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Back to nesbox/tic-80

Projects sharing features with TIC 80

30 open-source projects similar to nesbox/tic-80, ranked by shared indexed features. Tags may describe platforms or build tools rather than the same primary purpose. Check each project’s use case, license, and deployment requirements before treating it as a replacement.

  • id-software/quakeid-Software avatar

    id-Software/Quake

    5,659View on GitHub↗

    This is the original C source code for the Quake game engine, a landmark first-person shooter engine from the 1990s. It is a retro game engine that renders 3D environments and processes player input in real time using CPU-based software rendering rather than GPU acceleration. The engine supports networked multiplayer gameplay over LAN or internet connections and is designed to be moddable, allowing users to create and run custom game modifications and levels. The engine's architecture includes a Binary Space Partition tree for efficient world geometry organization and visibility determination

    C
    View on GitHub↗5,659
  • yuin/gopher-luayuin avatar

    yuin/gopher-lua

    6,933View on GitHub↗

    Gopher-lua is a complete implementation of the Lua language and its standard libraries written natively in Go. It serves as an embedded scripting engine and virtual machine that allows Go applications to execute Lua scripts and exchange data between the host and the script environment. The project provides a bytecode compiler to transform source code into a binary format for faster execution. It enables deep integration between the two languages by allowing the registration of native Go functions to be called from scripts, and the invocation of script functions directly from Go. The engine c

    Gogogopher-lualua
    View on GitHub↗6,933
  • godotengine/godot-demo-projectsgodotengine avatar

    godotengine/godot-demo-projects

    8,250View on GitHub↗

    This repository is a comprehensive collection of functional 2D and 3D demo projects and implementation samples for the Godot Game Engine. It serves as an interactive tutorial and reference library, providing a working codebase to demonstrate how to apply engine features in real-world scenarios. The collection focuses on practical implementation guides, covering a wide array of technical capabilities from basic engine fundamentals to advanced rendering and scripting techniques. It allows users to study the application of node-based composition, asset pipelines, and game logic through direct ex

    GDScript
    View on GitHub↗8,250

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  • hzeller/rpi-rgb-led-matrixhzeller avatar

    hzeller/rpi-rgb-led-matrix

    4,312View on GitHub↗

    This project is a C++ library and hardware driver designed to control Hub75 RGB LED panels using the GPIO pins of a Raspberry Pi. It functions as both a low-level panel controller and a graphics library for rendering visual content on low-resolution LED grids. The system distinguishes itself through a comprehensive set of hardware configuration tools, including custom pixel mapping, rotation, and mirroring to match physical display geometries. It supports multi-display chaining in both parallel and series configurations and provides a Python binding to expose the core C++ logic for hardware a

    C++gpioled-panelsmultiplexing
    View on GitHub↗4,312
  • luau-lang/luauluau-lang avatar

    luau-lang/luau

    5,635View on GitHub↗

    Luau is a high-performance programming language evolved from Lua 5.1. It consists of a bytecode virtual machine, an embeddable scripting engine, and a static code analyzer designed to provide a secure, sandboxed execution environment for host applications. The project is distinguished by its gradual typing system, which combines automatic type inference with optional manual annotations to detect bugs without requiring full static typing. It also features native vector mathematics for high-performance operations and a specialized debugging system that uses bytecode patching to minimize executi

    C++luaprogramming-languagescripting-language
    View on GitHub↗5,635
  • tencent/puertsTencent avatar

    Tencent/puerts

    6,103View on GitHub↗

    Puerts is a TypeScript runtime embedder and game engine scripting framework designed to integrate dynamic languages into low-level host applications. It functions as a high-performance cross-language API bridge, allowing developers to execute gameplay logic and editor scripts using TypeScript and JavaScript within a compiled host environment. The project distinguishes itself through a unified bridging API that supports pluggable scripting backends, enabling the selection or hot-swapping of different language engines to balance execution speed against binary size. It provides automated type de

    C++dotnetjavascriptnodejs
    View on GitHub↗6,103
  • urho3d/urho3durho3d avatar

    urho3d/urho3d

    4,707View on GitHub↗

    Urho3D is a cross-platform 3D game engine written in C++. It uses a component-based scene graph to compose game objects from nodes and attached components, separating transforms from behaviors for modular design. The engine integrates AngelScript and Lua scripting for game logic, uses the Bullet library for physics simulation, and renders scenes with OpenGL or Direct3D through forward, deferred, or light pre-pass pipelines with customizable render passes and shadow mapping. The engine distinguishes itself with a built-in visual scene and UI editor for composing 3D worlds and interface layouts

