30 open-source projects similar to chrismaltby/gb-studio, ranked by how many features they have in common. Compare stars, activity and what each one does to find the best Gb Studio alternative.
GDevelop is a no-code game engine designed for building interactive 2D applications through a visual scripting environment. It allows users to define game logic and object interactions using a graphical interface of conditions and actions, eliminating the need for traditional programming. The platform functions as a cross-platform creator, enabling the export of projects to web, desktop, and mobile environments from a single codebase. The engine is built on a modular game development extension framework that supports the creation and sharing of reusable behaviors and logic components. Develop
This project is a cross-platform game engine framework and build pipeline designed to produce playable executable binaries for desktop and Android devices. It provides a collection of core libraries for game development, including a native Android build system and a C++ build pipeline. The framework features a specialized bitmap font rendering system that displays stylized typography by mapping character indices to image atlases using coordinate and spacing metadata. It also implements a hardware abstraction layer to decouple application logic from graphics and audio drivers, ensuring portabl
PCL-CE is a cross-platform game launcher and runtime environment designed to execute Windows game binaries on macOS and Linux. It functions as a game version manager and a build system for compiling source code into Windows executables from non-Windows development environments. The project provides a cross-platform runtime layer that facilitates the launching and execution of Windows-based game sessions on different operating systems. It includes a binary cross-compiler and a build pipeline that allows for the generation of Windows binaries from macOS and Linux hosts. The software covers gam
This project is an open-source 3D game engine designed for building high-fidelity games, simulations, and cinematic environments. It functions as a robotics simulation platform with native integration for ROS 2 to model robot controllers and sensors. The engine features a multi-threaded Forward+ physically based renderer that supports hardware-accelerated ray tracing and global illumination. The system is built on a modular extension architecture using Gems to add or replace features without modifying core binaries. It includes a native SDK for AWS cloud integration, enabling IAM authenticati
Defold is a cross-platform game engine and integrated development environment used to create 2D and 3D games for desktop, mobile, and web targets. It combines a game development IDE for asset and scene management with a multi-platform build system and a scripting environment based on Lua. The engine includes a specialized headless runtime for hosting game servers and performing automated testing without a graphical interface. It supports native engine extensions, allowing custom low-level code to be integrated into the core to expand functionality beyond the standard scripting interface. The
FlaxEngine is a cross-platform game engine and development kit designed for creating high-fidelity 2D and 3D games. It functions as a programmable framework that supports the use of C# and C++ for building interactive experiences. The project includes a high-speed graphics rendering engine capable of producing professional visual assets and detailed three-dimensional scenes. It provides a pipeline for compiling and exporting project files across various operating systems using native software development kits and toolchains.
IREE is an MLIR-based compiler toolchain and runtime designed to translate machine learning models from various frameworks into optimized binaries for execution across diverse hardware targets. It provides a unified pipeline to ingest models from PyTorch, TensorFlow, JAX, and ONNX, lowering them into a common intermediate representation for deployment on CPUs, GPUs, and bare-metal embedded systems. The project distinguishes itself through a bytecode virtual machine and a hardware abstraction layer that decouple high-level model logic from specific hardware instruction sets. It supports sophis
This project is a development framework that enables the creation of cross-platform mobile mini programs using the component-based architecture and reactive data binding of Vue.js. It functions as a build system that transforms web-oriented component code into native-compatible templates and logic, allowing developers to build modular user interfaces that run within restricted mobile environments. The framework distinguishes itself through a sophisticated build pipeline that deconstructs single-file components into platform-specific templates, logic, and style files. It employs compile-time t
Buildbot is a Python-based continuous integration framework and distributed build orchestrator. It functions as a build automation engine that coordinates the retrieval of source code, the execution of build steps, and the reporting of results through a central controller and a network of remote worker agents. The system is distinguished by a plugin-based extensibility architecture and a master-worker distribution model. It allows for dynamic build modification at runtime and supports a pluggable database backend for persisting system state and historical build data. The project covers a bro
This project is a web-based point of sale and retail management system built with PHP and MySQL. It serves as a comprehensive tool for processing sales transactions, tracking inventory levels, and managing business expenses. The software integrates hardware for retail operations, including barcode scanner support and receipt printing. It features a dedicated inventory management system capable of generating EAN barcodes, organizing items into kits, and importing product data via CSV files. Beyond basic transactions, the platform covers customer loyalty tracking, the issuance of gift cards, a
