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Back to diasurgical/devilutionx

Open-source alternatives to DevilutionX

30 open-source projects similar to diasurgical/devilutionx, ranked by how many features they have in common. Compare stars, activity and what each one does to find the best DevilutionX alternative.

  • openmw/openmwOpenMW avatar

    OpenMW/openmw

    6,366View on GitHub↗

    OpenMW is a modern, open-source game engine designed to execute the game Morrowind and its expansions. It serves as a cross-platform game runtime and 3D world renderer, providing a data-driven environment to run game logic and physics with improved stability. The project functions as a game modding framework, utilizing a modular plugin system and an interpreted scripting layer to load external modifications. This architecture allows for the integration of community content, custom textures, and external scripts without altering the base executable code. The engine covers a broad range of cap

    C++
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  • bvschaik/juliusbvschaik avatar

    bvschaik/julius

    3,166View on GitHub↗

    Julius is a cross-platform game engine and simulation tool designed for the reimplementation of legacy games. It executes original game logic using the original assets while applying modern resolution and interface updates. The engine features a localization framework for integrating community translations of text, audio, and video, and an integrated scenario editor for configuring gameplay rules and resource requirements within map data files. The project covers a broad capability surface including save game management with automated backups, input mapping for diverse keyboard layouts and t

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  • openrct2/openrct2OpenRCT2 avatar

    OpenRCT2/OpenRCT2

    15,211View on GitHub↗

    OpenRCT2 is an open-source reimplementation of a classic amusement park management simulation engine. It functions as a cross-platform engine that modernizes the original game, enabling it to run on contemporary operating systems while maintaining full compatibility with legacy assets and data files. The project distinguishes itself by providing a comprehensive multiplayer simulation server that supports cooperative, real-time park management and construction across multiple connected clients. It utilizes a deterministic lockstep networking model and a centralized action-based validation syst

    C++c-plus-pluscmakecpp
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  • opendiablo2/opendiablo2OpenDiablo2 avatar

    OpenDiablo2/OpenDiablo2

    11,038View on GitHub↗

    OpenDiablo2 is an open-source re-implementation of an isometric action role-playing game engine. It functions as a cross-platform game client designed to execute core mechanics and logic across multiple operating systems using external game assets. The project focuses on recreating the functionality of a classic action RPG from the ground up through a community-driven effort. It provides a framework for running a game engine that simulates specific gameplay experiences and movement patterns. The engine includes capabilities for isometric projection rendering, deterministic game state simulat

    Go
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  • tmodloader/tmodloadertModLoader avatar

    tModLoader/tModLoader

    5,099View on GitHub↗

    tModLoader is a modding framework and toolset designed for expanding game content and extending core game logic. It provides a polymorphic content API that allows for the creation of new items, NPCs, projectiles, and world assets through object-oriented inheritance. The project is distinguished by its advanced code modification capabilities, utilizing intermediate language bytecode patching and reflection-based private access to alter internal game behavior. It features a hot-reloading assembly runtime that enables developers to recompile and apply source code changes in real-time without res

    C#apigamesteam
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  • snesrev/zelda3snesrev avatar

    snesrev/zelda3

    4,654View on GitHub↗

    This project is a reverse-engineered game port and reimplementation of a classic title designed to run natively on modern hardware. It utilizes a custom game engine that recreates original machine code logic and uses extracted assets to provide a playable experience. The implementation ensures behavioral parity through frame-perfect logic verification, comparing real-time execution against reference logs. It distinguishes itself with a multi-language localization system that extracts dialogue and fonts from regional files, as well as visual enhancements including pixel shaders, widescreen asp

    C
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  • godotengine/godot-demo-projectsgodotengine avatar

    godotengine/godot-demo-projects

    8,250View on GitHub↗

    This repository is a comprehensive collection of functional 2D and 3D demo projects and implementation samples for the Godot Game Engine. It serves as an interactive tutorial and reference library, providing a working codebase to demonstrate how to apply engine features in real-world scenarios. The collection focuses on practical implementation guides, covering a wide array of technical capabilities from basic engine fundamentals to advanced rendering and scripting techniques. It allows users to study the application of node-based composition, asset pipelines, and game logic through direct ex

