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Open-source alternatives to Blend2d

30 open-source projects similar to blend2d/blend2d, ranked by how many features they have in common. Compare stars, activity and what each one does to find the best Blend2d alternative.

  • diligentgraphics/diligentengineDiligentGraphics avatar

    DiligentGraphics/DiligentEngine

    4,193View on GitHub↗

    DiligentEngine is a cross-platform graphics abstraction layer and physically-based rendering engine. It provides a unified interface for executing 3D graphics commands across multiple low-level rendering backends from a single codebase, including a dedicated system for importing 3D assets via the GLTF 2.0 format. The engine features an HLSL shader cross-compiler that allows a single set of shaders to run across different graphics APIs and operating systems. It supports advanced rendering capabilities such as ray-tracing, mesh shaders, variable rate shading, and bindless resources. The framew

    Batchfile3d-engined3d11d3d12
    View on GitHub↗4,193
  • horde3d/horde3dhorde3d avatar

    horde3d/Horde3D

    1,587View on GitHub↗

    Horde3D is a small 3D rendering and animation engine. It is written in an effort to create an engine being as lightweight and conceptually clean as possible.

    C++
    View on GitHub↗1,587
  • mosra/magnummosra avatar

    mosra/magnum

    5,169View on GitHub↗

    Magnum is a C++ middleware suite for cross-platform graphics development and real-time data visualization. It provides a hardware-agnostic rendering layer that translates graphics commands into platform-specific calls, ensuring consistent behavior across different GPU drivers and APIs such as Vulkan. The project focuses on decoupling application logic from underlying hardware through abstract graphics and system utilities. It features a plugin-based resource importer for 3D assets and audio, a hierarchical scene graph for spatial transformations, and a high-performance signal-based event syst

    C++
    View on GitHub↗5,169

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  • glfw/glfwglfw avatar

    glfw/glfw

    14,716View on GitHub↗

    This project is a cross-platform library designed for desktop application development, providing a unified interface for window management, input handling, and hardware-accelerated graphics. It serves as a foundational framework that abstracts platform-specific windowing protocols and graphics APIs, enabling developers to create interactive software that functions consistently across Windows, macOS, and Linux. The library distinguishes itself by providing deep integration with low-level graphics APIs, specifically OpenGL and Vulkan. It manages the complexities of graphics context initializati

    Cclinuxmacos
    View on GitHub↗14,716
  • memononen/nanovgmemononen avatar

    memononen/nanovg

    5,654View on GitHub↗

    NanoVG is a hardware-accelerated 2D drawing engine and C graphics primitive library. It provides a lightweight renderer designed for high-quality antialiased vector graphics using an OpenGL backend. The engine specializes in the construction and rendering of complex geometric paths. It supports the definition of precise shapes using lines, beziers, and arcs, with integrated winding rules to create hollow areas and composite shapes. The library covers a broad range of vector graphics capabilities, including path composition and the rendering of antialiased shapes. These tools enable the devel

    C
    View on GitHub↗5,654
  • google/skiagoogle avatar

    google/skia

    10,762View on GitHub↗

    Skia is a high-performance 2D graphics rendering library used for drawing text, geometries, and images on digital surfaces. It functions as a hardware-accelerated graphics engine that offloads drawing operations to the GPU, a vector graphics processor for SVG and complex paths, and a typography engine for shaping and drawing characters with Unicode support. The project provides a cross-platform image codec for encoding and decoding standard image formats into raw pixel data across multiple operating systems. It also enables the development of user interfaces that maintain visual consistency a

    C++
    View on GitHub↗10,762
  • lukasbanana/llglLukasBanana avatar

    LukasBanana/LLGL

    2,595View on GitHub↗

    Low Level Graphics Library (LLGL) is a thin abstraction layer for the modern graphics APIs OpenGL, Direct3D, Vulkan, and Metal

    C++
    View on GitHub↗2,595
  • harfang3d/harfang3dharfang3d avatar

    harfang3d/harfang3d

    654View on GitHub↗

    HARFANG 3D source code public repository

    C++
    View on GitHub↗654
  • assimp/assimpassimp avatar

    assimp/assimp

    12,993View on GitHub↗

    Assimp is a cross-platform 3D asset pipeline and import library that loads numerous industry-standard 3D file formats into a single unified internal data structure. It functions as a framework for converting 3D models between different file formats across multiple operating systems and architectures. The project provides a 3D mesh processing tool for normalizing and optimizing geometry through triangulation, vertex removal, and normal generation. It also includes a 3D asset export utility to write internal scene data back into various external file formats. The system covers broad capability

