5 مستودعات
Mechanisms for encoding game resources into structured binary formats for efficient loading.
Distinct from Binary Serialization Formats: Focuses on the serialization format for game assets specifically, rather than general-purpose binary serialization libraries.
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Hazel is a C++ game development framework and 3D graphics rendering engine designed for building high-performance interactive software. It provides a foundational architecture that enables the construction of desktop applications through native hardware acceleration. The project includes a dedicated game engine editor that allows for the design and testing of interactive 3D and 2D scenes within a unified environment. This editor utilizes an immediate mode interface to maintain synchronization with the engine state, while a hardware-agnostic abstraction layer handles rendering commands across
Stores game resources in a structured binary format to facilitate efficient loading and hot-reloading.
AssetRipper is a suite of tools designed for the recovery and analysis of Unity game projects. It functions as an asset extractor, project reconstructor, shader decompiler, binary analysis tool, and dependency auditor. The project specializes in recovering high-level structures from compiled binaries. It reconstructs prefabs from inlined scene instances, reverses static batching to separate merged meshes, and translates compiled shader code from multiple platforms back into a readable format. Its broader capabilities include converting serialized files and bundles back into native engine for
Transforms engine-specific serialized blobs and asset bundles back into native engine formats.
PhysX is a physics engine SDK designed for calculating real-time rigid body dynamics, fluid simulations, and environmental interactions in virtual applications. It includes a GPU-accelerated physics solver for computing complex particle fluids and combustion models, a voxel fluid simulator for real-time gas, fire, and smoke, and a destruction simulation framework for modeling the fracture of meshes. The SDK features a specialized machine learning physics tensor interface that enables the exchange of simulation data with machine learning frameworks using a common tensor format. It also impleme
Encodes simulation assets and actor families into platform-independent binary formats for efficient cross-platform loading.
UABE هي مجموعة أدوات متخصصة لاستخراج وتعديل وتحويل الأصول المخزنة داخل ملفات حزم محرك Unity. تعمل كمستخرج لحزم الأصول وأداة لتعديل الألعاب مصممة لتغيير الشبكات ثلاثية الأبعاد، والقوام، والصوت داخل ألعاب Unity. يتضمن المشروع محولاً لتنسيق الأصول يقوم بتحويل بيانات Unity الداخلية إلى تنسيقات ملفات شائعة للتحرير الخارجي. كما يتميز بمولد لمثبت التعديلات (mod installer) لإنشاء حزم تثبيت مستقلة من ملفات حزم الأصول المعدلة. يوفر البرنامج إمكانيات لاستخراج موارد اللعبة وتحويل الأصول، مما يسمح للمستخدمين باسترجاع الملفات المضمنة وتحويل الأصول الداخلية المملوكة إلى أنواع وسائط قياسية.
Handles the serialization and translation of game resources into structured formats.
Murder is an entity component system game engine designed for 2D game development. It provides a core framework for managing game objects through an ECS architecture and includes a dedicated 2D game editor for asset management and real-time property configuration. The engine features a specialized 2D rendering pipeline supporting pixel art, sprite slicing, and parallax effects. It includes a hierarchical A* pathfinding system for agent navigation and a comprehensive asset management system for serializing and loading game resources. The project covers a broad range of capabilities, including
Serializes procedurally generated maps into reusable assets for later loading.