    GDScript
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  • space-wizards/space-station-14space-wizards avatar

    space-wizards/space-station-14

    3,523View on GitHub↗

    Space Station 14 is a C# multiplayer game and roleplay simulation framework. It is built upon an Entity-Component-System (ECS) game engine that separates logic into systems and data into components to manage complex entity interactions. The project functions as a grid-based physics simulator with a YAML data-driven prototype system for defining game objects. The project features a specialized 2D sprite rendering engine that maps server-side appearance data to client-side shaders. It implements a networking model with client-side prediction and dirty-flagged state synchronization to reduce inp

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  • endless-sky/endless-skyendless-sky avatar

    endless-sky/endless-sky

    7,382View on GitHub↗

    Endless Sky is an open-source space trading simulation, 2D space combat simulator, and narrative exploration game. It functions as a plugin-based game engine that allows users to explore a vast universe, engage in tactical ship battles, and progress through a central plot within a sandbox environment. The project is distinguished by its highly moddable architecture, utilizing a directory-based plugin system and data-driven entity definitions to allow for content extensions and behavior overrides without recompiling source code. It further supports visual customization through programmable ver

    C++
    View on GitHub↗7,382
  • twilitrealm/dusklightTwilitRealm avatar

    TwilitRealm/dusklight

    4,800View on GitHub↗

    Dusklight is a suite of specialized toolkits designed for legacy game porting and engine reimplementation. It provides a framework for recreating legacy game environments through reverse engineering to ensure behavioral accuracy and stability on modern hardware. The project features a cross-platform graphics renderer that uses modern graphics APIs to display 2D and 3D content across different operating systems. It includes an application configuration toolkit that allows for the modification of software appearance and behavior through custom theming and experience customization. The system i

    C++
    View on GitHub↗4,800
  • ambientrun/ambientAmbientRun avatar

    AmbientRun/Ambient

    3,902View on GitHub↗

    Ambient is a cross-platform multiplayer game engine and runtime environment developed in Rust. It provides a system for building and deploying high-performance games that run across web browsers and desktop platforms using WebAssembly and WebGPU. The project features a networked database that automatically replicates real-time state and components between servers and players. It utilizes WebAssembly sandboxes to isolate game logic, which prevents individual script crashes and allows for the secure execution of untrusted code. The framework includes a graphics system for high-fidelity 3D visu

    Rust
    View on GitHub↗3,902
  • xproger/openlaraXProger avatar

    XProger/OpenLara

    5,017View on GitHub↗

    OpenLara is an open-source game engine and classic game emulator designed to load and execute original game data files from classic action-adventure titles. It functions as a cross-platform game runtime that enables legacy game assets to run on modern hardware and operating systems. The engine features a deterministic physics system using fixed-point coordinate math to ensure consistent movement and behavior across different hardware environments. The project incorporates a component-based entity system and a data-driven level loading process to reconstruct world geometry and object placemen

    C
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  • spring/springspring avatar

    spring/spring

    3,914View on GitHub↗

    Spring is a cross-platform game engine and framework designed specifically for the development and execution of multiplayer real-time strategy games. It provides a high-performance simulation environment for managing large-scale battles and unit movements across different operating systems using a shared codebase. The engine functions as a multiplayer game server and networking layer, coordinating real-time game state and match synchronization between remote players. It includes a dedicated lobby client system for multiplayer match coordination as well as the capability to execute single-play

    C++
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  • zelda64recomp/zelda64recompZelda64Recomp avatar

    Zelda64Recomp/Zelda64Recomp

    7,087View on GitHub↗

    Zelda64Recomp is a native game recompilation project that translates legacy binary machine code into modern machine code. It functions as a native hardware port and a static recompiled binary, executing original game logic directly on modern CPUs and GPUs to run without an emulator. The project serves as a moddable game engine, providing a framework to apply community texture packs and code patches to the recompiled title. It includes native hardware porting capabilities that remove emulator overhead to improve stability and frame rate control. The software covers retro game modernization th

    C
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  • alexnisnevich/untrustedAlexNisnevich avatar

