic and physics to prevent cheating and mainta

    JavaScript
    View on GitHub↗2,964
  • official-stockfish/stockfishofficial-stockfish avatar

    official-stockfish/Stockfish

    14,802View on GitHub↗

    Stockfish is a high-performance chess engine designed to evaluate board positions and calculate optimal moves. It functions as a command-line tool that utilizes neural network-based search algorithms to assess complex game states and determine strategic advantages. The engine is fully compliant with the Universal Chess Interface, allowing it to exchange commands and move data with external graphical user interfaces and professional analysis software. The engine distinguishes itself through advanced computational strategies that maximize hardware efficiency and search depth. It employs multi-t

    C++chesschess-enginecpp
    View on GitHub↗14,802
  • kbengine/kbenginekbengine avatar

    kbengine/kbengine

    5,690View on GitHub↗

    KBEngine is a distributed game server engine and backend infrastructure designed for massively multiplayer online environments. It provides a multi-process architecture to handle high player concurrency and real-time interactions within a shared virtual world. The system features a scriptable game logic framework that combines a high-performance core with a high-level scripting language. This allows for game behavior modifications through a hot-fixable runtime that updates logic without requiring server restarts. The engine manages server scaling via dynamic load balancing across multiple ha

    C
    View on GitHub↗5,690
  • openrct2/openrct2OpenRCT2 avatar

    OpenRCT2/OpenRCT2

    15,211View on GitHub↗

    OpenRCT2 is an open-source reimplementation of a classic amusement park management simulation engine. It functions as a cross-platform engine that modernizes the original game, enabling it to run on contemporary operating systems while maintaining full compatibility with legacy assets and data files. The project distinguishes itself by providing a comprehensive multiplayer simulation server that supports cooperative, real-time park management and construction across multiple connected clients. It utilizes a deterministic lockstep networking model and a centralized action-based validation syst

    C++c-plus-pluscmakecpp
    View on GitHub↗15,211
  • deepsyx/home-automationdeepsyx avatar

    deepsyx/home-automation

    3,393View on GitHub↗

    This project is a home automation controller that manages physical hardware and environmental sensors through a centralized gateway. It provides a unified system for toggling electrical relays, operating legacy electronics, and monitoring physical conditions like temperature and humidity. The system distinguishes itself by integrating low-level hardware manipulation with remote accessibility features. It captures and replays infrared signals to control legacy appliances and uses direct pin toggling to manage connected electrical components. To ensure consistent operation, it maintains persist

    JavaScripthome-automationjavascriptnodejs
    View on GitHub↗3,393
  • pterodactyl/panelpterodactyl avatar

    pterodactyl/panel

    8,614View on GitHub↗

    This project is a game server management panel and multi-user administration tool. It provides a centralized web interface and orchestrator for deploying, configuring, and monitoring game servers running inside isolated Docker containers. The system manages the full lifecycle of server instances, from mapping network allocations and IP addresses to enforcing resource limits through containerization. It includes a hosting dashboard for handling server backups via local or cloud storage and a control plane for remote-agent communication with server nodes. Administrative capabilities cover role

    PHPdockerfreegames
    View on GitHub↗8,614
  • microsoft/fluidframeworkmicrosoft avatar

    microsoft/FluidFramework

    4,930View on GitHub↗

    FluidFramework is a real-time collaboration framework and distributed state synchronization engine. It provides a collaborative data model library and a cloud-synced document system designed to replicate data structures across connected clients using ordered operations to ensure eventual consistency. The framework utilizes a client-server relay architecture to route and persist operations without requiring custom server-side business logic. It manages the lifecycle of collaborative sessions through shared data containers and implements conflict resolution strategies, such as last-writer-wins,

    TypeScriptcollaborationcrdtdatastructure
    View on GitHub↗4,930
  • colyseus/colyseusC

    colyseus/colyseus

    7,015View on GitHub↗

    Colyseus is a real-time multiplayer game framework for Node.js that provides an authoritative server model, delta-compressed state synchronization, and room-based session orchestration. It is designed to handle the core infrastructure of multiplayer games, including matchmaking, state management, and scalable process distribution across multiple servers. The framework distinguishes itself through its schema-based state definition, which enables automatic serialization and change tracking, combined with a binary WebSocket protocol for low-latency updates. Its matchmaking pipeline routes player

    TypeScript
    View on GitHub↗7,015
  • rsamaium/rpg-jsRSamaium avatar

    RSamaium/RPG-JS

    1,614View on GitHub↗

    RPG-JS is a TypeScript-based framework and HTML5 canvas game engine for building two-dimensional role-playing games and massively multiplayer online worlds that run directly in web browsers. It provides a modular development environment combining strict compile-time type safety across game logic and events with specialized tools for drawing interactive maps, animated sprites, and world entities. The framework supports real-time multiplayer networking by running an authoritative game server with client-side prediction and synchronization to maintain shared online worlds. Its architecture inclu

    TypeScriptbrowser-rpggamemmorpg
    View on GitHub↗1,614
  • codimd/servercodimd avatar

    codimd/server

    7,249View on GitHub↗

    This project is a self-hosted note-taking platform and collaborative markdown wiki. It functions as a real-time markdown collaborative editor, allowing multiple users to create, organize, and share documents simultaneously. The platform is designed for self-hosted knowledge management and collaborative markdown documentation, providing a private environment for teams to maintain shared technical notes.

