awesome-repositories.com
博客
MCP
awesome-repositories.com

通过 AI 驱动的搜索,发现最优秀的开源仓库。

探索精选搜索开源替代品自托管软件博客网站地图
项目MCP 服务器关于排名机制媒体报道
法律隐私政策服务条款
© 2026 Bringes Technology SRL·VAT RO45896025·hello@awesome-repositories.com
·
yuesong-feng avatar

yuesong-feng/30dayMakeCppServer

0
View on GitHub↗
7,040 星标·885 分支·C++·12 次浏览

30dayMakeCppServer

This project is a C++ TCP server framework and educational socket programming guide. It provides a high-performance network library focused on event-driven architecture, implementing a reactor pattern to handle thousands of simultaneous client connections.

The framework is distinguished by its multi-threaded event loop, which utilizes a main-sub reactor coordination model to distribute network events across a worker thread pool. It includes an abstraction layer for non-blocking socket I/O and event multiplexing via the epoll system call, decoupling network transport from application business logic through callback functions.

The project covers low-level socket programming, including connection lifecycle management and bidirectional data exchange. It incorporates concurrency primitives for task scheduling and load balancing, non-blocking I/O buffering, and automatic memory release using smart pointers.

Development tools are included for automated building, code formatting, and static analysis to maintain source code quality.

Features

  • TCP/IP Socket Programming Guides - Serves as a comprehensive educational guide and resource for implementing TCP/IP socket programming in C++.
  • Reactor Patterns - Provides a complete implementation of the reactor pattern to dispatch high-concurrency network events to handlers.
  • C++ Networking Libraries - Provides a networking library specifically for C++ to implement TCP servers and data exchange.
  • IO Multiplexing - Utilizes kernel-level IO multiplexing via epoll to monitor and manage thousands of concurrent connections on a single thread.
  • Network Socket Bindings - Enables binding server listeners to specific network interfaces and port numbers for identification.
  • Multi-Threaded Event Distribution - Implements a multi-threaded event distribution system to parallelize network event processing across CPU cores.
  • Multi-Reactor Implementations - Implements a multi-reactor architecture that distributes network event processing across a worker thread pool.
  • Socket Networking - Provides low-level socket management for establishing raw TCP and UDP communication endpoints.
  • Non-Blocking Socket I/O - Implements asynchronous reading and writing of network sockets to prevent execution stalls during network latency.
  • Epoll Wrappers - Ships a C++ abstraction layer for managing non-blocking socket I/O via the epoll system call.
  • Socket Buffers - Implements dedicated socket buffers to accumulate raw data streams and decouple low-level IO from logic.
  • TCP Server Frameworks - Provides a high-performance C++ TCP server framework with an event-driven architecture.
  • TCP Socket Programming - Manages the complete lifecycle of TCP sockets from creation and binding to accepting connections.
  • Network Event Monitoring Schedulers - Provides low-level scheduling to monitor and trigger network read and write events across multiple file descriptors.
  • Event-Driven Architectures - Implements an event-driven server architecture based on the reactor pattern using epoll.
  • Event-Driven Callbacks - Binds business logic callbacks to socket descriptors using an event-driven pattern for asynchronous request handling.
  • Non-blocking IO Architectures - Implements non-blocking I/O architectures using multiplexing to prevent thread blocking during network tasks.
  • Reactor Pattern Event Loops - Utilizes a reactor-based event loop to monitor multiple file descriptors and trigger registered callbacks.
  • Event Dispatchers - Routes network events triggered by file descriptors to registered listener objects for targeted processing.
  • Socket Event Loops - Implements socket event loops that monitor multiple file descriptors and trigger non-blocking callback functions.
  • OS Event Polling - Implements a high-level interface for OS-native polling mechanisms like epoll to monitor network I/O readiness.
  • Network Load Balancing Strategies - Employs scheduling strategies to distribute new network connections evenly across worker threads.
  • Concurrent Task Execution - Supports executing asynchronous functions in a thread pool and retrieving results via futures.
  • Bidirectional Socket Communication - Facilitates reading data from sockets into buffers and writing responses back to clients.
  • Connection Lifecycle Managers - Includes a centralized server manager to track active client connections and manage their lifecycles.
  • Buffered Message Callbacks - Executes business logic callbacks only after the server has fully received and buffered a complete message from a client.
  • I/O Buffering - Ships non-blocking I/O buffers to decouple socket data transmission from application logic.
  • TCP Connection Acceptance - Handles the server-side acceptance of incoming TCP connections on bound addresses.
  • File Descriptor Metadata Mapping - Binds raw system file descriptors to dedicated objects to store connection metadata and track specific event interests.
  • Task Schedulers - Implements task scheduling to distribute network events across multiple CPU cores via worker pools.
  • Business Logic Components - Isolates business logic from network transport by transforming connection events into application states via callbacks.
  • Worker Queue Management - Distributes network events across worker threads via a synchronized queue to reduce switching overhead.
  • File Descriptor Mappings - Provides a mechanism to associate raw socket file descriptors with connection metadata objects.
  • Resource Ownership Transfer - Utilizes C++ move semantics to transfer ownership of network resources and eliminate unnecessary memory copying.
  • OS-Specific Event Notifications - Provides abstractions for monitoring socket events using system-specific interfaces like epoll and kqueue.
  • Object-Oriented Socket Wrappers - Provides an object-oriented interface for socket creation, binding, and listening to abstract low-level system calls.

