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Back to syedhali/ezaudio

Projects sharing features with EZAudio

30 open-source projects similar to syedhali/ezaudio, ranked by shared indexed features. Tags may describe platforms or build tools rather than the same primary purpose. Check each project’s use case, license, and deployment requirements before treating it as a replacement.

  • naudio/naudionaudio avatar

    naudio/NAudio

    6,094View on GitHub↗

    NAudio is a .NET audio library that provides playback, recording, format conversion, and signal processing capabilities for Windows applications. It serves as an audio format converter between common formats like WAV, MP3, AAC, and AIFF using ACM or Media Foundation codecs, and functions as an audio playback and recording API through Windows audio APIs including WaveOut, DirectSound, ASIO, and WASAPI. The library includes an audio stream processor that can mix, trim, loop, fade, resample, and adjust pitch or channel count of audio streams with a floating-point engine. It also provides an audi

    C#
    View on GitHub↗6,094
  • google/oboegoogle avatar

    google/oboe

    4,069View on GitHub↗

    Oboe is a native C++ library designed for building high-performance, low-latency audio applications on Android. It serves as a unified wrapper and native API for managing audio streams, sample rates, and hardware routing across different Android operating system versions. The library provides a consistent interface by automatically selecting the most efficient audio backend at runtime, switching between AAudio and OpenSL ES to ensure the lowest possible latency. It enables exclusive-mode hardware access to bypass the system mixer and utilizes a high-priority asynchronous pull model for audio

    C++
    View on GitHub↗4,069
  • katspaugh/wavesurfer.jskatspaugh avatar

    katspaugh/wavesurfer.js

    10,114View on GitHub↗

    wavesurfer.js is a WebAudio playback library and interactive waveform visualizer that renders audio data onto an HTML5 canvas. It enables users to see and navigate sound files through a visual representation of audio peaks, allowing for direct seeking and playback control within a web browser. The project is distinguished by its flexible rendering model, which can use precomputed peak data to display waveforms without downloading or decoding the full audio file. It utilizes a plugin-based extension model to integrate advanced tools such as spectrograms, interactive audio timelines, and real-t

    TypeScriptaudiojavascriptmusic
    View on GitHub↗10,114

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  • lmms/lmmsLMMS avatar

    LMMS/lmms

    10,005View on GitHub↗

    LMMS is a digital audio workstation and MIDI sequencer designed for composing, arranging, and mixing music. It functions as a comprehensive production environment that integrates a MIDI sequencer, a sample-based synthesizer, and an audio mixing console. The project distinguishes itself through a versatile synthesis engine that includes additive synthesis, wavetable generation, and emulations of vintage hardware such as NES audio and FM chips. It also serves as a VST plugin host, allowing for the integration of third-party virtual instruments and audio effects via a standardized interface. Be

    C++dawhacktoberfestmidi
    View on GitHub↗10,005
  • wwmm/easyeffectswwmm avatar

    wwmm/easyeffects

    9,690View on GitHub↗

    EasyEffects is a real-time audio processor and system-wide effects manager designed for PipeWire audio streams. It functions as a comprehensive suite for applying filters, equalizers, and limiters to both input and output audio across the entire system. The project distinguishes itself through its use of deep learning for neural network noise suppression and voice isolation, as well as its ability to simulate physical acoustic environments using impulse-response convolution. It includes a sophisticated preset management system that allows users to associate specific audio configurations with

    HTMLauto-volumecompressorequalizer
    View on GitHub↗9,690
  • bitgapp/eqmacbitgapp avatar

    bitgapp/eqMac

    6,670View on GitHub↗

    eqMac is a system-wide audio equalizer and volume mixer for macOS. It utilizes a virtual audio driver to intercept system output, allowing users to adjust frequency response, boost system volume, and control independent volume levels for different running software applications. The project functions as an audio unit plugin host, integrating third-party plugins into the system audio stream for professional effects. It also includes a local web server that enables remote audio control via HTTP, allowing users to modify audio parameters from a mobile device or other external hardware on the same

    Swift
    View on GitHub↗6,670
  • musicplayerdaemon/mpdMusicPlayerDaemon avatar

    MusicPlayerDaemon/MPD

    2,607View on GitHub↗

    MPD is a headless music server daemon that indexes audio libraries and streams music to local or remote outputs. It functions as a music library manager and network audio streamer, providing a remote audio control protocol that allows external clients to manage playback, playlists, and database queries. The system acts as a multiroom audio coordinator, synchronizing audio distribution across multiple networked clients and hardware devices. It supports a variety of remote management capabilities, including a dedicated control API and the ability to broadcast audio streams over network protocol

