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Doraku/DefaultEcs

0
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0 stars·0 forks·8 views

DefaultEcs

DefaultEcs is an Entity Component System framework which aims to be accessible with little constraints while retaining as much performance as possible for game development.

Features

  • ECS Frameworks - Simple and performant C# ECS.
  • Entity Component Systems - ECS framework for game development.

Star history

Star history chart for doraku/defaultecsStar history chart for doraku/defaultecs

How this analysis was created: This summary and feature list were written by an AI model that read the project's README and public documentation pages. Each feature links to the documentation it came from; stars, license and language come straight from the GitHub API. The model does not read the source code, and the analysis is refreshed when the project is re-analysed. Learn more on our About page.

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Open-source alternatives to DefaultEcs

Similar open-source projects, ranked by how many features they share with DefaultEcs.
  • genaray/archgenaray avatar

    genaray/Arch

    1,740View on GitHub↗

    A high-performance C# based Archetype & Chunks Entity Component System (ECS) for game development and data-oriented programming.

    C#
    View on GitHub↗1,740
  • leopotam/ecsLeopotam avatar

    Leopotam/ecs

    219View on GitHub↗

    Производительность, нулевые или минимальные аллокации, минимизация использования памяти, отсутствие зависимостей от любого игрового движка - это основные цели данного фреймворка.

    C#
    View on GitHub↗219
  • friflo/friflo.engine.ecsfriflo avatar

    friflo/Friflo.Engine.ECS

    667View on GitHub↗

    High-performance C# ECS

    C#csharpdata-orienteddata-oriented-design
    View on GitHub↗667
  • alecthomas/entityxalecthomas avatar

    alecthomas/entityx

    2,340View on GitHub↗

    NOTE: The current stable release 1.0.0 breaks backwards compataibility with < 1.0.0. See the change log for details.

    C++
    View on GitHub↗2,340
See all 30 alternatives to DefaultEcs→

Frequently asked questions

What does doraku/defaultecs do?

DefaultEcs is an Entity Component System framework which aims to be accessible with little constraints while retaining as much performance as possible for game development.

What are the main features of doraku/defaultecs?

The main features of doraku/defaultecs are: ECS Frameworks, Entity Component Systems.

What are some open-source alternatives to doraku/defaultecs?

Open-source alternatives to doraku/defaultecs include: leopotam/ecs — Производительность, нулевые или минимальные аллокации, минимизация использования памяти, отсутствие зависимостей от… genaray/arch — A high-performance C# based Archetype & Chunks Entity Component System (ECS) for game development and data-oriented… friflo/friflo.engine.ecs — High-performance C# ECS. alecthomas/entityx — NOTE: The current stable release 1.0.0 breaks backwards compataibility with < 1.0.0. See the change log for details. bakpakin/tiny-ecs — ECS for Lua. alexwargon/nukecs.