68 Repos
Full-screen filters and image-space effects applied after the primary scene render.
Explore 68 awesome GitHub repositories matching graphics & multimedia · Post-Processing Effects. Refine with filters or upvote what's useful.
This project is a high-level 3D graphics engine designed to render complex, hardware-accelerated environments within web browsers. It provides a comprehensive abstraction layer that manages scene graphs, cameras, and lighting, mapping high-level scene definitions onto low-level graphics APIs. By decoupling these definitions from specific hardware targets, the engine ensures consistent performance across diverse browsers and devices. The framework distinguishes itself through a robust architecture that includes a unified math library for high-frequency spatial calculations and a physically bas
Applies full-screen visual filters like bloom, depth-of-field, and color grading to enhance the atmosphere of rendered frames.
PixiJS is a hardware-accelerated 2D rendering engine and HTML5 canvas library. It functions as a web-based graphics engine that utilizes WebGL to draw interactive digital content, shapes, text, and images in the browser. The engine provides a specialized pipeline for high-performance 2D graphics, featuring a scene-graph hierarchy for organizing visual objects and a system for dynamic texture management. It includes capabilities for applying visual effects through masks, filters, and blend modes. The project covers broad functional areas including digital asset loading, user input processing
Provides a system for applying custom shaders and full-screen filters as post-processing effects.
Phaser is a cross-platform 2D web game engine and framework designed for creating interactive experiences that run on desktop and mobile web browsers. It serves as a GPU-accelerated rendering library and WebGL graphics engine for building two-dimensional games using HTML5 Canvas and WebGL. The engine features a dual-backend rendering pipeline that allows developers to switch between rendering paths. It distinguishes itself through high-performance graphics capabilities, including GPU-driven sprite batching for large-scale image management, a dynamic lighting system with self-shadows, and the
Implements full-screen visual filters and layered effects via frame-capture post-processing.
Filament is a real-time physically based rendering engine designed for high-fidelity 3D graphics. It functions as a cross-platform graphics library that provides a unified interface for rendering complex models and materials across desktop, mobile, and web environments. The engine distinguishes itself through a data-oriented architecture that optimizes memory usage and processing speed, alongside a shader-variant system that generates specialized code for specific material and lighting configurations. By abstracting diverse hardware graphics backends, it ensures consistent visual performance
Enhances rendered images with cinematic effects like tone mapping and color grading to achieve specific visual styles.
This project is an educational platform and technical reference for learning real-time graphics programming through the development of custom shaders. It provides a comprehensive guide to the programmable graphics pipeline, offering a collection of tutorials and interactive examples that demonstrate how to manipulate coordinate spaces, manage buffer data, and implement complex rendering techniques in 3D environments. The repository distinguishes itself as a versatile toolkit for both photorealistic and non-photorealistic rendering. It includes modular implementations for stylized aesthetics s
Includes a library of modular shader techniques for applying cinematic and stylized post-processing filters to rendered frames.
This project is a cross-platform graphics and compute framework that provides a unified, hardware-agnostic abstraction layer for rendering and parallel processing. It enables developers to build high-performance applications that execute consistently across diverse operating systems and hardware backends, including Vulkan, Metal, and DirectX. By mapping high-level graphics commands to native APIs, it serves as a portable foundation for both real-time 3D rendering and general-purpose GPU computing. The framework distinguishes itself through a robust architecture that supports both native deskt
Masks specific areas of the screen using stencil buffers to create visual overlays or selective rendering effects.
bgfx is a cross-platform, graphics rendering abstraction layer designed for high-performance applications. It provides a unified interface that maps high-level rendering commands to native graphics APIs, allowing developers to maintain a single codebase that executes consistently across diverse operating systems and hardware architectures. The library distinguishes itself through a multi-threaded command submission model that decouples rendering logic from the main application thread, effectively minimizing CPU bottlenecks. It utilizes a backend-agnostic command buffer and a deferred resource
Applies complex post-processing effects such as bloom, depth of field, and global illumination.
Dolphin is a software environment that simulates GameCube and Wii console hardware, allowing users to execute game discs and digital software on modern computing platforms. It functions by translating original console processor instructions into native host machine code at runtime and intercepting low-level graphics commands to render them through modern graphics APIs. The project distinguishes itself through a comprehensive netplay engine that enables online multiplayer for local games by synchronizing game states and input timing across remote instances. This system enforces deterministic e
Improves visual fidelity by applying post-processing effects and scaling internal resolutions for classic game titles.
Proton GE Custom is a compatibility layer designed to execute Windows games on Linux by translating binary instructions and API calls. It focuses on improving game stability and performance through a Wine-based translation system. The project utilizes custom patches and per-game configuration overrides to resolve specific application crashes and glitches. It implements specialized media foundation patching to ensure stable playback of proprietary cinematic formats and adds support for High Dynamic Range output. The software covers a range of gaming optimizations, including raw input latency
Increases game resolution and visual clarity using specialized spatial upscaling patches.
Magpie is a desktop utility designed to enhance the visual fidelity and resolution of running applications through real-time graphics post-processing. It functions by intercepting the desktop frame buffer and applying spatial reconstruction and interpolation algorithms to upscale visual content during active playback. The system distinguishes itself by integrating a programmable graphics pipeline that allows for the injection of custom shaders directly into the display stream. Beyond visual enhancement, it provides an automation interface that enables programmatic control over application beh
Modifies the visual appearance of running applications by injecting custom shaders and effects into the display stream.