    TypeScript
    View on GitHub↗7,249
  • citizenfx/fivemcitizenfx avatar

    citizenfx/fivem

    4,169View on GitHub↗

    FiveM is a multiplayer modification framework and game engine modding tool. It serves as a platform for creating and hosting community-driven modifications for open-world game engines, functioning specifically as a framework for Grand Theft Auto V to enable custom servers and multiplayer game modes. The project provides a dedicated game server host for managing network traffic and synchronized game states in modified environments. Its capabilities extend to modding Red Dead Redemption 2, allowing for the extension of game mechanics and the addition of custom content. The framework supports c

    C++cfxfivemgta
    View on GitHub↗4,169
  • mattermost/mattermost-servermattermost avatar

    mattermost/mattermost-server

    37,981View on GitHub↗

    Mattermost Server is an open source collaboration suite and self-hosted team communication platform. It functions as an enterprise chat server and extensible messaging backend that provides a secure environment for professional organizations to exchange messages and coordinate software development. The platform is designed as an AI-integrated communication hub, embedding artificial intelligence into messaging flows to assist users with information retrieval and task completion. It supports a high degree of customization through a plugin-based extension model, allowing for the creation of cust

    TypeScript
    View on GitHub↗37,981
  • o3de/o3deo3de avatar

    o3de/o3de

    8,954View on GitHub↗

    This project is an open-source 3D game engine designed for building high-fidelity games, simulations, and cinematic environments. It functions as a robotics simulation platform with native integration for ROS 2 to model robot controllers and sensors. The engine features a multi-threaded Forward+ physically based renderer that supports hardware-accelerated ray tracing and global illumination. The system is built on a modular extension architecture using Gems to add or replace features without modifying core binaries. It includes a native SDK for AWS cloud integration, enabling IAM authenticati

    C++3d-graphics3d-graphics-engineanimation
    View on GitHub↗8,954
  • mostafaalagamy/metrolistmostafaalagamy avatar

    mostafaalagamy/Metrolist

    10,388View on GitHub↗

    Metrolist is a multi-functional audio player and YouTube music client. It serves as a music library manager and a synchronized lyrics viewer, providing a unified interface for streaming audio and video content. The application distinguishes itself through real-time music synchronization, which allows multiple users to share a coordinated listening experience. It also includes automated translation tools for synchronized lyrics and a dedicated system for streaming audio from video sharing services with background playback and offline caching. The platform covers a broad set of capabilities, i

    Kotlin
    View on GitHub↗10,388
  • mengshukeji/luckysheetmengshukeji avatar

    mengshukeji/Luckysheet

    16,643View on GitHub↗

    Luckysheet is a web-based spreadsheet component and collaborative editor designed for rendering interactive grids in a browser. It functions as an Excel-compatible data grid that allows for the import and export of spreadsheet files while maintaining tabular data structures. The project provides real-time collaborative editing, synchronizing changes across multiple users to enable simultaneous work on shared documents. It also serves as a JavaScript data visualization tool, converting cell values into graphical charts and visual representations. The platform covers a broad range of data mana

    JavaScript
    View on GitHub↗16,643
  • id-software/quakeid-Software avatar

    id-Software/Quake

    5,659View on GitHub↗

    This is the original C source code for the Quake game engine, a landmark first-person shooter engine from the 1990s. It is a retro game engine that renders 3D environments and processes player input in real time using CPU-based software rendering rather than GPU acceleration. The engine supports networked multiplayer gameplay over LAN or internet connections and is designed to be moddable, allowing users to create and run custom game modifications and levels. The engine's architecture includes a Binary Space Partition tree for efficient world geometry organization and visibility determination

    C
    View on GitHub↗5,659
  • amantus-ai/vibetunnelamantus-ai avatar

    amantus-ai/vibetunnel

    4,035View on GitHub↗

    Vibetunnel is a remote shell infrastructure project consisting of a headless terminal server, a remote shell manager, and a web-based terminal proxy. It provides the backend and connectivity tools necessary to execute processes on cloud instances and stream the resulting output to a web browser. The system distinguishes itself through secure tunneling connectivity and real-time terminal state synchronization. It uses encrypted tunnels to expose local shell environments to the internet and includes a terminal session recorder to capture activity in a playback-ready format for sharing and revie

    TypeScriptremoteterminalvibecoding
    View on GitHub↗4,035
  • jeric-x/syncclipboardJeric-X avatar

    Jeric-X/SyncClipboard

    3,940View on GitHub↗

    SyncClipboard is a cross-platform synchronization service and server designed to share clipboard content and history across multiple devices. It utilizes a central server and a REST-based API to facilitate the exchange of data between custom client implementations. The system features a self-hosted synchronization server and a command-line interface for controlling clipboard data and executing application commands via the terminal. It includes an image format converter that downloads original source files and transforms modern image formats into compatible types to ensure successful pasting a

    C#
    View on GitHub↗3,940
  • red5/red5-serverRed5 avatar

    Red5/red5-server

    3,427View on GitHub↗

    This project is a real-time communication and media streaming server designed for broadcasting, recording, and distributing audio and video content. It functions as a live streaming server and an RTMP media server, providing the infrastructure necessary to deliver real-time media to multiple concurrent viewers over a network. The system distinguishes itself through a multi-protocol media gateway that supports RTMP, E-RTMP v2 for modern codecs like HEVC and AV1, and HTTP media tunneling to bypass restrictive firewalls. It further acts as a real-time communication platform by synchronizing shar

    HTMLaaceclipseflash
    View on GitHub↗3,427
  • spring/springspring avatar

    spring/spring

    3,914View on GitHub↗

    Spring is a cross-platform game engine and framework designed specifically for the development and execution of multiplayer real-time strategy games. It provides a high-performance simulation environment for managing large-scale battles and unit movements across different operating systems using a shared codebase. The engine functions as a multiplayer game server and networking layer, coordinating real-time game state and match synchronization between remote players. It includes a dedicated lobby client system for multiplayer match coordination as well as the capability to execute single-play

    C++
    View on GitHub↗3,914