    AlexNisnevich/untrusted

    4,654View on GitHub↗

    Untrusted is a web-based programming puzzle and meta-programming game where progress is achieved by rewriting the active JavaScript source code while the application is running. It functions as a code-editing adventure game that combines programming education with puzzle gameplay. The experience centers on real-time logic modification, requiring players to edit scripts to change environmental rules, manipulate game behavior, and resolve puzzle-based objectives. This interactive code editing allows players to overwrite active functions and variables to overcome obstacles. The project includes

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  • lavagang/melonloaderLavaGang avatar

    LavaGang/MelonLoader

    3,980View on GitHub↗

    MelonLoader is a game engine plugin loader designed to inject custom code and load external plugins into Unity games. It functions as a modding framework that supports both Mono and Il2Cpp runtimes, allowing for the modification of games across different backend architectures. The project enables the patching and hooking of functions within Unity games, specifically providing a system for managing C# assemblies in Mono environments and a framework for patching the Interop C++ backend used by Il2Cpp. The system handles the interception of the application boot process to load third-party mods

    C#dlldotnetframework
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  • nillerusr/source-enginenillerusr avatar

    nillerusr/source-engine

    2,128View on GitHub↗

    Source Engine is a cross-platform game engine designed for the development and execution of interactive three-dimensional applications. It provides a framework for rendering complex environments and managing multiplayer networking, functioning as a middleware solution for hosting independent game servers. The engine distinguishes itself through a client-server authoritative networking model that enables direct player connectivity without reliance on external authentication or matchmaking services. It utilizes a data-driven asset pipeline and a component-based entity system to decouple engine

    C++cross-platformgame-enginehalf-life2
    View on GitHub↗2,128
  • harbourmasters/shipwrightHarbourMasters avatar

    HarbourMasters/Shipwright

    5,023View on GitHub↗

    Shipwright is a native execution engine designed to run decompiled legacy game code on modern hardware. It functions as a game engine execution layer that provides a high-performance environment for legacy logic while ensuring compatibility with current systems. The project features a pluggable graphics API wrapper that allows for switching between different rendering backends to ensure visual stability across various operating systems. It also includes a custom asset loader that imports external archive files to modify game content and add custom assets. Additional capabilities include an i

    C
    View on GitHub↗5,023
  • openttd/openttdOpenTTD avatar

    OpenTTD/OpenTTD

    7,965View on GitHub↗

    OpenTTD is an open-source game engine and transport simulation game. It provides an isometric sandbox environment for building and managing complex logistics and transport networks. The project functions as a multiplayer simulation sandbox where users can build infrastructure cooperatively or competitively in a shared virtual world. The platform is designed as a moddable simulation system that supports external assets, graphics, and gameplay modifications. It includes mechanisms for downloading and integrating add-on content and utilizes a plugin-based system to extend game mechanics beyond t

    C++
    View on GitHub↗7,965
  • openra/openraOpenRA avatar

    OpenRA/OpenRA

    16,450View on GitHub↗

    OpenRA is an open-source game engine designed for the development and modernization of real-time strategy titles. It provides a modular framework that allows developers to build standalone games or total conversion modifications by leveraging a trait-based entity composition system. The engine is built to support both the preservation of classic strategy games and the creation of new experiences, offering cross-platform compatibility and a flexible architecture for defining game rules and unit behaviors. The engine distinguishes itself through a configuration-driven approach where game logic,

    C#command-and-conquercross-platformcsharp
    View on GitHub↗16,450
  • wheybags/freeablowheybags avatar

    wheybags/freeablo

    2,172View on GitHub↗

    ARCHIVED Modern reimplementation of the Diablo 1 game engine

    C++
    View on GitHub↗2,172
  • nxengine/nxengine-evonxengine avatar

    nxengine/nxengine-evo

    539View on GitHub↗

    A somewhat upgraded/refactored version of NXEngine by Caitlin Shaw.

    C
    View on GitHub↗539
  • abyssengine/abyssengineAbyssEngine avatar

    AbyssEngine/AbyssEngine

    252View on GitHub↗

    Abyss Engine clean-room reimplementation of Diablo 2, written in C. The goal is to recreate the original game engine, but on a portable platform that can also easily be modded and extended.

