30 open-source projects similar to huggingface/deep-rl-class, ranked by how many features they have in common. Compare stars, activity and what each one does to find the best Deep Rl Class alternative.
rllm is an asynchronous reinforcement learning framework for training language agents. It provides a unified pipeline that runs the same agent code for both evaluation and training, automatically capturing traces for gradient computation. The framework supports distributed reinforcement learning across multiple GPUs and nodes using pluggable backends, and executes agents in isolated sandboxes—either locally or in the cloud—for safe and scalable rollout collection. It trains agents built with LangGraph, SmolAgents, OpenAI Agents SDK, or custom frameworks without requiring core logic changes. T
Baselines is a comprehensive suite of frameworks for reinforcement learning algorithm implementation, imitation learning, and training orchestration. It provides a library of standardized learning algorithms used to benchmark and replicate research results, alongside a deep learning policy framework for constructing neural network architectures such as multi-layer perceptrons, convolutional networks, and long short-term memory networks. The project includes a specialized imitation learning toolkit that enables agents to mimic expert behavior through behavior cloning and generative adversarial
Horizon is a reinforcement learning platform designed for training, evaluating, and deploying agents and contextual bandits using historical data. It serves as an off-policy engine and offline policy evaluation tool, allowing decision-making policies to be optimized and tested without the need for a live simulator. The framework specializes in recommendation system optimization, specifically using slating-based reinforcement learning to optimize the ordering and sequencing of multiple recommendations. It also functions as a contextual bandit framework that manages the balance between explorat
Isaac Lab is an open-source framework for training robot policies in physically simulated environments, supporting both single-agent and multi-agent reinforcement learning. It is built on an Omniverse-PhysX simulation backend that models rigid bodies, articulated systems, deformable objects, and sensors, and provides a task-based environment configuration system where each training environment is defined as a modular class specifying observation spaces, action spaces, reward functions, and termination conditions. The framework distinguishes itself through an RL-library abstraction layer that
This project is a deep reinforcement learning curriculum providing educational materials and implementation exercises for mastering neural network-based agents. It serves as a framework for building reference versions of value-based and policy-based methods to solve sequential decision problems. The project provides specific implementations for continuous control simulations and multi-agent reinforcement learning, where agents are trained to cooperate or compete in shared environments. It includes a policy gradient framework for optimizing agent behavior through methods such as REINFORCE. Ca
This repository serves as an educational curriculum for learning deep reinforcement learning through structured, hands-on coding exercises. It provides a framework for building and training autonomous agents that learn to perform tasks by interacting with simulated environments and receiving iterative feedback. The project covers the implementation of decision-making models using deep neural function approximation, temporal difference learning, and gradient-based policy optimization. It emphasizes the use of experience replay buffering and vectorized environment simulation to stabilize traini
This project is a collection of pretrained reinforcement learning agents and training scripts built on Stable Baselines3 and Gymnasium. It provides a framework for training agents to solve specific tasks, managing experiment reproducibility, and deploying pretrained models. The system includes a specialized benchmarking suite and optimization tools for tuning agent settings. It utilizes automated search spaces and distributed trials to maximize performance, while employing bootstrap sampling to generate statistically robust performance metrics and confidence intervals. Broad capabilities cov
This repository serves as a comprehensive educational resource and study guide for mastering deep learning principles and neural network architectures. It provides a structured curriculum that covers the fundamental components of artificial intelligence, including backpropagation, optimization algorithms, and model performance tuning. The collection distinguishes itself by offering curated academic materials and practical implementation examples that bridge the gap between theoretical concepts and hands-on application. It includes specialized instructional guides for developing models capable
This project is a transformer post-training toolkit and reinforcement learning library designed to align language model behavior with human preferences. It provides a framework for managing the transition from supervised fine-tuning to reinforcement learning and preference optimization. The library distinguishes itself through a specialized focus on preference optimization and reward modeling, enabling the adjustment of model outputs based on preferred versus rejected examples. It also includes capabilities for training agents within controlled sandbox environments using task suites and verif
YOLOv10 is a PyTorch computer vision library and real-time vision framework designed for locating and identifying multiple objects in images and video streams. It functions as an end-to-end object detector that optimizes for high-speed deployment and detection precision. The project is distinguished by an NMS-free detection architecture that predicts a single bounding box per object, eliminating the need for non-maximum suppression post-processing to reduce inference latency. It further optimizes for edge hardware through scalable weights and a quantization-friendly structure that facilitates