    C++2d3d3d-graphics
    View on GitHub↗4,707
  • spring/springspring avatar

    spring/spring

    3,914View on GitHub↗

    Spring is a cross-platform game engine and framework designed specifically for the development and execution of multiplayer real-time strategy games. It provides a high-performance simulation environment for managing large-scale battles and unit movements across different operating systems using a shared codebase. The engine functions as a multiplayer game server and networking layer, coordinating real-time game state and match synchronization between remote players. It includes a dedicated lobby client system for multiplayer match coordination as well as the capability to execute single-play

    C++
    View on GitHub↗3,914
  • jynew/jynewjynew avatar

    jynew/jynew

    8,815View on GitHub↗

    jynew is a 3D RPG game engine and development framework designed for building three-dimensional role playing games. It provides a comprehensive suite of tools for scene editing, game logic scripting, and the creation of 3D environments. The project features a specialized 3D asset management pipeline for importing and aligning models and animations, including specific tools for weapon attachment and rendering. It includes a dedicated combat system editor for defining battle encounters, skill effects, and combat grids with real-time synchronization. Additionally, it provides a game modding fram

    C#game-developmentjinyongunity
    View on GitHub↗8,815
  • kitao/pyxelkitao avatar

    kitao/pyxel

    17,547View on GitHub↗

    Pyxel is a Python-based retro game engine designed for creating pixel-art applications with vintage aesthetics. It functions as a pixel art framework that emulates classic hardware limitations through fixed-resolution displays, constrained color palettes, and a 2D tilemap engine for rendering scaled sprites and grid-based game worlds. The engine features a dedicated MML audio synthesizer that uses Macro Language notation to compose and play back retro-style sound sequences. It also includes capabilities for seed-based background music generation and the playback of raw PCM audio data for cust

    Rust
    View on GitHub↗17,547
  • tmodloader/tmodloadertModLoader avatar

    tModLoader/tModLoader

    5,099View on GitHub↗

    tModLoader is a modding framework and toolset designed for expanding game content and extending core game logic. It provides a polymorphic content API that allows for the creation of new items, NPCs, projectiles, and world assets through object-oriented inheritance. The project is distinguished by its advanced code modification capabilities, utilizing intermediate language bytecode patching and reflection-based private access to alter internal game behavior. It features a hot-reloading assembly runtime that enables developers to recompile and apply source code changes in real-time without res

    C#apigamesteam
    View on GitHub↗5,099
  • terrycavanagh/vvvvvvTerryCavanagh avatar

    TerryCavanagh/VVVVVV

    7,916View on GitHub↗

    This project is a cross-platform game engine framework and build pipeline designed to produce playable executable binaries for desktop and Android devices. It provides a collection of core libraries for game development, including a native Android build system and a C++ build pipeline. The framework features a specialized bitmap font rendering system that displays stylized typography by mapping character indices to image atlases using coordinate and spacing metadata. It also implements a hardware abstraction layer to decouple application logic from graphics and audio drivers, ensuring portabl

    ActionScript
    View on GitHub↗7,916
  • mgba-emu/mgbamgba-emu avatar

    mgba-emu/mgba

    6,798View on GitHub↗

    mGBA is a high-accuracy Game Boy Advance emulator and hardware-level debugger designed to run handheld console ROMs on modern computers. It serves as a scriptable emulation environment that allows for the execution of portable hardware software and the simulation of associated peripherals. The project distinguishes itself through its focus on technical analysis, providing a suite of tools for retro game debugging and game logic inspection. It includes a host-client debug protocol that enables external debugger connectivity via TCP socket communication and an event-driven scripting engine for

    Cemulatorgame-boygame-boy-advance
    View on GitHub↗6,798
  • pyodide/pyodidepyodide avatar

    pyodide/pyodide

    14,685View on GitHub↗

    This project provides a full Python interpreter compiled to WebAssembly, enabling the execution of Python code and scientific libraries directly within web browsers and server-side environments. By bridging the gap between language runtimes, it allows developers to run computational tasks, manage packages, and perform data analysis in client-side environments without requiring a backend server. The platform distinguishes itself through a comprehensive foreign function interface that enables bidirectional data exchange, object proxying, and function calling between Python and JavaScript. It in

    Pythonpythonwebassembly
    View on GitHub↗14,685
  • killedbyapixel/littlejsKilledByAPixel avatar

    KilledByAPixel/LittleJS

    4,127View on GitHub↗

    LittleJS is a lightweight HTML5 2D game engine designed for building web games using Canvas and WebGL without external dependencies. It integrates a WebGL sprite renderer, a 2D physics engine for arcade-style collisions and rigid-body dynamics, and a grid-based A* pathfinding system for entity navigation. The engine is distinguished by its procedural audio synthesizer, which generates music and sound effects at runtime using parameter arrays to minimize file sizes. It also features a comprehensive graphics pipeline that supports custom fragment-shader post-processing and a dynamic 2D lighting

    JavaScriptbox2dgame-developmentgame-engine
    View on GitHub↗4,127
  • scottschiller/soundmanager2scottschiller avatar

    scottschiller/SoundManager2

    5,073View on GitHub↗

    SoundManager2 is a JavaScript audio API and cross-browser audio engine designed to provide consistent playback across different web browsers and devices. It functions as an HTML5 audio wrapper and playback manager that abstracts native APIs into a unified interface, ensuring compatibility through an automatic switching mechanism between available audio backends and codecs. The library distinguishes itself with an RTMP audio streamer for network communication with media servers and a built-in ID3 metadata parser for extracting track titles, artist information, and genre tags from audio files.