Star 历史

yuesong-feng/30daymakecppserver 的 Star 历史图表yuesong-feng/30daymakecppserver 的 Star 历史图表

AI 搜索

探索更多 awesome 仓库

用简单的语言描述您的需求 —— AI 将根据相关性为您从数千个精选开源项目中进行排序。

Start searching with AI

常见问题解答

yuesong-feng/30daymakecppserver 是做什么的?

This project is a C++ TCP server framework and educational socket programming guide. It provides a high-performance network library focused on event-driven architecture, implementing a reactor pattern to handle thousands of simultaneous client connections.

yuesong-feng/30daymakecppserver 的主要功能有哪些?

yuesong-feng/30daymakecppserver 的主要功能包括:TCP/IP Socket Programming Guides, Reactor Patterns, C++ Networking Libraries, IO Multiplexing, Network Socket Bindings, Multi-Threaded Event Distribution, Multi-Reactor Implementations, Socket Networking。

yuesong-feng/30daymakecppserver 有哪些开源替代品?

yuesong-feng/30daymakecppserver 的开源替代品包括: riba2534/tcp-ip-networknote — TCP-IP-NetworkNote is a comprehensive technical reference and guide for implementing network communication using TCP… chenshuo/muduo — Muduo is a C++11 event-driven network library and framework designed for building high-concurrency Linux servers. It… eventmachine/eventmachine — EventMachine is a reactor-pattern network framework for Ruby that provides an asynchronous I/O library for performing… tokio-rs/mio — Mio is a low-level I/O library for Rust that provides an event-driven framework for monitoring multiple network… qihoo360/evpp — evpp is a C++ network library and framework designed for building high-performance network services using TCP, UDP,… panjf2000/gnet — gnet is a high-performance event-driven networking framework for Go, designed for building scalable TCP, UDP, and Unix…

30dayMakeCppServer 的开源替代方案

相似的开源项目,按与 30dayMakeCppServer 的功能重合度排序。
  • riba2534/tcp-ip-networknoteriba2534 的头像

    riba2534/TCP-IP-NetworkNote

    2,505在 GitHub 上查看↗

    TCP-IP-NetworkNote is a comprehensive technical reference and guide for implementing network communication using TCP and UDP sockets in C and C++. It provides a detailed manual for using the POSIX socket API and covers the implementation of network protocols, synchronous and asynchronous I/O patterns, and concurrent programming models. The project is distinguished by its focus on cross-platform networking, offering a detailed comparison of socket implementation details and adaptation utilities between Linux and Windows Winsock environments. It specifically addresses the differences in header

    C
    在 GitHub 上查看↗2,505
  • eventmachine/eventmachineeventmachine 的头像

    eventmachine/eventmachine

    4,283在 GitHub 上查看↗

    EventMachine is a reactor-pattern network framework for Ruby that provides an asynchronous I/O library for performing non-blocking network and file operations. It functions as a network server framework used to build scalable TCP and UDP servers and clients that process multiple simultaneous requests. The framework implements a concurrency model that dispatches network events to registered handlers using a single-threaded event loop. This approach allows for the management of high-concurrency network connections without the overhead of multi-threaded programming. The library covers the devel

    Ruby
    在 GitHub 上查看↗4,283
  • chenshuo/muduochenshuo 的头像

    chenshuo/muduo

    16,157在 GitHub 上查看↗

    Muduo is a C++11 event-driven network library and framework designed for building high-concurrency Linux servers. It provides a toolkit for implementing scalable network services and socket communication using non-blocking I/O and asynchronous event processing. The framework implements a multi-threaded TCP server architecture that distributes connection handling across multiple CPU threads to maximize server throughput. This is achieved through a one-loop-per-thread model and a reactor pattern implementation, which dispatch network events from a central demultiplexer to registered handler fun

    C++
    在 GitHub 上查看↗16,157
  • tokio-rs/miotokio-rs 的头像

    tokio-rs/mio

    7,024在 GitHub 上查看↗

    Mio is a low-level I/O library for Rust that provides an event-driven framework for monitoring multiple network sockets and file descriptors. It acts as a portable wrapper for operating system native polling systems, including epoll, kqueue, and IOCP, allowing applications to trigger events when resources are ready for reading or writing without blocking the execution thread. The library provides a non-blocking socket interface for managing TCP, UDP, and Unix sockets. It distinguishes itself through a vectored I/O implementation, enabling scatter-gather reads and writes across multiple buffer

    Rustasynchronousnetworkingnon-blocking
    在 GitHub 上查看↗7,024
查看 30dayMakeCppServer 的所有 30 个替代方案→