    C++audioaudio-playermusic
    View on GitHub↗2,607
  • android/ndk-samplesandroid avatar

    android/ndk-samples

    10,513View on GitHub↗

    The Android NDK samples provide a comprehensive collection of code examples demonstrating how to integrate C and C++ native code into Android applications. This repository serves as a practical guide for developers utilizing the Android Native Development Kit to implement performance-critical application components that require direct hardware access and low-level system interaction. The project highlights the use of the Java Native Interface to bridge managed code with native modules, enabling cross-language function calls and efficient data exchange. It demonstrates how to manage native act

    C++
    View on GitHub↗10,513
  • nannou-org/nannounannou-org avatar

    nannou-org/nannou

    6,707View on GitHub↗

    Nannou is a creative coding framework for Rust designed for building interactive visual and audio sketches. It provides a loop-based API with hardware-accelerated 2D and 3D rendering, serving as a toolkit for generative art production and multimedia installation design. The framework is distinguished by its comprehensive hardware communication interface, which bridges software with physical devices via MIDI, OSC, DMX, serial, and laser DAC protocols. It also includes specialized projection mapping tools for warping visual output to fit non-standard physical surfaces and a dedicated GPU shader

    Rustcreative-coding
    View on GitHub↗6,707
  • react-native-audio-toolkit/react-native-audio-toolkitreact-native-audio-toolkit avatar

    react-native-audio-toolkit/react-native-audio-toolkit

    1,083View on GitHub↗

    React Native Audio Toolkit is a cross-platform mobile library and toolkit for recording, playing, and streaming audio files within cross-platform mobile applications. It provides a unified JavaScript interface that abstracts the distinct native audio implementations of different mobile operating systems behind a common set of APIs. The library supports loading and playing local or remote audio files with controls for playback speed, volume, looping, seeking, and hardware looping. It also captures microphone input into audio files with configurable bitrate, channels, sample rate, format, and m

    Objective-Caudio-librarycross-platformreactnative
    View on GitHub↗1,083
  • mackron/miniaudiomackron avatar

    mackron/miniaudio

    6,905View on GitHub↗

    miniaudio is a single-file C audio library used for audio playback, capture, and hardware interfacing across multiple operating systems. It functions as an audio hardware abstraction layer, an audio processing engine, an audio synthesis engine, and a codec and resampler. The project implements a node-graph based system for routing digital audio signals, mixing, and 3D spatialization. It also includes a programmatic generator for noise patterns and basic waveforms used for sound creation and signal testing. The library covers digital signal processing, including audio format conversion and sa

    C
    View on GitHub↗6,905
  • xiangyuecn/recorderxiangyuecn avatar

    xiangyuecn/Recorder

    5,615View on GitHub↗

    Recorder is a JavaScript library for capturing audio from microphones and encoding the resulting data into multiple formats, including MP3, WAV, and WebM. It provides a unified interface for cross-platform audio recording across web browsers and mobile applications. The library functions as an audio signal processing tool and waveform visualizer, offering real-time visual feedback through frequency histograms and waveforms. It includes specialized capabilities for encoding and decoding dual-tone multi-frequency telephone keypad tones. The project covers a broad range of audio manipulation ca

    JavaScriptamrasraudio
    View on GitHub↗5,615
  • overtone/overtoneovertone avatar

    overtone/overtone

    6,193View on GitHub↗

    Overtone is a Lisp audio synthesis library that provides a programmable environment for designing synthesizers and generating real-time audio. It serves as a digital signal processing framework for live sound programming, integrating an audio sample manager for retrieving and caching sounds from remote repositories and a musical sequence generator for composing melodic and rhythmic structures. The project distinguishes itself through its specialized interfaces for hardware and networking, featuring a dedicated system for routing MIDI data and exchanging Open Sound Control messages between sof

    Clojure
    View on GitHub↗6,193
  • uberi/speech_recognitionUberi avatar

    Uberi/speech_recognition

    8,973View on GitHub↗

    This project is a Python speech recognition library that serves as a unified interface for converting spoken audio into text. It functions as a bridge between Python applications and a variety of speech-to-text engines, providing a consistent way to interact with both local and cloud-based recognition services. The library distinguishes itself as a multi-engine transcription tool, wrapping diverse online APIs and offline recognition backends into a standardized format. This allows for interchangeable recognition engines and supports multilingual audio transcription through various language pa