Stable-baselines3 is a reinforcement learning library built on the PyTorch deep learning framework. It provides a collection of reliable, standardized implementations of reinforcement learning algorithms designed for training, testing, and benchmarking agent policies in diverse simulated environments. The library functions as an agent training toolkit that emphasizes modularity and reproducibility. It features a unified environment interface and supports vectorized execution to accelerate data collection across multiple simulation instances. Users can customize neural network architectures, f
Minigo is a TensorFlow-based reinforcement learning engine designed to master the game of Go. It functions as a comprehensive system for training neural networks to predict board policies and game outcomes, utilizing a model trainer to generate self-play data and optimize weights. The project is distinguished by its ability to perform large-scale game simulations using Kubernetes to distribute worker nodes across CPU, GPU, and TPU hardware. It employs a Monte Carlo Tree Search implementation to identify optimal moves and supports specialized hardware acceleration, including inference on Edge
This is a PyTorch reinforcement learning library designed for training agents in simulation environments. It provides a collection of deep reinforcement learning algorithms focusing on policy gradient methods and trust-region optimization. The library implements a suite of policy gradient algorithms, including A2C and PPO, alongside a framework for imitation learning using Generative Adversarial Imitation Learning. It specifically features a scalable implementation of the ACKTR algorithm, utilizing Kronecker-factored approximations to enable efficient trust-region optimization. The codebase
This is an educational curriculum for building and training neural networks using PyTorch. It serves as a deep learning training guide and resource, providing a structured series of lessons on tensor computation and architecture development. The course uses an interactive learning model that synchronizes academic theory with practice. It pairs theoretical lecture slides with exercise-driven notebooks, requiring students to implement model logic within predefined templates to validate their conceptual understanding. The curriculum covers a broad range of deep learning capabilities, including
AReaL is a system for agent orchestration, distributed model training, and parameter-efficient tuning. It provides a framework for developing multi-turn reasoning agents and training large models using reinforcement learning from human feedback. The project implements a toolkit for improving the visual reasoning and geometry problem solving capabilities of vision-language models. It utilizes a memory-efficient tuning system to optimize mathematical and reasoning models across different inference backends. The infrastructure supports large-scale training through tensor, pipeline, and expert p
This repository provides a collection of interactive Jupyter notebooks designed to bridge theoretical machine learning concepts with practical implementation. It serves as a structured educational curriculum for deep learning, offering hands-on tutorials that guide users through the fundamentals of neural network architectures and their application. The project distinguishes itself by demonstrating identical neural network architectures across multiple industry-standard machine learning libraries, allowing for direct comparison and framework-agnostic learning. It includes utilities to transfo
This is a PyTorch-based toolkit for training reinforcement learning agents, providing implementations of standard and hierarchical deep RL algorithms. It is designed as a library for deep reinforcement learning research and experimentation, supporting both discrete and continuous control tasks through a collection of algorithm implementations. The project distinguishes itself by offering a hierarchical reinforcement learning framework that decomposes complex long-horizon tasks into manageable sub-goals using meta-controllers and lower-level policies. It also includes a Hindsight Experience Re
RLcard is an open-source framework for developing and evaluating reinforcement learning agents across multiple card game environments. It functions as a card game environment simulator, a multi-agent RL platform, and a benchmarking toolkit for algorithms like DQN, NFSP, and CFR. The framework provides a game-agnostic environment interface that decouples agent logic from game mechanics, allowing any policy to interact through a common API. It supports pluggable reinforcement learning algorithms that operate on this interface without modifying game logic, and includes a self-play training loop
This project serves as an educational resource and training framework for developing intelligent agents through deep reinforcement learning. It provides a collection of practical tutorials and code examples designed to teach the implementation of neural networks for solving complex decision-making tasks. By focusing on hands-on learning, the material guides users through the process of building autonomous systems that improve their performance through trial and error. The framework centers on the integration of standardized simulation environments, allowing agents to interact with diverse tas
This project is a game AI training framework designed to develop and monitor reinforcement learning agents within a legacy game environment. It functions as a training and monitoring system that optimizes autonomous agents to complete game objectives through exploration and reward-based learning. The framework includes tools for game memory mapping and real-time trajectory visualization. These capabilities translate raw game memory addresses into visual coordinates, allowing agent movements and session data to be streamed to a map for the analysis of navigation patterns and area exploration.
