30 open-source projects similar to deskflow/deskflow, ranked by how many features they have in common. Compare stars, activity and what each one does to find the best Deskflow alternative.
Barrier is a network-based software utility that functions as a keyboard and mouse switch, allowing a single set of input peripherals to control multiple computers. By capturing raw hardware signals at the system level, it redirects input events across a local network to create a unified workspace across distinct physical displays and operating systems. The project operates as a client-server system that maintains persistent network connections to route input data. It distinguishes itself by normalizing disparate hardware signals into a unified internal format, enabling consistent interaction
Deskhop is a DIY hardware KVM switch and USB HID input router. It provides the PCB layouts and firmware necessary to build a physical device that routes keyboard and mouse inputs between two computers. The project features a web-based configuration interface delivered via a virtual USB mass storage device, allowing users to manage hardware settings and calibration through a browser using WebHID. It supports seamless transitions between workstations via edge-of-screen cursor movement or hotkeys, including coordinate-mapped scaling to maintain vertical pointer position across monitors of differ
lan-mouse is a software KVM switch and networked peripheral controller that allows a user to share a single keyboard and mouse across multiple computers over a local area network. It functions as a cross-platform input sharer, capturing local peripheral events and relaying them to remote hosts for simulation at the operating system level. The system secures remote input control using a TLS-encrypted transport layer to prevent the interception of keystrokes and pointer data. Access is managed through fingerprint-based device authorization, which validates remote connections by matching unique
Input Leap is a software KVM switch and multi-machine input controller that allows a single keyboard and mouse to control several physical workstations over a local network. It functions as a network input emulator, sending keyboard and mouse signals to remote operating systems to manage a multi-machine workspace as if it were a single system with multiple monitors. The project also serves as a cross-platform clipboard synchronizer, enabling the sharing of copied text and data between different operating systems so that content can be pasted across all connected machines.
PiKVM is an IP-KVM remote access solution for out-of-band server management. It enables remote control of a host computer's hardware and operating system through a web browser or VNC client, allowing access to the BIOS or boot sequence when the main operating system is unresponsive. The system provides remote hardware control by managing physical power switches and GPIO triggers. It emulates human interface devices, such as keyboards and mice, and supports the emulation of mass storage to mount virtual disk images for bare metal operating system installation and recovery. Additional capabili
Input Overlay is a system for rendering real-time keyboard, gamepad, and mouse activity as an on-screen visual display. It functions as an input event broadcaster that captures physical hardware signals and transmits them to a rendering client for use in recording and live broadcasting software. The project includes a layout configuration tool that uses structured JSON files to map hardware events to specific textures and screen coordinates. It also provides a mechanism to convert legacy configuration files into current schemas to ensure compatibility across versions. The software covers inp
Moonlight-qt is a cross-platform client application designed to stream high-fidelity audio and video from a remote host computer to a local device. It functions as a remote desktop and gaming client, enabling users to interact with host environments by forwarding local keyboard, mouse, and controller inputs to the remote machine. The software distinguishes itself through the use of hardware-accelerated decoding, which processes incoming high-bitrate streams to maintain low latency and minimal CPU overhead. It supports high frame rate streaming and multi-channel surround sound, ensuring that i
Cosmopolitan is a cross-platform C runtime library and build framework that enables the creation of single-file, self-contained executables. By providing a unified set of system headers and a specialized compiler toolchain, it allows developers to write low-level systems code that executes natively across multiple operating systems without requiring recompilation for each target environment. The project utilizes a polyglot binary format and a system call shimming layer to intercept and translate kernel requests, effectively bypassing standard library dependencies. This approach consolidates a
This project is a cross-platform mobile media picker that provides a native interface for selecting images and videos from a device gallery or capturing them via the camera. It acts as a bridge for mobile camera integration and a native gallery selector to import visual assets into a JavaScript environment. The library covers media library access and the handling of user content uploads by allowing users to provide image or video files from their device. This includes the ability to launch the device camera for photos and videos as well as selecting multiple media files from the local library
This repository is for the legacy Mixed Reality Toolkit (MRTK) v2. For the latest version of the MRTK please visit https://github.com/MixedRealityToolkit/MixedRealityToolkit-Unity
This project is an open-source software development kit and framework for implementing the Matter smart home standard. It provides a universal IPv6-based application layer and a cluster-based data model to ensure interoperability between diverse smart home devices and controllers. The system is distinguished by its multi-transport network abstraction, which maps Bluetooth LE, Thread, and Wi-Fi implementations to a common layer. It includes specialized tooling for secure device commissioning via QR codes and NFC, as well as a comprehensive over-the-air firmware update system for distributing s
Recorder is a JavaScript library for capturing audio from microphones and encoding the resulting data into multiple formats, including MP3, WAV, and WebM. It provides a unified interface for cross-platform audio recording across web browsers and mobile applications. The library functions as an audio signal processing tool and waveform visualizer, offering real-time visual feedback through frequency histograms and waveforms. It includes specialized capabilities for encoding and decoding dual-tone multi-frequency telephone keypad tones. The project covers a broad range of audio manipulation ca
The Rust RFCs repository is the formal home for the Rust language evolution process, housing the structured design documents and community review mechanisms that govern changes to the Rust programming language, its compiler, and its standard library. It defines the complete lifecycle for proposing, discussing, and implementing substantial changes through RFC documents, from initial submission and community feedback through final comment periods and sub-team sign-offs. The repository codifies the governance and collaboration processes that shape Rust's development, including mechanisms for com
This repository is a curated collection of official Dart packages and Flutter plugins maintained by the framework creators. It serves as a centralized source of modular code libraries and verified extensions designed to provide standardized access to native device hardware and operating system APIs. The collection provides cross-platform UI component libraries that ensure consistent interface elements and widgets across different operating systems. These official plugins integrate standard features into applications through a set of maintained libraries. The project covers a broad range of c
Bettercap is an extensible framework for network security testing that provides a unified interface for performing man-in-the-middle attacks, network reconnaissance, and traffic manipulation across WiFi, Bluetooth, and wired networks. It operates through a modular attack module system that loads and executes interchangeable offensive or diagnostic modules, supported by event-driven session management and multi-protocol network spoofing capabilities. The framework distinguishes itself by covering a broad range of network domains, including Bluetooth Low Energy scanning and enumeration, CAN-Bus
Ebiten is a cross-platform 2D game engine and framework for the Go programming language. It provides a hardware-accelerated 2D renderer and a multi-input handling library to develop two-dimensional games with a single codebase. The engine is designed for broad deployment, allowing applications to be compiled and run across desktops, mobile devices, web browsers, and gaming consoles. It distinguishes itself by integrating custom shader programming for specialized visual effects and providing haptic feedback control for mobile devices and gamepads. The framework covers core game development ca
Macroquad is a Rust game engine and 2D graphics library designed for developing cross-platform games and graphical applications. It functions as a rendering engine that enables the deployment of a single codebase to desktop, mobile, and web targets. The engine utilizes an immediate mode rendering model, which allows for the creation of user interfaces and game worlds that render in a single pass within the main application loop. This approach is paired with hardware-accelerated 2D rendering and automatic draw call batching to optimize the display of geometry across different hardware devices.