    C++3mfandroidasset-pipeline
    View on GitHub↗12,993
  • microsoft/directxtkmicrosoft avatar

    microsoft/DirectXTK

    2,781View on GitHub↗

    DirectXTK is a C++ library designed to simplify 2D and 3D graphics, audio, and input programming for DirectX applications. It serves as a comprehensive toolkit providing high-level wrappers for DirectX graphics, audio management, and input handling. The toolkit includes a graphics wrapper for loading textures and rendering 3D models and 2D sprites, alongside a dedicated audio manager for sound effects and 3D spatial audio. It also provides an input handler to track and process state updates from keyboards, mice, and gamepads. The library covers a broad capability surface including 3D math an

    C++cpp-librarydesktopdirectx
    View on GitHub↗2,781
  • janekb04/glfwppjanekb04 avatar

    janekb04/glfwpp

    122View on GitHub↗

    GLFW C++ Wrapper - thin, modern, C++17, header-only GLFW wrapper

    C++cmakecppcpp17
    View on GitHub↗122
  • ocornut/imguiocornut avatar

    ocornut/imgui

    73,875View on GitHub↗

    This project is an immediate-mode graphical user interface library designed for rapid development of tools and debugging interfaces. By generating UI geometry every frame through procedural code, it eliminates the need for persistent state synchronization between application data and the interface. It is primarily intended for integration into existing rendering pipelines, where it produces raw vertex buffers and draw commands that are agnostic to the underlying graphics API. The library distinguishes itself through a highly decoupled architecture that supports complex, dockable, and multi-vi

    C++apicplusplusframework
    View on GitHub↗73,875
  • walkerje/c-turtlewalkerje avatar

    walkerje/C-Turtle

    87View on GitHub↗

    Port of Python's Turtle to C++

    C++cpluspluscppcpp-library
    View on GitHub↗87
  • sammycage/lunasvgsammycage avatar

    sammycage/lunasvg

    1,174View on GitHub↗
    Ccppcssplutovg
    View on GitHub↗1,174
  • kosua20/herebedragonskosua20 avatar

    kosua20/herebedragons

    1,794View on GitHub↗

    A basic 3D scene implemented with various engines, frameworks or APIs.

    C
    View on GitHub↗1,794
  • bkaradzic/bgfxbkaradzic avatar

    bkaradzic/bgfx

    17,161View on GitHub↗

    bgfx is a cross-platform, graphics rendering abstraction layer designed for high-performance applications. It provides a unified interface that maps high-level rendering commands to native graphics APIs, allowing developers to maintain a single codebase that executes consistently across diverse operating systems and hardware architectures. The library distinguishes itself through a multi-threaded command submission model that decouples rendering logic from the main application thread, effectively minimizing CPU bottlenecks. It utilizes a backend-agnostic command buffer and a deferred resource

    Cd3d11d3d12directx
    View on GitHub↗17,161
  • libigl/libigllibigl avatar

    libigl/libigl

    5,030View on GitHub↗

    libigl is a C++ geometry processing library used for analyzing and manipulating 3D triangle and tetrahedral meshes. It functions as a numerical linear algebra suite and a mesh manipulation framework, integrating a geometric deformation engine to implement rigid and polyharmonic transformations. The project is distinguished by its header-only library design and its implementation of specialized deformation techniques, including rigid-as-possible and polyharmonic shape deformation. It also provides a visualization tool for rendering surfaces and scalar fields with interactive scene controls and

    C++
    View on GitHub↗5,030
  • google/iongoogle avatar

    google/ion

    1,420View on GitHub↗

    Ion

    C++
    View on GitHub↗1,420
  • google/filamentgoogle avatar

    google/filament

    19,658View on GitHub↗

    Filament is a real-time physically based rendering engine designed for high-fidelity 3D graphics. It functions as a cross-platform graphics library that provides a unified interface for rendering complex models and materials across desktop, mobile, and web environments. The engine distinguishes itself through a data-oriented architecture that optimizes memory usage and processing speed, alongside a shader-variant system that generates specialized code for specific material and lighting configurations. By abstracting diverse hardware graphics backends, it ensures consistent visual performance

    C++3d-graphicsandroidgltf
    View on GitHub↗19,658
  • gpuopen-librariesandsdks/vulkanmemoryallocatorGPUOpen-LibrariesAndSDKs avatar

    GPUOpen-LibrariesAndSDKs/VulkanMemoryAllocator

    3,393View on GitHub↗

    Easy to integrate Vulkan memory allocation library.

