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Awesome GitHub RepositoriesPer-Camera Post-Processing Stacks

Stackable full-screen shader effects applied per-camera to alter the final rendered image.

Distinct from Post-Processing Effects: Distinct from Post-Processing Effects: focuses on per-camera stacking of effects like glow, outline, and CRT, not general full-screen filters.

Explore 1 awesome GitHub repository matching graphics & multimedia · Per-Camera Post-Processing Stacks. Refine with filters or upvote what's useful.

Awesome Per-Camera Post-Processing Stacks GitHub Repositories

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  • melonjs/melonjsAvatar von melonjs

    melonjs/melonJS

    6,319Auf GitHub ansehen↗

    melonJS is a lightweight HTML5 game engine for building 2D games in the browser using JavaScript. It provides a complete framework for sprite animation, tilemap loading, physics simulation, input handling, and audio playback, with a unified rendering system that automatically switches between WebGL and Canvas2D backends without code changes. The engine distinguishes itself through several integrated capabilities. It features a per-sprite shader pipeline for custom fragment shader effects, a SAT-based collision engine with swappable physics adapters (including built-in SAT, Matter.js, and Plan

    Stack shader effects like glow, outline, or CRT on a per-camera basis to alter the final rendered image.

    JavaScript
    Auf GitHub ansehen↗6,319
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  6. Per-Camera Post-Processing Stacks