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ART is a platform for agentic training, providing a reinforcement learning framework, training environment, and compute orchestrator. It enables the improvement of multi-step agent reasoning and tool usage through group relative policy optimization and a judge-based reward modeling system. The project features tools for model distillation to transfer capabilities from large teacher models to smaller architectures, as well as a system for capturing execution trajectories to generate synthetic training data. It supports specialized training workflows including supervised fine-tuning for baselin
This repository is a collection of Jupyter notebooks providing reference implementations and templates for building, training, and deploying machine learning models using Amazon SageMaker. It serves as an example library for implementing model architectures and automating the machine learning lifecycle. The library provides practical patterns for machine learning training, data engineering, and model deployment. It includes implementation guides for MLOps, including workflows for model monitoring, lineage tracking, and hyperparameter tuning. The examples cover a broad range of capabilities i
This is an interactive notebook-based course that teaches machine learning from Python fundamentals through deep learning and natural language processing. It uses real datasets and multiple frameworks within a structured, hands-on curriculum that combines concise explanations with executable code cells, built-in datasets, and embedded exercise checkpoints. Learning progresses through data preparation and exploration, classical machine learning workflows, computer vision with convolutional neural networks, and natural language processing with deep learning, all delivered as a cohesive progressi
Minigo is a TensorFlow-based reinforcement learning engine designed to master the game of Go. It functions as a comprehensive system for training neural networks to predict board policies and game outcomes, utilizing a model trainer to generate self-play data and optimize weights. The project is distinguished by its ability to perform large-scale game simulations using Kubernetes to distribute worker nodes across CPU, GPU, and TPU hardware. It employs a Monte Carlo Tree Search implementation to identify optimal moves and supports specialized hardware acceleration, including inference on Edge
This project is a game AI training framework designed to develop and monitor reinforcement learning agents within a legacy game environment. It functions as a training and monitoring system that optimizes autonomous agents to complete game objectives through exploration and reward-based learning.
The main features of pwhiddy/pokemonredexperiments are: Agentic Training Frameworks, Reinforcement Learning, State-Action-Reward Interfaces, Game AI, Game-Based, Training Monitoring Tools, Reinforcement Learning Training, Game Memory Coordinate Mappings.
Projects with overlapping indexed features include: openpipe/art — ART is a platform for agentic training, providing a reinforcement learning framework, training environment, and… aws/amazon-sagemaker-examples — This repository is a collection of Jupyter notebooks providing reference implementations and templates for building,… nyandwi/machine_learning_complete — This is an interactive notebook-based course that teaches machine learning from Python fundamentals through deep… tensorflow/minigo — Minigo is a TensorFlow-based reinforcement learning engine designed to master the game of Go. It functions as a… zhaochenyang20/awesome-ml-sys-tutorial — This project provides a comprehensive technical guide and framework for engineering large-scale machine learning… xbpeng/deepmimic — DeepMimic is a deep reinforcement learning framework and physics-based motion imitation tool designed to teach…