This project is a comprehensive educational resource and programming course covering C++ language semantics and features from C++03 through C++26. It provides structured tutorials and technical guides focused on modern C++ development. The material offers specialized instruction on template metaprogramming, including the use of type traits and compile-time computations. It features detailed guides on concurrency and parallelism for multi-core execution, as well as a reference for software design applying SOLID principles and RAII. Additionally, it covers build performance optimization to redu
This project is a command-line utility and development framework designed to modify, extend, and customize the Spotify desktop client. It functions as a binary patching engine that injects custom scripts, stylesheets, and interface components directly into the host application, enabling users to alter visual themes and add new functionality. The tool distinguishes itself by providing a comprehensive development environment for building modular extensions and custom applications. It includes a hot-reloading pipeline for rapid iteration, a declarative library for constructing interactive UI pan
Blender is a professional 3D creation suite designed for modeling, animation, rendering, and video editing. It functions as an open-source 3D engine that provides a comprehensive framework for procedural geometry, physics simulation, and high-quality visual output. The platform is built upon a foundational architecture that utilizes data-block-based memory management and a dependency-graph-based evaluation system to handle complex scene transformations and geometry updates. The software distinguishes itself through a highly modular, node-based procedural architecture that allows users to cons
This project serves as a comprehensive educational repository and technical reference collection, documenting a wide range of software engineering practices and modern development technologies. It provides a structured learning path for developers, curating tutorials and practical examples that cover the full lifecycle of application development, from initial project scaffolding to deployment and maintenance. The repository distinguishes itself by offering deep technical insights into complex architectural patterns, including actor-based concurrency models for managing parallel tasks and cont
Pokered is a comprehensive suite of tools for the disassembly, debugging, and compilation of Game Boy ROMs. It provides a full disassembly of original game binaries into human-readable assembly source code, alongside a dedicated assembly toolchain for compiling modifications back into playable ROM files. The project includes a specialized ROM debugger for monitoring internal game states and a patching tool used to generate binary patches for applying assembly-level changes. The framework covers a wide range of reverse engineering and modification capabilities, including the analysis of binar
This project is a game source code decompilation effort that reconstructs a functional C source code representation of a commercial game from its original binary. It provides a compilation system designed to produce binary ROM files that are bit-for-bit identical to original commercial releases. The project utilizes a containerized toolchain environment to ensure consistent compilation of legacy game source code across different operating systems. This pipeline transforms the decompiled C source into hardware-compatible binaries for the Nintendo 64. The workflow encompasses C-based source re
napi-rs is a framework and toolkit for building high-performance native extensions for Node.js using Rust. It functions as a bridge between Rust and JavaScript runtimes, enabling the conversion of data types and the execution of native functions within a JavaScript environment. The project provides a native binary compiler and a cross-platform module orchestrator to automate the compilation and publishing of packages across multiple operating systems and architectures. It generates corresponding JavaScript type definitions and platform-specific binaries to ensure consistent installation. The
Scala Native is an ahead-of-time compiler that transforms Scala source code into standalone native binaries for direct execution on hardware. It provides a native binary toolchain designed to eliminate virtual machine warm-up times and ensure instant startup by compiling code into optimized executables. The project features a C interoperability interface and foreign function interface that map native C headers to language objects, allowing for the direct execution of external libraries. It includes a low-level memory manager that supports direct pointer manipulation and the use of structs for
node-gyp is a build system wrapper and compilation tool designed to transform C and C++ source code into binary modules for the Node.js runtime. It functions as a native module compiler that orchestrates the process of converting native source code into binary bindings for high-performance execution. The project provides cross-platform compilation by managing different compilers and SDKs across Windows, macOS, and Linux. It translates a single project configuration into platform-specific build files, such as Makefiles or Visual Studio projects, to ensure consistent builds across different ope
WebGAL is a web-native development environment designed for the creation and publication of interactive narrative games. It provides a browser-based platform that enables users to build visual novels featuring branching dialogue and multimedia assets without requiring manual coding. The platform distinguishes itself through a visual editor that utilizes node-based logic definition to manage narrative flow and scene transitions. It includes specialized tooling for the configuration and integration of animated character models, allowing for the direct implementation of interactive character seq
