30 open-source projects similar to librespot-org/librespot, ranked by how many features they have in common. Compare stars, activity and what each one does to find the best Librespot alternative.
spotifyd is a headless Spotify player and client daemon that operates as a lightweight background process without a graphical user interface. It functions as a Spotify Connect receiver, allowing a device to register as a controllable playback device for remote management via official client applications. The project implements remote playback protocols and API integrations to enable audio streaming and remote control. It utilizes a cross-platform audio backend and system-level sound driver integration to output audio across different operating systems, with specific support for Linux audio in
Musicbox is a terminal-based music player and command-line interface client for NetEase Cloud Music. It functions as a keyboard-driven audio player that enables users to stream music, manage playlists, and browse charts directly within a terminal environment. The project utilizes a headless music daemon to separate background audio playback and authentication from the command-line interface. This architecture allows for audio control via external commands or agents and includes a desktop lyrics overlay capable of dual-line rendering and foreign language translations. The system covers high-f
Tasmota is a universal firmware platform for ESP8266 and ESP32 microcontrollers, designed to provide local control and management of smart home hardware. It functions as an event-driven automation controller that replaces proprietary factory firmware, allowing users to manage relays, sensors, and lighting systems without relying on external cloud services. The system is built on a modular driver architecture that enables dynamic hardware configuration and peripheral support through a web-based management interface. The platform distinguishes itself through a template-driven hardware mapping s
Mopidy is a modular, headless audio streaming server and Python-based music server. It functions as a remote controlled music player that streams audio from local files and online services through a unified architecture. The system is built as an extensible platform that supports custom plugins for music backends, audio sinks, and remote control interfaces. This framework allows for the integration of new audio sources and output devices via custom extensions. The server provides capabilities for multi-source audio streaming and remote playback management. Users can manage music playback and
Shairport-sync is an AirPlay audio streaming receiver that enables the reception of wireless audio streams from Apple devices and routes them to system sound servers or hardware devices. Its primary purpose is to facilitate multi-room audio synchronization, aligning output across multiple playback devices to ensure content plays in unison. The project distinguishes itself through advanced digital signal processing, including impulse-response convolution filtering to correct frequency response. It provides precise audio timing adjustments to compensate for amplifier latency and offers extended
LMMS is a digital audio workstation and MIDI sequencer designed for composing, arranging, and mixing music. It functions as a comprehensive production environment that integrates a MIDI sequencer, a sample-based synthesizer, and an audio mixing console. The project distinguishes itself through a versatile synthesis engine that includes additive synthesis, wavetable generation, and emulations of vintage hardware such as NES audio and FM chips. It also serves as a VST plugin host, allowing for the integration of third-party virtual instruments and audio effects via a standardized interface. Be
This project is a cross-platform desktop client for streaming and controlling music from the Google Play Music service. It functions as a dedicated media player that provides a desktop interface for accessing music libraries and playback controls. The application features rich presence capabilities, sharing current track information with communication platforms via real-time updates. It also acts as a WebSocket music controller, exposing playback states and controls to other applications through JSON and WebSocket interfaces. The player includes system-level integration for hardware media ke
OuterTune is an Android music player and third-party YouTube Music client designed for playing local audio files and streaming remote content. It provides a user interface built with Material 3 and includes a dedicated media application for Android Auto to enable safe media management on vehicle head units. The project distinguishes itself by offering advertisement-free streaming of music and videos from remote services. It supports offline media archiving through a downloader that saves remote songs to local storage for playback without an internet connection. The application covers a broad
This project is a cross-platform mobile audio player and native audio playback engine for React Native. It functions as a media session manager that integrates audio controls into device lock screens, system notifications, and external Bluetooth headsets. The library features a dedicated mobile audio caching engine that preloads and stores content on disk to enable offline playback and gapless transitions. It also includes an automotive media interface that exposes audio content and playback controls to vehicle head units and car dashboards through hierarchical media browsing. The system cov
SoundManager2 is a JavaScript audio API and cross-browser audio engine designed to provide consistent playback across different web browsers and devices. It functions as an HTML5 audio wrapper and playback manager that abstracts native APIs into a unified interface, ensuring compatibility through an automatic switching mechanism between available audio backends and codecs. The library distinguishes itself with an RTMP audio streamer for network communication with media servers and a built-in ID3 metadata parser for extracting track titles, artist information, and genre tags from audio files.