FlutterFire is a set of plugins and libraries that provide a Firebase SDK for applications built with the Flutter framework. It functions as a cloud services wrapper that maps Firebase cloud APIs to the Dart programming language, enabling backend integration for cloud data storage, user authentication, and serverless function execution. The project uses a plugin-based modular architecture to separate different cloud services into independent packages. It employs platform-interface abstractions and method-channel-based native interoperability to communicate with native Android and iOS SDKs thr
Magnum is a C++ middleware suite for cross-platform graphics development and real-time data visualization. It provides a hardware-agnostic rendering layer that translates graphics commands into platform-specific calls, ensuring consistent behavior across different GPU drivers and APIs such as Vulkan. The project focuses on decoupling application logic from underlying hardware through abstract graphics and system utilities. It features a plugin-based resource importer for 3D assets and audio, a hierarchical scene graph for spatial transformations, and a high-performance signal-based event syst
Open Interpreter is a coding agent that uses large language models to write and execute code directly on a local host machine. It functions as a system for performing operating system tasks and file manipulations through a natural language interface. The project features a model orchestrator that allows switching between different language model providers and emulation harnesses. It employs a loop-based reasoning process to iteratively generate code and process execution output until a goal is achieved. Its capabilities include cross-platform system automation, local model integration for da
WeiXinMPSDK is a .NET software development kit designed to integrate WeChat services, official accounts, and mini programs into applications. It provides a multi-platform bot framework and a programmatic interface to interact with official, mini, and corporate accounts across the WeChat ecosystem. The project features interface-based platform abstraction and logic unification, allowing a single codebase to target multiple target platforms. It includes a messaging middleware for routing incoming requests and a distributed caching layer using providers like Redis or Memcached to synchronize ses
SkiaSharp is a cross-platform 2D graphics engine and .NET wrapper for the Skia Graphics Library. It provides a rendering API for drawing shapes, paths, and bitmaps across mobile, desktop, and server environments, functioning as both a raster graphics library and a hardware-accelerated drawing API. The project enables the creation of custom vector drawings and dynamic UI components through precise control over strokes, fills, and mathematical transformations. It also supports programmatic image manipulation, allowing for the loading and modification of pixel arrays. Its capabilities cover bas
MvvmCross is a .NET MVVM framework designed for building cross-platform applications by separating business logic from native user interfaces. It functions as a navigation engine and a UI data binding library, enabling the encapsulation of logic within view models that are reused across different operating systems. The framework provides a native hardware abstraction layer and a dependency injection container to decouple components and provide a consistent interface for accessing device features. It coordinates type-safe transitions between native screens and manages the synchronization of da
randomcompat is a backward-compatibility library that provides cryptographically secure random number generation functions for PHP 5.x environments. It delivers the randombytes() and random_int() functions that are natively available in PHP 7+, enabling legacy applications to generate secure random bytes and unbiased integers from system entropy sources. The library implements a priority-based fallback chain across operating-system CSPRNGs, selecting the best available random source in order of security. It uses rejection sampling to convert raw random bytes into unbiased integers withi
warning: MicroV is currently a work in progress. If you need support now, please see the Mono branch until MicroV is more complete which is expected to be some time Q1 of 2022.
Anbox is an Android container environment and runtime designed to execute Android applications on Linux desktops. It utilizes a container-based system to run the Android operating system without the overhead associated with traditional hardware virtualization. The system features a hardware abstraction layer that routes hardware access and sensor data through a host daemon to provide accelerated rendering. It integrates with the Linux desktop by mapping individual Android application layers to separate windows, allowing apps to function as distinct desktop applications. The project supports
HertzBeat is a real-time observability platform that provides agentless monitoring for servers, databases, and networks. It functions as an infrastructure alerting manager, an OpenTelemetry Protocol log aggregator, and a public status page generator. The platform integrates an analysis engine that uses large language models to process monitoring data and generate system insights. It utilizes a cloud-edge collaborative architecture and distributed collector clustering to scale data gathering across large-scale networks. The system covers a broad range of observability capabilities, including