This is a web-based 3D game engine designed for creating high-performance interactive experiences on web and mobile platforms. It functions as a real-time graphics renderer and physics engine, utilizing a component-based scene graph to organize entities and their properties for three-dimensional rendering. The engine includes a visual scene editor that allows for the design of environments through a graphical interface, which then exports these assets as executable code. Its broader capabilities cover real-time graphics rendering for 2D and 3D elements, physical world simulation for object c
mobile-ffmpeg provides a framework for mobile multimedia processing, allowing Android, iOS, and tvOS applications to execute video and audio transcoding and filtering tasks. It enables the integration of pre-compiled binaries into mobile projects to avoid manual cross-compilation for different hardware architectures. The project supports cross-platform compilation and the integration of third-party codecs and external libraries. It provides a mechanism to deploy universal binaries across multiple operating systems and different CPU architectures. The toolset covers media metadata analysis, r
Visualboyadvance-m is a cross-platform hardware simulator and Game Boy Advance emulator. It replicates handheld console hardware to run Game Boy Advance and Game Boy Color software on modern desktop computers. The project also serves as a handheld console debugger for analyzing emulated code and validating homebrew software. The system is designed as a modular Libretro emulation core, allowing it to be loaded as a pluggable component into compatible frontend applications. This decoupled architecture separates the emulation logic from the user interface to ensure the engine can run across diff
Cocos2d-x is a high-performance C++ game development framework designed for building and deploying interactive applications across mobile, desktop, and web platforms. It functions as a cross-platform game engine that utilizes an entity-component system to manage object lifecycles, behaviors, and spatial relationships within a unified codebase. The engine is distinguished by its specialized 2D graphics rendering pipeline, which is optimized for hardware-accelerated performance when displaying sprites, particle effects, and skeletal animations. It provides developers with low-level access to gr
MonoGame is a cross-platform game engine and framework built for the C# language and .NET ecosystem. It provides a development environment for creating 2D and 3D games that run across multiple operating systems and hardware platforms. The project serves as an open-source implementation of the XNA game studio API. It includes a dedicated game asset pipeline to convert raw art and sound files into optimized formats for efficient engine loading. The framework provides a hardware-abstraction layer to maintain a consistent interface for graphics and input across different devices. Its capabilitie
MMdnn is a deep learning model converter and migrator designed to translate neural network architectures and weights between different frameworks such as TensorFlow, PyTorch, and Keras. It utilizes a standardized intermediate representation to decouple network structures and weights from specific framework implementations, enabling the transformation of pre-trained models across different environments. The project distinguishes itself by generating native Python reconstruction code from its intermediate representations, allowing models to be rebuilt and fine-tuned in target environments. It a
This project provides a foundational template and boilerplate structure for developing games with the Bevy engine in Rust. It is designed to facilitate cross-platform development by offering a unified codebase that targets desktop, mobile, and web environments. The template distinguishes itself through pre-configured automation pipelines that handle the complexities of multi-platform build orchestration. It includes integrated workflows for continuous integration, allowing developers to validate code compatibility and stability across various operating systems and hardware architectures autom
rust-cuda is a GPU programming framework and device compiler that allows for the development and execution of high-performance kernels on NVIDIA hardware using Rust. It provides a driver wrapper to manage device memory allocation and kernel launching, effectively serving as a system for writing GPU compute logic without relying on C++. The project includes a compute library with hardware-optimized primitives for neural network acceleration and hardware-accelerated raytracing. It utilizes a compilation toolchain that translates source code into a low-level intermediate representation for execu
Electrobun is a desktop application framework and webview-based GUI toolkit used for building cross-platform desktop apps. It provides a TypeScript-based runtime and a native system webview to create interfaces that integrate embedded browser views with host-process logic. The project features a native GPU integration layer with direct FFI bindings, allowing for high-performance GPU surfaces and compute workloads to run within a desktop application. It also includes an inter-process communication bridge using a typed RPC system to exchange data and execute functions between the native backend
The project is a reusable collection of modular compiler and toolchain technologies designed for building optimizers, code generators, and multi-language programming environments. It provides foundational compiler frontend technologies that translate source code written in C, C++, and Objective-C into a low-level programming language and intermediate code format. This intermediate representation enables cross-language analysis, program transformation, and target-independent optimization alongside a cross-platform programming framework that allows developers to write single-source accelerated a