SoundJS is a JavaScript audio library and asset manager designed to load and play audio across different browsers using a consistent API. It serves as a wrapper that abstracts the Web Audio API and HTML5 Audio to provide a cross-platform playback system. The project ensures consistent sound across devices by supporting Web Audio, HTML5, and mobile plugins. It includes specific mechanisms for mobile environments, such as unlocking audio playback on iOS via user-initiated touch events and managing playback continuity during screen locks. The library covers asset management through the registra
Keep Alive is a cross-platform music streaming framework that aggregates free online music from multiple source providers through an extensible plugin system. It is designed to stream high-quality audio up to 320kbps across desktop and mobile applications by loading external plugins that handle source fetching and playback control. The project distinguishes itself with a plugin-based architecture that decouples music source fetching from the player, allowing third-party music players to integrate and access tracks through interchangeable source links. A dynamic plugin registry enables runtime
NAudio is a .NET audio library that provides playback, recording, format conversion, and signal processing capabilities for Windows applications. It serves as an audio format converter between common formats like WAV, MP3, AAC, and AIFF using ACM or Media Foundation codecs, and functions as an audio playback and recording API through Windows audio APIs including WaveOut, DirectSound, ASIO, and WASAPI. The library includes an audio stream processor that can mix, trim, loop, fade, resample, and adjust pitch or channel count of audio streams with a floating-point engine. It also provides an audi
Syncthing Android is a mobile application and service wrapper that enables decentralized, peer-to-peer file synchronization on the Android platform. It functions as a distributed data sync tool that mirrors folders across multiple devices without the need for a central cloud server. The project provides a mobile interface to manage a synchronization instance, utilizing a service-wrapper architecture to handle the lifecycle and configuration of the underlying synchronization binary. It ensures secure data exchange through TLS encryption, certificate-based identity verification, and password-pr
AzuraCast is a self-hosted web radio management suite and dashboard designed for internet radio broadcasting. It functions as an automated playback manager and broadcasting system, integrating an audio orchestrator for transcoding and cross-fading with a streaming server to distribute audio via mount points. The platform enables multi-tenant station management, allowing a single installation to host multiple independent radio entities. It distinguishes itself by combining an Auto-DJ broadcast system with the ability to manage live DJ accounts and coordinate real-time broadcasts. The system c
MPD is a headless music server daemon that indexes audio libraries and streams music to local or remote outputs. It functions as a music library manager and network audio streamer, providing a remote audio control protocol that allows external clients to manage playback, playlists, and database queries. The system acts as a multiroom audio coordinator, synchronizing audio distribution across multiple networked clients and hardware devices. It supports a variety of remote management capabilities, including a dedicated control API and the ability to broadcast audio streams over network protocol
EZAudio is an audio library for Apple platforms that provides standardized interfaces for microphone capture, file playback, and hardware output. It functions as a low-latency audio processor and visualization framework designed to manipulate audio buffers and route signals with minimal delay. The project features a hardware-accelerated waveform renderer for drawing real-time audio amplitudes and rolling plots. It also includes a Fast Fourier Transform analyzer that converts time-domain audio samples into frequency-domain data for spectral analysis. The library covers a broad range of capabi
miniaudio is a single-file C audio library used for audio playback, capture, and hardware interfacing across multiple operating systems. It functions as an audio hardware abstraction layer, an audio processing engine, an audio synthesis engine, and a codec and resampler. The project implements a node-graph based system for routing digital audio signals, mixing, and 3D spatialization. It also includes a programmatic generator for noise patterns and basic waveforms used for sound creation and signal testing. The library covers digital signal processing, including audio format conversion and sa
Psst is a cross-platform Spotify music client and library manager. It functions as a desktop application for streaming music and podcasts, providing a native playback interface and tools for organizing saved albums and playlists. The project is distinguished by a client-server architecture that separates the core audio playback engine from the user interface. This allows for dual-interface state sharing, where a graphical user interface and a dedicated command-line interface can simultaneously control the same playback session. The application covers audio streaming with loudness normalizati
cpal is a low-level Rust audio hardware abstraction layer and cross-platform API. It serves as a unified interface for managing audio input and output streams across Windows, macOS, and Linux hardware, acting as a device driver wrapper to discover audio hosts and configure hardware devices. The project functions as a real-time audio streamer, utilizing a high-priority callback system to stream audio samples to hardware devices with minimal latency. The library covers audio hardware integration, including the discovery and configuration of sample rates and channel counts. It supports audio in