    JavaScript
    View on GitHub↗5,073
  • mozilla/shumwaymozilla avatar

    mozilla/shumway

    3,669View on GitHub↗

    Shumway is a browser-based Flash emulation system designed to execute Shockwave Flash content without the need for native plugins. It focuses on the preservation of legacy Flash content by rendering SWF files within modern web browsers. The project utilizes a JavaScript-based virtual machine to parse and execute SWF bytecode, recreating the original program logic. This environment simulates a CPU and memory layout to enable the display and playback of interactive animations and applications. The system manages a software-based rendering pipeline that draws vector shapes and bitmaps onto a ca

    TypeScript
    View on GitHub↗3,669
  • docker-library/phpdocker-library avatar

    docker-library/php

    4,026View on GitHub↗

    This project provides a server-side language runtime and a standardized Docker image for deploying applications across different operating systems. It functions as an execution environment for generating dynamic HTML, JSON, and XML content, while also serving as a command line interface for automation scripts and background jobs. The runtime is designed for extensibility through a C-based extension architecture, allowing the loading of custom modules for specialized functionality. It supports multiple server application interfaces, including a FastCGI web interface for high-performance commun

    Dockerfile
    View on GitHub↗4,026
  • pixieditor/pixieditorPixiEditor avatar

    PixiEditor/PixiEditor

    7,840View on GitHub↗

    PixiEditor is a multi-functional graphics suite that serves as a pixel art editor, a node-based graphics editor, and a vector graphics tool. It functions as a shader-based painting tool and 2D animation software, providing a comprehensive environment for creating raster images and frame-by-frame motion. The project is distinguished by its use of node-based workflows for building complex image transformations, visual effects, and custom digital brush designs. It utilizes a shader-based brush engine and a node graph to define personalized painting tool behaviors and procedural animations. The

    C#2davaloniauicsharp
    View on GitHub↗7,840
  • paritytech/parity-ethereumparitytech avatar

    paritytech/parity-ethereum

    6,831View on GitHub↗

    Parity Ethereum is a software implementation of an Ethereum client node that maintains a local copy of the ledger and validates network transactions. It functions as a blockchain network peer and an Ethereum Virtual Machine runtime, providing the environment necessary to process smart contract bytecode and update network state. The project includes systems for cryptographic key management to generate and store the private keys used to sign secure transactions. It enables the operation of a blockchain node and provides mechanisms for Ethereum network synchronization to match the current state

    Rust
    View on GitHub↗6,831
  • javascript-obfuscator/javascript-obfuscatorjavascript-obfuscator avatar

    javascript-obfuscator/javascript-obfuscator

    16,129View on GitHub↗

    This project is a JavaScript code protection tool designed to transform source code into a version that is difficult for humans to read. Its primary purpose is to protect intellectual property and prevent reverse engineering by altering the original program logic. The tool employs several advanced techniques to hinder analysis, including control flow flattening and the injection of dead code. It can compile functions into custom bytecode executed by an embedded virtual machine and encrypt string literals to prevent static analysis of text. Additional capabilities include anti-debugging mecha

    TypeScript
    View on GitHub↗16,129
  • pawelsalawa/sqlitestudiopawelsalawa avatar

    pawelsalawa/sqlitestudio

    6,428View on GitHub↗

    SQLiteStudio is an open-source graphical tool for browsing, editing, and managing SQLite database files. It combines a full-featured SQL editor with syntax highlighting, a visual database schema designer for creating entity-relationship diagrams, and a plugin-based extensibility platform that allows adding custom functionality through C/C++, JavaScript, Tcl, or Python. The application distinguishes itself through its multi-language scripting engine, which embeds JavaScript, Tcl, and Python interpreters to enable user-defined functions and scripts within SQL queries. It supports encrypted data

    Ccppdatabasedatabase-management
    View on GitHub↗6,428
  • antonmedv/exprantonmedv avatar

    antonmedv/expr

    7,905View on GitHub↗

    Expr is a high-performance expression evaluation engine and language for Go applications. It functions as a dynamic rule engine that parses and executes custom logic and data validations at runtime without requiring the application to be recompiled. The system utilizes a sandboxed logic executor to run expressions without side effects. It ensures program termination by employing instruction-level loop detection to prevent infinite loops and isolates the evaluation process from the host system. The engine employs a bytecode-based virtual machine and abstract syntax tree analysis to achieve ex

