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Unity-Technologies avatar

Unity-Technologies/Graphics

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Graphics

Graphics is a high-performance graphics engine and rendering infrastructure designed to configure and optimize high-fidelity graphics across diverse hardware and target platforms. At its core, the project provides a scriptable graphics framework that allows developers to write custom render loops and visual passes in C#.

The platform enables the development of custom render pipelines and tailored rendering loops using scriptable architectures. It supports graphics pipeline optimization to achieve specialized visual outputs across different gaming platforms.

Additionally, the system includes a real-time post-processing pipeline for applying full-screen visual filters and color grading effects such as bloom and depth of field to enhance rendered scenes.

Features

  • High Performance Rendering - Provides a high-performance rendering infrastructure for configuring and optimizing graphics across diverse target platforms.
  • Post-Processing Pipelines - Implements a real-time post-processing pipeline for applying full-screen visual filters and color grading to rendered scenes.
  • Post-Processing Effects - Applies full-screen visual filters and color grading effects like bloom and depth of field to enhance rendered scenes.
  • Scriptable Processing Pipelines - Provides a scriptable graphics framework allowing developers to write custom render loops and visual passes in C#.
  • Custom Graphics Rendering - Enables developers to programmatically define custom rendering steps and visual passes using scriptable architectures.
  • Customizable Render Pass Pipelines - Supports building tailored rendering loops and visual passes using scriptable architectures to optimize visual output.
  • Rendering Pipelines - Establishes specialized rendering paths tailored for different target platforms to achieve high-fidelity graphics.

Star 历史

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Graphics 的开源替代方案

相似的开源项目,按与 Graphics 的功能重合度排序。
  • timi-liuliang/echotimi-liuliang 的头像

    timi-liuliang/echo

    983在 GitHub 上查看↗

    Echo is a cross-platform game engine designed for the development of two-dimensional and three-dimensional interactive projects. It provides a unified environment that integrates scene management, visual scripting, and graphics rendering into a single workflow, allowing developers to build and deploy applications across desktop, mobile, and web platforms. The engine distinguishes itself through a node-based architecture that governs both scene organization and game logic. By utilizing a visual scripting tool and a data-flow shader graph, users can define complex behaviors and custom materials

    C++2d-game-engine3d-game-enginedigital-twin
    在 GitHub 上查看↗983
  • microsoft/directxtkmicrosoft 的头像

    microsoft/DirectXTK

    2,781在 GitHub 上查看↗

    DirectXTK is a C++ library designed to simplify 2D and 3D graphics, audio, and input programming for DirectX applications. It serves as a comprehensive toolkit providing high-level wrappers for DirectX graphics, audio management, and input handling. The toolkit includes a graphics wrapper for loading textures and rendering 3D models and 2D sprites, alongside a dedicated audio manager for sound effects and 3D spatial audio. It also provides an input handler to track and process state updates from keyboards, mice, and gamepads. The library covers a broad capability surface including 3D math an

    C++cpp-librarydesktopdirectx
    在 GitHub 上查看↗2,781
  • killedbyapixel/littlejsKilledByAPixel 的头像

    KilledByAPixel/LittleJS

    4,127在 GitHub 上查看↗

    LittleJS is a lightweight HTML5 2D game engine designed for building web games using Canvas and WebGL without external dependencies. It integrates a WebGL sprite renderer, a 2D physics engine for arcade-style collisions and rigid-body dynamics, and a grid-based A* pathfinding system for entity navigation. The engine is distinguished by its procedural audio synthesizer, which generates music and sound effects at runtime using parameter arrays to minimize file sizes. It also features a comprehensive graphics pipeline that supports custom fragment-shader post-processing and a dynamic 2D lighting

    JavaScriptbox2dgame-developmentgame-engine
    在 GitHub 上查看↗4,127
  • cocos-creator/enginecocos-creator 的头像

    cocos-creator/engine

    9,671在 GitHub 上查看↗

    This project is a cross-platform game engine and development toolkit designed for creating high-performance 2D and 3D games. It serves as a 3D graphics rendering engine and a web-based game framework that allows applications to be deployed across mobile, desktop, and web environments from a single codebase. The engine features a configurable render pipeline that supports both forward and deferred rendering paths. It utilizes a cross-platform graphics abstraction layer and universal shader translation to ensure consistent visual output across different hardware and platforms. The toolkit incl

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    在 GitHub 上查看↗9,671
查看 Graphics 的所有 30 个替代方案→

常见问题解答

unity-technologies/graphics 是做什么的?

Graphics is a high-performance graphics engine and rendering infrastructure designed to configure and optimize high-fidelity graphics across diverse hardware and target platforms. At its core, the project provides a scriptable graphics framework that allows developers to write custom render loops and visual passes in C#.

unity-technologies/graphics 的主要功能有哪些?

unity-technologies/graphics 的主要功能包括:High Performance Rendering, Post-Processing Pipelines, Post-Processing Effects, Scriptable Processing Pipelines, Custom Graphics Rendering, Customizable Render Pass Pipelines, Rendering Pipelines。

unity-technologies/graphics 有哪些开源替代品?

unity-technologies/graphics 的开源替代品包括: timi-liuliang/echo — Echo is a cross-platform game engine designed for the development of two-dimensional and three-dimensional interactive… microsoft/directxtk — DirectXTK is a C++ library designed to simplify 2D and 3D graphics, audio, and input programming for DirectX… killedbyapixel/littlejs — LittleJS is a lightweight HTML5 2D game engine designed for building web games using Canvas and WebGL without external… cocos-creator/engine — This project is a cross-platform game engine and development toolkit designed for creating high-performance 2D and 3D… leaferjs/leafer-ui — Leafer UI is a high-performance HTML5 canvas rendering engine and 2D vector graphics library. It utilizes a… brooooooklyn/canvas — Canvas is a headless vector graphics engine and two-dimensional graphics rendering library built on a native graphics…

包含 Graphics 的精选搜索

收录 Graphics 的精选合集。
  • Data processing pipeline