The Android NDK samples provide a comprehensive collection of code examples demonstrating how to integrate C and C++ native code into Android applications. This repository serves as a practical guide for developers utilizing the Android Native Development Kit to implement performance-critical application components that require direct hardware access and low-level system interaction. The project highlights the use of the Java Native Interface to bridge managed code with native modules, enabling cross-language function calls and efficient data exchange. It demonstrates how to manage native act
Recorder is a JavaScript library for capturing audio from microphones and encoding the resulting data into multiple formats, including MP3, WAV, and WebM. It provides a unified interface for cross-platform audio recording across web browsers and mobile applications. The library functions as an audio signal processing tool and waveform visualizer, offering real-time visual feedback through frequency histograms and waveforms. It includes specialized capabilities for encoding and decoding dual-tone multi-frequency telephone keypad tones. The project covers a broad range of audio manipulation ca
VDO.Ninja is a low-latency peer-to-peer media routing service and video streaming platform designed to integrate remote audio and video feeds into professional production workflows. It functions as a WebRTC broadcast integration tool and studio controller, allowing for the direct transmission of high-definition media between publishers and viewers with minimal delay. The platform distinguishes itself through extensive protocol bridging, converting between WebRTC, WHIP, WHEP, SRT, and RTMP to ensure compatibility across diverse network environments and professional studio software. It includes
This repository contains the HTML specification, which defines the core standards for web page structuring, content organization, and document rendering. It establishes the fundamental algorithms for state-machine-based tokenization, tree construction for the document object model, and origin-based security isolation. The specification provides a framework for defining custom elements with independent lifecycles and registries. It also details the requirements for cross-document communication, session history management, and the synchronization of interface properties with content attributes.
LiveKit is a comprehensive framework for building and orchestrating real-time, multimodal AI agents that interact with users through voice, video, and text. It provides a centralized, event-driven architecture to manage the entire lifecycle of automated participants, from initialization and session state management to graceful shutdown. By utilizing a selective forwarding unit, the platform efficiently routes media streams between participants and agents, ensuring low-latency communication and secure, token-based authentication for all connections. The platform distinguishes itself through it
This project is a community-curated directory of open-source software designed for deployment in private server environments and home labs. It serves as a comprehensive resource for discovering independent, self-hosted alternatives to mainstream cloud services, enabling users to maintain full data ownership and control over their digital infrastructure. The directory is structured through a hierarchical taxonomy that organizes a vast collection of applications into logical categories, ranging from media management and data analytics to private communication and team productivity tools. It dis
Urho3D is a cross-platform 3D game engine written in C++. It uses a component-based scene graph to compose game objects from nodes and attached components, separating transforms from behaviors for modular design. The engine integrates AngelScript and Lua scripting for game logic, uses the Bullet library for physics simulation, and renders scenes with OpenGL or Direct3D through forward, deferred, or light pre-pass pipelines with customizable render passes and shadow mapping. The engine distinguishes itself with a built-in visual scene and UI editor for composing 3D worlds and interface layouts
ncspot is a terminal-based music player that streams audio from a Spotify Premium account, combining a text-based user interface with Vim-style keyboard navigation for browsing and playing music libraries. It functions as an interactive Spotify client that can also accept remote commands over an IPC socket, enabling headless or scripted playback control without direct user interaction. The player is designed for efficient keyboard-driven operation, using modal keybindings inspired by Vim to navigate tracks, albums, playlists, and genres. It supports lightweight music streaming suitable for lo
Octelium is a zero-trust network access platform and identity-aware proxy designed to secure private HTTP, SSH, and SQL resources. It functions as a secure gateway that validates human and workload identities using OIDC, SAML, and FIDO2 passkeys before granting access to internal applications and SaaS APIs. The system is distinguished by its secretless access broker, which injects credentials—such as API keys, passwords, and AWS Sigv4 signatures—at the gateway level so users can access databases and cloud resources without managing secrets. It further specializes in AI gateway administration,
This project is a three-dimensional developer portfolio template and web application. It uses Three.js to render interactive 3D models, animations, and environmental effects directly within the browser to create an immersive professional showcase. The application integrates artificial intelligence to provide automated responses to visitor inquiries and includes a community forum where authenticated users can share knowledge. It also features a system for generating personalized learning roadmaps based on user profile data and an algorithmic content recommendation system to improve post discov