This project is a cross-platform game engine framework and build pipeline designed to produce playable executable binaries for desktop and Android devices. It provides a collection of core libraries for game development, including a native Android build system and a C++ build pipeline.
Die Hauptfunktionen von terrycavanagh/vvvvvv sind: Cross-Platform Engines, Game Development Frameworks, Cross-Platform and Native Compilation, Cross-Platform Build Pipelines, Executable Binary Toolchains, Multiplatform Build Pipelines, Game Build Packaging, Android Packages.
Open-Source-Alternativen zu terrycavanagh/vvvvvv sind unter anderem: cocos/cocos-engine — Cocos Engine is a cross-platform game engine designed for building high-performance 2D and 3D interactive experiences… cocos2d/cocos2d-x — Cocos2d-x is a high-performance C++ game development framework designed for building and deploying interactive… defold/defold — Defold is a cross-platform game engine and integrated development environment used to create 2D and 3D games for… olikraus/u8g2 — u8g2 is a monochrome display driver library written in C and C++ for rendering graphics and text on OLED and LCD… balloonwj/cppguide — CppGuide is a curated collection of educational resources and practical guides focused on C++ server development,… nesbox/tic-80 — TIC-80 is a fantasy console platform and multi-language game engine that provides a virtual retro game development…
Cocos Engine is a cross-platform game engine designed for building high-performance 2D and 3D interactive experiences for web, mobile, and desktop platforms. It features a multi-backend rendering engine and a 2D and 3D physics simulator, utilizing a core architecture that combines a C++ runtime for performance with TypeScript for game logic scripting. The engine distinguishes itself through a multi-platform deployment system that packages projects for native operating systems and instant-play web ecosystems. Its graphics system supports multiple APIs, employing physically based rendering and
Cocos2d-x is a high-performance C++ game development framework designed for building and deploying interactive applications across mobile, desktop, and web platforms. It functions as a cross-platform game engine that utilizes an entity-component system to manage object lifecycles, behaviors, and spatial relationships within a unified codebase. The engine is distinguished by its specialized 2D graphics rendering pipeline, which is optimized for hardware-accelerated performance when displaying sprites, particle effects, and skeletal animations. It provides developers with low-level access to gr
Defold is a cross-platform game engine and integrated development environment used to create 2D and 3D games for desktop, mobile, and web targets. It combines a game development IDE for asset and scene management with a multi-platform build system and a scripting environment based on Lua. The engine includes a specialized headless runtime for hosting game servers and performing automated testing without a graphical interface. It supports native engine extensions, allowing custom low-level code to be integrated into the core to expand functionality beyond the standard scripting interface. The
CppGuide is a curated collection of educational resources and practical guides focused on C++ server development, Linux kernel internals, concurrent programming, network protocols, and security exploitation. It provides structured learning paths for backend developers, covering everything from interview preparation to building high-performance network servers and understanding operating system fundamentals. The guide distinguishes itself by offering in-depth, hands-on tutorials that walk through real-world implementations, including building a Redis-like server from scratch, designing custom