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SoundManager2 is a JavaScript audio API and cross-browser audio engine designed to provide consistent playback across different web browsers and devices. It functions as an HTML5 audio wrapper and playback manager that abstracts native APIs into a unified interface, ensuring compatibility through an automatic switching mechanism between available audio backends and codecs.
The main features of scottschiller/soundmanager2 are: Cross-Platform Audio Engines, Browser Audio API Wrappers, Media Engine Switching, Audio Playback, Audio Playbacks with Format Fallback, Playback Controls, Playback Event Handlers, Audio Playback Engines.
Projects with overlapping indexed features include: createjs/soundjs — SoundJS is a JavaScript audio library and asset manager designed to load and play audio across different browsers… serversideup/amplitudejs — AmplitudeJS is a JavaScript library and framework for building custom HTML5 audio players. It serves as a client-side… react-native-kit/react-native-track-player — This project is a cross-platform mobile audio player and native audio playback engine for React Native. It functions… katspaugh/wavesurfer.js — wavesurfer.js is a WebAudio playback library and interactive waveform visualizer that renders audio data onto an HTML5… taiko2k/tauon — Tauon is a cross-platform music player application and audio library manager designed for playing local audio files… librespot-org/librespot — librespot is an open-source audio streaming client and library used to implement custom music players that…
SoundJS is a JavaScript audio library and asset manager designed to load and play audio across different browsers using a consistent API. It serves as a wrapper that abstracts the Web Audio API and HTML5 Audio to provide a cross-platform playback system. The project ensures consistent sound across devices by supporting Web Audio, HTML5, and mobile plugins. It includes specific mechanisms for mobile environments, such as unlocking audio playback on iOS via user-initiated touch events and managing playback continuity during screen locks. The library covers asset management through the registra
AmplitudeJS is a JavaScript library and framework for building custom HTML5 audio players. It serves as a client-side playlist manager and media controller that bridges the gap between HTML elements and the Web Audio API, allowing developers to create branded media interfaces without relying on default browser styles. The project is distinguished by its use of CSS-class-based DOM binding and data-attribute state mapping, which links HTML elements directly to playback controls and track metadata. It includes a dedicated visualization system that uses the Web Audio API to render real-time SVG w
This project is a cross-platform mobile audio player and native audio playback engine for React Native. It functions as a media session manager that integrates audio controls into device lock screens, system notifications, and external Bluetooth headsets. The library features a dedicated mobile audio caching engine that preloads and stores content on disk to enable offline playback and gapless transitions. It also includes an automotive media interface that exposes audio content and playback controls to vehicle head units and car dashboards through hierarchical media browsing. The system cov
wavesurfer.js is a WebAudio playback library and interactive waveform visualizer that renders audio data onto an HTML5 canvas. It enables users to see and navigate sound files through a visual representation of audio peaks, allowing for direct seeking and playback control within a web browser. The project is distinguished by its flexible rendering model, which can use precomputed peak data to display waveforms without downloading or decoding the full audio file. It utilizes a plugin-based extension model to integrate advanced tools such as spectrograms, interactive audio timelines, and real-t