PostProcessing is a post-processing stack for the Unity game engine designed to apply image-space visual effects and color grading to rendered scenes. It functions as a real-time image effect pipeline that processes frames after the primary 3D geometry has been drawn.
الميزات الرئيسية لـ unity-technologies/postprocessing هي: Post-Processing Effects, Unity Visual Effects, Color Grading, Screen-Space Effects, Image Visual Effects, Pixel Manipulators, Real-Time Image Filtering, Post-Render Effect Pipelines.
تشمل البدائل مفتوحة المصدر لـ unity-technologies/postprocessing: qianmo/awesome-unity-shader — This project is a curated collection of HLSL shader code, templates, and visual effects implementations for the Unity… silvia-odwyer/photon — Photon is a high-performance image processing library written in Rust. It serves as a pixel manipulation toolkit and… pintaproject/pinta — Pinta is a cross-platform raster graphics editor and digital image manipulation tool. It provides a drawing… lettier/3d-game-shaders-for-beginners — This project is an educational platform and technical reference for learning real-time graphics programming through… gdquest-demos/godot-shaders — This project is a Godot shader library consisting of a collection of GLSL-based visual effects for 2D and 3D graphics.… gdquest/godot-shaders — This project is a collection of open-source shader programs and playable demonstration scenes for the Godot game…
This project is a curated collection of HLSL shader code, templates, and visual effects implementations for the Unity game engine. It serves as a repository of programmable surface shaders and a guide for building materials, lighting, and blur simulations. The collection includes a library of screen-space post-processing effects and filters designed to polish final render outputs. It provides a structured resource of examples and tutorials to assist in the development of custom shaders and technical art. The project covers the implementation of game visual effects, Unity post-processing, and
Photon is a high-performance image processing library written in Rust. It serves as a pixel manipulation toolkit and image format transcoder, providing a WebAssembly graphics engine for executing visual effects and transformations directly within web browsers. The project is built around a functional image pipeline, which allows for the programmatic chaining of sequential transformation operations. This architecture supports the creation of complex visual effects through a coded pipeline. The library covers a wide range of image processing capabilities, including color management across mult
Pinta is a cross-platform raster graphics editor and digital image manipulation tool. It provides a drawing environment for creating pixel-based artwork and editing photographs, utilizing a layer-based image model to organize visual components into a stack for non-destructive composition. The application is built with a GTK-based interface and features a plugin-based extension system that allows for the addition of new editing tools and filters. Its capabilities cover digital drawing workflows using various brushes and pencils, image geometry manipulation such as cropping and resizing, and v
This project is an educational platform and technical reference for learning real-time graphics programming through the development of custom shaders. It provides a comprehensive guide to the programmable graphics pipeline, offering a collection of tutorials and interactive examples that demonstrate how to manipulate coordinate spaces, manage buffer data, and implement complex rendering techniques in 3D environments. The repository distinguishes itself as a versatile toolkit for both photorealistic and non-photorealistic rendering. It includes modular implementations for stylized aesthetics s