UtinyRipper is a utility for extracting meshes, textures, audio, and scene data from Unity serialized files and asset bundles. It functions as a resource converter that recovers 3D models and textures from compiled game data, translating internal serialized structures into native file formats. The tool provides a dual-interface model, offering both a graphical user interface for exporting resources and a command-line interface for automated batch extraction. These interfaces enable the conversion of proprietary engine textures and audio streams into standard image and wave files. The system
AssetRipper is a suite of tools designed for the recovery and analysis of Unity game projects. It functions as an asset extractor, project reconstructor, shader decompiler, binary analysis tool, and dependency auditor. The project specializes in recovering high-level structures from compiled binaries. It reconstructs prefabs from inlined scene instances, reverses static batching to separate merged meshes, and translates compiled shader code from multiple platforms back into a readable format. Its broader capabilities include converting serialized files and bundles back into native engine for
gdsdecomp is a project recovery suite and game engine reverse engineering toolset. It functions as a bytecode decompiler, binary resource converter, and asset extraction tool designed to reconstruct original directory hierarchies and scripts from compiled binary game assets. The toolset specializes in GDScript bytecode decompilation and compilation, translating compiled bytecode back into human-readable source code or converting source code into executable bytecode for specific engine versions and commit hashes. It includes a game archive patcher to modify project archives by replacing intern
AssetStudio is a desktop application designed for browsing, inspecting, and extracting assets from proprietary game engine archive files. It provides a comprehensive interface for navigating complex file structures to identify, preview, and export individual media components such as textures, audio, and 3D meshes. The software distinguishes itself through its ability to parse and reconstruct serialized object hierarchies and script data. By resolving assembly dependencies and traversing internal metadata trees, it translates proprietary game data into standard industry formats, including supp
UABE هي مجموعة أدوات متخصصة لاستخراج وتعديل وتحويل الأصول المخزنة داخل ملفات حزم محرك Unity. تعمل كمستخرج لحزم الأصول وأداة لتعديل الألعاب مصممة لتغيير الشبكات ثلاثية الأبعاد، والقوام، والصوت داخل ألعاب Unity.
الميزات الرئيسية لـ seriouscache/uabe هي: Asset Bundle Extraction, Engine-Specific Binary Parsing, Asset Bundle Modification, In-Place Binary Mutators, Game Asset Extraction, Game Modding Toolkits, Unity Asset Extractors, Unity Asset Modification.
تشمل البدائل مفتوحة المصدر لـ seriouscache/uabe: mafaca/utinyripper — UtinyRipper is a utility for extracting meshes, textures, audio, and scene data from Unity serialized files and asset… assetripper/assetripper — AssetRipper is a suite of tools designed for the recovery and analysis of Unity game projects. It functions as an… gdretools/gdsdecomp — gdsdecomp is a project recovery suite and game engine reverse engineering toolset. It functions as a bytecode… perfare/assetstudio — AssetStudio is a desktop application designed for browsing, inspecting, and extracting assets from proprietary game… fabricmc/fabric-api — Fabric API is a modular framework designed for Minecraft mod development, providing a standardized set of hooks and… geode-sdk/geode — Geode is a game modification SDK and mod loader for Geometry Dash. It functions as a hooking engine and UI framework…