    C
    View on GitHub↗252
  • supertuxkart/stk-codesupertuxkart avatar

    supertuxkart/stk-code

    5,104View on GitHub↗

    This project is an open-source 3D kart racing game and engine. It functions as a multi-mode competitive racer and customizable racing simulator featuring physics-based driving and vehicle collisions across diverse environments. The software includes tools for designing custom karts, authoring racing challenges, and creating 3D tracks. It supports a variety of competition styles beyond traditional racing, including soccer matches and scavenger hunts, and features a tactical combat powerup system and multiple kart classes with distinct performance attributes. The engine provides capabilities f

    C++
    View on GitHub↗5,104
  • simtr/the-powder-toysimtr avatar

    simtr/The-Powder-Toy

    5,149View on GitHub↗

    The Powder Toy is a C++ physics engine and material simulation software that operates as a falling sand physics sandbox. It provides a simulation environment where solids, liquids, and gases interact based on heat, pressure, and velocity. The project is a scriptable sandbox environment, offering an external scripting interface and behavioral scripting to modify game mechanics, automate tasks, and define custom simulation logic. The software supports the construction of complex machinery, physical structures, and functional logic circuits through simulated electronic components and sensors. I

    C++
    View on GitHub↗5,149
  • supertux/supertuxSuperTux avatar

    SuperTux/supertux

    2,869View on GitHub↗

    Supertux is an open-source 2D platforming game and game engine. It features a side-scrolling adventure where players navigate themed worlds and defeat enemies to reach specific goals. The project is designed for cross-platform availability, providing a consistent experience across desktop, Android devices, and web browsers. The browser version utilizes WebAssembly to allow immediate playback without local software installation. The software includes an integrated level editor and tools for custom level design, enabling the creation of unique game environments. Other capabilities include inpu

    C++c-plus-plusgamegames
    View on GitHub↗2,869
  • novnc/novncnovnc avatar

    novnc/noVNC

    13,797View on GitHub↗

    noVNC is an HTML5 remote desktop viewer and VNC web client that allows users to access and control remote desktops, virtual machines, and containers through a web browser. It functions as a remote desktop management tool that integrates the VNC protocol to enable remote server administration without the need for a dedicated client application. The project includes a VNC WebSocket proxy that translates binary VNC network traffic into WebSockets to bypass browser restrictions on direct TCP connections. This proxy service supports bridging connections to multiple remote servers by listening on v

    JavaScriptarraybufferhtmlhtml-canvas
    View on GitHub↗13,797
  • ublue-os/bazziteublue-os avatar

    ublue-os/bazzite

    7,876View on GitHub↗

    Bazzite is an immutable, atomic-image-based operating system designed for gaming performance and handheld hardware. It utilizes a read-only root filesystem and versioned images to provide atomic updates and instant system rollbacks, ensuring a stable core environment. The system is distinguished by its deep optimization for portable gaming devices, featuring dedicated handheld hardware management for CPU undervolting, fan control, and display refresh rate overclocking. It includes a specialized gaming mode that boots directly into a console-like interface with integrated input mapping and a t

    Shelldesktopfedora-kinoitefedora-linux
    View on GitHub↗7,876
  • ppy/osuppy avatar

    ppy/osu

    18,527View on GitHub↗

    This project is an open-source, cross-platform rhythm game engine designed to execute musical gameplay by synchronizing visual hit objects with audio tracks. It functions as a comprehensive competitive gaming platform that tracks player performance metrics, manages official leaderboards, and facilitates the distribution of rhythm-based challenges across desktop and mobile operating systems. The engine distinguishes itself through a modular architecture that decouples core gameplay logic from the engine, allowing developers to implement distinct game modes as swappable rulesets. It includes a

    C#beatmapcatchgame
    View on GitHub↗18,527
  • luanti-org/luantiluanti-org avatar

    luanti-org/luanti

    12,983View on GitHub↗

    Luanti is an open-source sandbox game engine designed for the creation and exploration of interactive three-dimensional voxel environments. It functions as a platform for building persistent digital spaces where users can modify block-based worlds and share custom content. The engine provides a framework for multiplayer interaction, utilizing a client-server architecture to synchronize world states across connected participants. It incorporates a scripting interface that allows for the integration of user-created modifications, alongside a centralized distribution system for managing and inst

    C++c-plus-pluscpp17game-engine
    View on GitHub↗12,983