    Go
    View on GitHub↗7,905
  • bc-security/empireBC-SECURITY avatar

    BC-SECURITY/Empire

    5,045View on GitHub↗

    Empire is a post-exploitation command-and-control (C2) framework designed for red team operations. It deploys and manages agents written in PowerShell, Python, C#, Go, and C across Windows, Linux, and macOS, using encrypted communication channels over HTTP, HTTPS, and SMB. The framework executes over 400 built-in modules for reconnaissance, privilege escalation, credential theft, and lateral movement, and provides a modular engine for authoring custom attack modules. What sets Empire apart is its multi-language agent deployment system, which allows operators to choose implants that suit each

    PowerShellc2empirehacktoberfest
    View on GitHub↗5,045
  • libresprite/librespriteLibreSprite avatar

    LibreSprite/LibreSprite

    7,007View on GitHub↗

    LibreSprite is a digital art application for designing precise pixel characters and objects. It functions as a 2D sprite editor, palette-based image editor, and pixel art animation software. The application specializes in creating frame-based pixel art animations using onion skinning and layer management. It also includes a tiled texture creator for producing seamless repeating patterns and textures through a synchronized tiled viewport. The software covers a broader range of game asset pipeline capabilities, including the creation of static pixel art and the management of fixed color palett

    C++animationcpluspluscpp
    View on GitHub↗7,007
  • iree-org/ireeiree-org avatar

    iree-org/iree

    3,819View on GitHub↗

    IREE is an MLIR-based compiler toolchain and runtime designed to translate machine learning models from various frameworks into optimized binaries for execution across diverse hardware targets. It provides a unified pipeline to ingest models from PyTorch, TensorFlow, JAX, and ONNX, lowering them into a common intermediate representation for deployment on CPUs, GPUs, and bare-metal embedded systems. The project distinguishes itself through a bytecode virtual machine and a hardware abstraction layer that decouple high-level model logic from specific hardware instruction sets. It supports sophis

    C++compilercudajax
    View on GitHub↗3,819
  • lospec/pixel-editorlospec avatar

    lospec/pixel-editor

    1,100View on GitHub↗

    Pixel-editor is a browser-based graphics tool designed for the creation and editing of pixel art. It provides a digital drawing environment that allows users to manipulate individual pixels on a grid-based canvas to produce retro-style graphics and sprite assets directly within a web browser. The application features a local storage workspace manager that enables users to maintain a customizable creative workflow. By saving interface preferences and tool visibility settings directly to the browser, the editor allows for persistent workspace configurations tailored to specific project requirem

    JavaScripteditorpalettepixel-art
    View on GitHub↗1,100
  • dromara/liteflowdromara avatar

    dromara/liteflow

    3,779View on GitHub↗

    Liteflow is a component-based rule engine and workflow orchestrator used to define business logic through a chain of reusable components. It utilizes a structured data language to map logic paths, functioning as a dynamic workflow engine for managing sequences of synchronous and asynchronous tasks. The project is distinguished by its support for hot deployment, allowing rule definitions and execution logic to be updated in real time without restarting the application. It also features a multi-language scripting engine that embeds external scripts into business rules to enable flexible logic c

    Javaai-agentai-agentscomponent
    View on GitHub↗3,779
  • cstack/db_tutorialcstack avatar

    cstack/db_tutorial

    10,464View on GitHub↗

    This project is an educational implementation of a relational database engine written in C. It functions as a SQLite clone, demonstrating the internal mechanics of a database system through a C-based systems project that focuses on manual memory management and file I/O. The engine is distinguished by its use of a bytecode virtual machine, which executes database operations by compiling SQL statements into low-level instructions. It utilizes a B-tree database engine to organize records in a balanced tree structure, ensuring efficient insertion, search, and range scanning. The system covers co

    Cdatabase
    View on GitHub↗10,464
  • expr-lang/exprexpr-lang avatar

    expr-lang/expr

    7,906View on GitHub↗

    Expr is a statically typed expression engine and domain-specific language for parsing and evaluating dynamic logic strings within Go applications. It functions as a bytecode expression evaluator that executes compiled logic with guaranteed termination and memory safety. The engine utilizes a specialized compiler and virtual machine to achieve high-performance execution. It employs static type validation during the compilation phase to ensure operand compatibility and prevent runtime crashes. The project provides a data transformation engine capable of mapping, filtering, and aggregating coll

    Gobytecodeconfiguration-languageengine
    View on GitHub↗7,906