This project serves as a comprehensive educational framework and reference library for mastering high-performance graphics programming and parallel compute resource management. It provides a collection of practical implementations designed to demonstrate the explicit control required by the Vulkan API, covering the fundamental mechanics of modern graphics pipelines and cross-platform hardware interaction. The repository distinguishes itself by focusing on the low-level architectural requirements of modern GPU development, including manual memory allocation, multi-threaded command recording, a
Applies a post-processing glow to bright areas of a scene by extracting high-intensity pixels and blurring them.
Kepler.gl is a web-based geospatial visualization framework designed for rendering large-scale location datasets. It functions as a modular React mapping component that enables developers to embed interactive, high-performance geographic visualizations into web applications, serving as a comprehensive engine for building browser-based GIS dashboards. The library distinguishes itself through a highly extensible architecture that centers on centralized state management. By utilizing a predictable state-driven model, it allows for the programmatic control of map layers, filters, and viewport set
Adds depth-based atmospheric fog to 3D map visualizations to improve environmental realism and depth perception.
Maplibre GL JS is a WebGL map rendering engine and vector tile map library used to create interactive web maps. It serves as a web-based GIS visualization tool and an interactive map interface framework for rendering geographic data and vector tiles on web pages. The library provides capabilities for 3D terrain rendering and the integration of custom 3D content. It supports complex geospatial data visualization through the use of heatmaps, clusters, and 3D extrusions, while allowing for custom map styling and environmental effect customization. The system covers a broad range of functional a
Customizes atmospheric effects such as sky colors, fog density, and horizon blends.
This project is a Three.js utility library and a collection of declarative React components designed for building 3D scenes. It provides a set of abstractions that wrap low-level primitives to manage lifecycles and memory disposal, serving as a geometry generator, a post-processing pipeline, and a scroll-driven animation tool. The library is distinguished by its specialized camera control systems, which include unified abstractions for orbit and perspective views as well as real-time face tracking and landmark detection via webcam feeds. It also features interactive transform gizmos for objec
Provides a declarative hierarchy for composing multiple render passes into a single post-processing effect chain.
Stellarium is an open-source 3D planetarium simulator and cross-platform sky map used for astronomical observation and study. It provides a real-time simulation of the night sky that renders astronomical objects and atmospheric conditions using OpenGL. The software functions as a visualization tool to show how stars and planets appear through optical instruments. It allows users to identify celestial objects from any location on Earth, simulate stargazing site visibility, and plan targets for observation with binoculars or telescopes. The system incorporates an atmospheric scattering model,
Implements an atmospheric scattering model to simulate realistic sky colors and visibility changes.
Xenia is an emulator designed to run Xbox 360 games and applications on modern computer hardware. It enables the execution of console software from disc images, digital downloads, and extracted files, facilitating legacy software preservation on hardware that lacks native support. The project distinguishes itself through high-fidelity graphics enhancements, including the ability to increase internal rendering resolution and apply contrast-adaptive sharpening to restore image clarity. It implements specialized visual techniques such as blue noise dithering to reduce color banding and multisamp
Provides a contrast-adaptive sharpening filter to recover image detail and sharpen edges without ringing artifacts.
RobustVideoMatting is a deep learning video matting tool and PyTorch library designed to remove backgrounds from videos and extract human subjects. It utilizes a temporal video segmentation model to ensure consistent matting and reduce flickering across video frames. The project includes a cross-platform model exporter that converts trained neural networks into various runtime formats. This allows for model deployment across multiple environments, including web and mobile applications. The framework provides capabilities for temporal video background removal and AI video post-production with
Uses guided filtering to refine coarse alpha mattes and sharpen subject boundaries.
This project is an open-source 3D game engine designed for building high-fidelity games, simulations, and cinematic environments. It functions as a robotics simulation platform with native integration for ROS 2 to model robot controllers and sensors. The engine features a multi-threaded Forward+ physically based renderer that supports hardware-accelerated ray tracing and global illumination. The system is built on a modular extension architecture using Gems to add or replace features without modifying core binaries. It includes a native SDK for AWS cloud integration, enabling IAM authenticati
Provides runtime adjustment of full-screen filters and exposure control using shape weight modifiers.
The Intel RealSense SDK is a software development kit providing drivers and libraries for interfacing with depth cameras to capture color, depth, and infrared data streams. It includes a depth camera driver for device discovery and sensor configuration, a stereo vision library for computing depth maps and aligning frames, and a 3D point cloud generator to transform depth and infrared frames into spatial representations. The SDK distinguishes itself through on-chip depth calculation and stereo calibration, using internal vision processors to reduce host CPU load. It supports hardware-level str
Applies geometric distortion correction and temporal noise reduction to improve imagery quality.
JavaCV provides a Java-based interface for native computer vision and video processing libraries. It functions as a wrapper for native vision libraries, allowing Java applications to perform image analysis, object detection, and video stream processing. The project integrates comprehensive computer vision capabilities, including facial recognition, image segmentation, and optical flow analysis for motion tracking. It also provides tools for hardware geometry calibration and projector-camera alignment to ensure accurate spatial representation. The system covers high-performance media renderin
Implements tools for correcting optical imperfections and geometric distortions in camera imagery.