    Pythonaudiopythonspeech-recognition
    View on GitHub↗8,973
  • aubio/aubioaubio avatar

    aubio/aubio

    3,714View on GitHub↗

    Aubio is an audio analysis and digital signal processing library designed for music information retrieval. It provides a suite of tools for extracting musical features, estimating fundamental frequencies, and tracking rhythmic pulses in audio streams. The library specializes in the detection of pitch and beat, enabling the extraction of musical notes and the estimation of overall tempo. It also includes capabilities for automatic onset detection to identify the start of sonic events and the separation of audio signals into percussive transients and steady-state tonal components. The system c

    Canalysisannotationaudio
    View on GitHub↗3,714
  • audiokit/audiokitaudiokit avatar

    audiokit/AudioKit

    11,381View on GitHub↗

    AudioKit is an audio framework for iOS, macOS, and tvOS that provides tools for digital audio synthesis, signal processing, and audio analysis. It functions as a synthesis engine for generating audio waveforms and textures, a processing library for modifying tonal characteristics, and a toolkit for extracting frequency and amplitude data from sonic signals. The framework utilizes a modular node architecture and graph-based signal routing to connect audio generators, processors, and outputs. It wraps low-level audio primitives in high-level classes to facilitate sound generation and modificati

    Swift
    View on GitHub↗11,381
  • librespot-org/librespotlibrespot-org avatar

    librespot-org/librespot

    6,833View on GitHub↗

    librespot is an open-source audio streaming client and library used to implement custom music players that authenticate and stream audio from the Spotify service. It functions as a framework for fetching, decoding, and routing remote audio streams to various system backends and audio sinks. The project specifically implements a Spotify Connect receiver, allowing it to act as a remote-controllable playback endpoint that appears as a selectable device within other Spotify applications. This enables the creation of virtual playback devices, headless music playback on remote servers, and the inte

    Rust
    View on GitHub↗6,833
  • ggerganov/kbd-audioggerganov avatar

    ggerganov/kbd-audio

    9,007View on GitHub↗

    This project is an acoustic keystroke recognition system and audio side-channel analysis tool. It identifies typed text by analyzing audio recordings of keyboard sounds through waveform correlation and linguistic frequency analysis. The system distinguishes itself by combining digital signal processing with a substitution cipher decryptor. It uses simulated annealing and n-gram probability maps to recover plaintext from encoded strings and identifies specific keys by comparing captured waveforms against trained sound profiles. The toolkit covers a broad range of capabilities, including real-

    C++
    View on GitHub↗9,007
  • alexbw/novocainealexbw avatar

    alexbw/novocaine

    2,234View on GitHub↗

    Painless high-performance audio on iOS and Mac OS X

    Objective-C
    View on GitHub↗2,234
  • react-native-kit/react-native-track-playerreact-native-kit avatar

    react-native-kit/react-native-track-player

    3,710View on GitHub↗

    This project is a cross-platform mobile audio player and native audio playback engine for React Native. It functions as a media session manager that integrates audio controls into device lock screens, system notifications, and external Bluetooth headsets. The library features a dedicated mobile audio caching engine that preloads and stores content on disk to enable offline playback and gapless transitions. It also includes an automotive media interface that exposes audio content and playback controls to vehicle head units and car dashboards through hierarchical media browsing. The system cov

    TypeScript
    View on GitHub↗3,710
  • scottschiller/soundmanager2scottschiller avatar

    scottschiller/SoundManager2

    5,073View on GitHub↗

    SoundManager2 is a JavaScript audio API and cross-browser audio engine designed to provide consistent playback across different web browsers and devices. It functions as an HTML5 audio wrapper and playback manager that abstracts native APIs into a unified interface, ensuring compatibility through an automatic switching mechanism between available audio backends and codecs. The library distinguishes itself with an RTMP audio streamer for network communication with media servers and a built-in ID3 metadata parser for extracting track titles, artist information, and genre tags from audio files.

    JavaScript
    View on GitHub↗5,073
  • mattdiamond/recorderjsmattdiamond avatar

    mattdiamond/Recorderjs

    4,237View on GitHub↗

    Recorderjs is a Web Audio API recording library and buffer capture tool used for capturing real-time audio output from processing nodes. It functions as a client-side audio capture utility that records sound directly within a web browser. The project provides a WAV file exporter that converts captured audio buffers into downloadable binary large objects. This allows audio data to be saved as standard Waveform Audio File Format files for local storage or playback. The library manages audio streams using floating-point arrays to maintain data fidelity and supports the export of raw stereo buff

    JavaScript
    View on GitHub↗4,237
  • aydinnyunus/keyloggeraydinnyunus avatar

    aydinnyunus/Keylogger

    2,690View on GitHub↗

    This project is a surveillance tool and malware payload designed for user activity monitoring. It functions as a keylogger and activity monitor that captures keyboard input, mouse movements, and microphone audio. The software utilizes the SMTP protocol for data exfiltration and command-and-control, transmitting captured logs and media files to a remote email address. It includes anti-forensic capabilities, specifically a self-deletion mechanism that triggers when the software detects that its code is being inspected. Broad capabilities include periodic screenshot capture and the recording of