    C
    View on GitHub↗3,393
  • micro-gl/micro-glmicro-gl avatar

    micro-gl/micro-gl

    393View on GitHub↗

    Headers Only C++11 CPU Vector Graphics. no std-lib, no FPU and no GPU required !

    C++
    View on GitHub↗393
  • o3de/o3deo3de avatar

    o3de/o3de

    8,954View on GitHub↗

    This project is an open-source 3D game engine designed for building high-fidelity games, simulations, and cinematic environments. It functions as a robotics simulation platform with native integration for ROS 2 to model robot controllers and sensors. The engine features a multi-threaded Forward+ physically based renderer that supports hardware-accelerated ray tracing and global illumination. The system is built on a modular extension architecture using Gems to add or replace features without modifying core binaries. It includes a native SDK for AWS cloud integration, enabling IAM authenticati

    C++3d-graphics3d-graphics-engineanimation
    View on GitHub↗8,954
  • pov-ray/povrayPOV-Ray avatar

    POV-Ray/povray

    1,502View on GitHub↗

    POV-Ray is a ray tracing rendering engine that transforms text-based scene descriptions into photorealistic three-dimensional images and animations. It parses plain-text files containing scene geometry, lighting, textures, and camera definitions into an internal computational data structure, then calculates precise mathematical ray-scene intersections against geometric primitives and triangle meshes. The engine incorporates advanced lighting and geometry capabilities, including bounding hierarchy optimization to skip collision checks against distant geometry, and constructive solid geometry f

    C++3d-graphics3d-renderingpov-ray
    View on GitHub↗1,502
  • ant-galaxy/oasis-engineant-galaxy avatar

    ant-galaxy/oasis-engine

    5,791View on GitHub↗

    Oasis Engine is a web-based game engine and component-based game framework designed for creating real-time interactive 2D and 3D applications for web and mobile platforms. It functions as a real-time 3D renderer and a physics simulation engine capable of producing interactive visual environments. The framework includes a visual scene editor that allows artists and developers to build, layout, and export project scenes through a graphical interface. This system supports visual scene composition and converts these layouts into structured data for runtime reconstruction. The engine's capabiliti

    TypeScript
    View on GitHub↗5,791
  • fcl-team/foldcraftlauncherFCL-Team avatar

    FCL-Team/FoldCraftLauncher

    3,601View on GitHub↗

    FoldCraftLauncher is a Java game launcher for Android that provides a mobile runtime environment for executing various game versions and snapshots. It functions as an Android game environment that manages game instances, save files, and graphical renderer plugins. The project includes a Java runtime manager to bundle or import multiple Java versions, ensuring compatibility across different software releases. It features a virtual input mapper that simulates mouse and keyboard events by translating touch screen interactions and gyroscope data into desktop-style control signals. The system pro

    Java
    View on GitHub↗3,601
  • attackgoat/screen-13attackgoat avatar

    attackgoat/screen-13

    337View on GitHub↗

    High-performance Vulkan driver with automated resource management and execution

    Rust
    View on GitHub↗337
  • danini-the-panini/mittsudanini-the-panini avatar

    danini-the-panini/mittsu

    539View on GitHub↗

    3D Graphics Library for Ruby

    Ruby
    View on GitHub↗539
  • cultrarius/swarmzCultrarius avatar

    Cultrarius/Swarmz

    138View on GitHub↗

    A free, header-only C++ swarming (flocking) library for real-time applications

    C++
    View on GitHub↗138
  • dannyfritz/awesome-ray-tracingD

    dannyfritz/awesome-ray-tracing

    0View on GitHub↗
    View on GitHub↗0
  • ands/lightmapperands avatar

    ands/lightmapper

    1,535View on GitHub↗

    lightmapper.h is a C/C++ single-file library for lightmap baking by using your existing OpenGL renderer.

    C
    View on GitHub↗1,535