This repository is a comprehensive collection of instructional guides and practical examples for Python development, focusing on machine learning, data science, and web scraping. It provides implementations for neural networks, reinforcement learning algorithms, and deep learning architectures using PyTorch, alongside detailed manuals for scientific computing and data visualization. The project distinguishes itself by offering specialized tutorials on concurrent programming to optimize CPU performance and guides for setting up Linux development environments. It covers the implementation of ad
keras-rl is a reinforcement learning library that enables the training of neural agents using Keras. It serves as a framework for implementing deep reinforcement learning agents that interact with simulated environments to discover optimal behaviors and maximize cumulative rewards. The library provides a system for configuring, training, and managing neural network agents. It handles the interaction loop between agents and environments, allowing models to learn through direct experience and gradient-based optimization. The framework includes capabilities for model weight management, allowing
ThinkStats2 is a computational statistics course and educational library designed to teach probability and statistics through a programmatic approach. It provides a framework for studying statistical concepts by writing Python code and running simulations on real-world datasets. The project uses interactive notebooks and a collection of Python modules to deliver guided lessons. It emphasizes the verification of theoretical statistical laws through iterative computational experiments and simulation-driven testing. The resource covers broad capabilities in data analysis and data science traini
This project is a collection of reinforcement learning implementations and educational materials written in Python. It provides neural network architectures for solving control tasks through deep reinforcement learning, spanning value-based and policy-gradient methods. The repository includes a library of evolutionary strategies and genetic algorithms as alternatives to gradient-based learning. It also features a model-based system for predicting future environment states and rewards to enable internal simulation and offline planning. The codebase covers a wide range of capabilities, includi
Lab is a customizable 3D platform and research testbed designed for training and testing autonomous agents using reinforcement learning. It serves as a spatial AI training simulator where agents can be evaluated through navigation and puzzle-solving tasks. The environment allows for the definition of complex layouts and task behaviors through external scripting, enabling the generation of specific challenges for AI research. It supports both automated training via standard API bindings and manual agent control to validate simulation dynamics. The system utilizes a grid-based spatial represen
Universe is a training and evaluation platform that transforms websites, games, and software into standardized environments for general intelligence agents. It functions as a reinforcement learning wrapper and remote environment orchestrator, providing a consistent interface to wrap diverse software for AI agent interaction. The platform distinguishes itself through a visual observation interface that streams real-time pixel data and transmits keyboard and mouse events to simulate human interaction. It utilizes a bi-directional communication protocol to deliver reward signals and performance
This project is a technical resource and implementation guide for building transformer-based language model architectures and training pipelines from scratch. It focuses on the design of models capable of natural language processing, including the integration of pretrained weights and the creation of foundational model frameworks. The project specifically emphasizes logical reasoning and mathematical problem solving. It provides a framework for optimizing these capabilities through reinforcement learning and the use of automated verifiers to evaluate and reward correct reasoning paths. The r
This project is a comprehensive collection of practical code examples and implementation libraries for machine learning. It provides a wide array of reference materials for building supervised, unsupervised, and reinforcement learning algorithms. The repository serves as a multi-domain resource, featuring specific implementation suites for financial AI, Bayesian statistical modeling, and deep learning architectures. It includes a framework for training intelligent agents using policy gradients and actor-critic models, as well as practical guides for fine-tuning transformers and utilizing larg
ReAgent is a reinforcement learning platform designed for training, deploying, and evaluating reinforcement learning models and contextual bandit systems for large-scale decision making. It provides a comprehensive suite of tools that spans the entire workflow from initial feasibility analysis to production serving. The system includes a deep reinforcement learning training framework for distributed off-policy algorithms and a specialized model serving layer for high-volume production inference. It distinguishes itself with a counterfactual policy evaluator for estimating performance using hi
This project provides a structured educational curriculum focused on the end-to-end lifecycle of deep learning. It serves as a comprehensive resource for mastering neural network architectures and machine learning strategy through a series of interactive notebooks and technical exercises. The curriculum distinguishes itself by combining foundational neural network construction with practical project management frameworks. It guides users through the design of deep learning models, the application of hyperparameter tuning and regularization for performance optimization, and the implementation