    Pythoncyber-securitycybersecurityhacking
    View on GitHub↗2,690
  • surge-synthesizer/surgesurge-synthesizer avatar

    surge-synthesizer/surge

    3,896View on GitHub↗

    Surge is a polyphonic software synthesizer and VST plugin designed for complex sound generation. It functions as a hybrid synthesis engine, combining subtractive, wavetable, frequency modulation, and physical modeling techniques to produce audio. The project distinguishes itself through extensive microtuning capabilities, supporting non-standard musical scales and intonations via industry-standard tuning files. It also features an Open Sound Control compatible architecture for remote parameter management and hardware synchronization. The system covers a broad range of audio engineering capab

    Caudio-unitssynthesizervst3
    View on GitHub↗3,896
  • fxsound2/fxsound-appfxsound2 avatar

    fxsound2/fxsound-app

    3,598View on GitHub↗

    This project is a system audio processor and digital signal processing engine designed to enhance system-wide sound volume and clarity. It functions as a high-fidelity sound enhancer and parametric audio equalizer that shapes the sonic profile and timbre of audio across all output devices. The software utilizes a virtual audio device driver to intercept system audio streams at the kernel level, redirecting them through a processing pipeline. This allows for real-time sound processing and low-latency audio filtration to minimize the delay between sound generation and output. The system covers

    C++
    View on GitHub↗3,598
  • rustaudio/cpalRustAudio avatar

    RustAudio/cpal

    3,551View on GitHub↗

    cpal is a low-level Rust audio hardware abstraction layer and cross-platform API. It serves as a unified interface for managing audio input and output streams across Windows, macOS, and Linux hardware, acting as a device driver wrapper to discover audio hosts and configure hardware devices. The project functions as a real-time audio streamer, utilizing a high-priority callback system to stream audio samples to hardware devices with minimal latency. The library covers audio hardware integration, including the discovery and configuration of sample rates and channel counts. It supports audio in

    Rustaudiorustsound
    View on GitHub↗3,551
  • juce-framework/jucejuce-framework avatar

    juce-framework/JUCE

    8,579View on GitHub↗

    JUCE is a comprehensive C++ audio framework and digital signal processing library used to build cross-platform audio applications, audio plug-ins, and high-performance user interfaces. It serves as a development kit for creating audio processors compatible with industry-standard plugin formats for digital audio workstations, as well as a tool for MIDI and Open Sound Control communication between musical hardware and software. The framework is distinguished by its ability to maintain a single codebase for native desktop and mobile applications across multiple operating systems. It provides a f

    C++aaxauaudio
    View on GitHub↗8,579
  • audiorouterdev/audio-routeraudiorouterdev avatar

    audiorouterdev/audio-router

    3,694View on GitHub↗

    Audio Router is a virtual audio routing tool used to redirect audio streams from specific software applications to chosen playback devices and hardware outputs. It functions as an application audio manager that allows for the assignment and saving of audio device preferences for individual running processes. The software includes capabilities for duplicating audio streams, enabling a single audio signal to be sent to multiple output devices simultaneously for synchronized playback. It also provides real-time audio monitoring through peak meters to visualize signal strength and audio levels ac

    C++
    View on GitHub↗3,694
  • projectm-visualizer/projectmprojectM-visualizer avatar

    projectM-visualizer/projectm

    4,287View on GitHub↗

    ProjectM is a cross-platform music visualization library and pixel shader rendering engine. It functions as an audio signal analysis tool that extracts beat and frequency data from audio streams to drive real-time graphical changes. The engine is built for compatibility with the Milkdrop visualization standard, allowing it to parse and load external preset files to define visual styles. It supports the organization of these presets through playlist-driven management to automate transitions between different visual effects. The system can be integrated into external host applications as a sta

    C++librarymilkdropmusic
    View on GitHub↗4,287
  • audacity/audacityaudacity avatar

    audacity/audacity

    17,181View on GitHub↗

    Audacity is a cross-platform digital audio workstation and multi-track audio editor. It serves as a comprehensive suite for capturing live audio input, refining sound files through splicing and effects, and mixing multi-track audio files using a non-destructive waveform interface. The project functions as a VST3 plugin host, providing a software environment to load and execute audio effects and virtual instruments for real-time signal processing. It also includes an audio spectrum analyzer for visualizing frequencies and waveforms to identify specific sonic characteristics. The software cove

    C++audiocross-platformeditor
    View on GitHub↗17,181