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Data processing pipeline

排名更新于 2026年7月27日

For post processing pipelines, the strongest matches are unity-technologies/postprocessing (This repository provides a modular real-time post-processing pipeline for), unity-technologies/graphics (This official repository provides Unity's Scriptable Render Pipeline and) and keijiro/kinobinary (This repository provides a collection of post-processing effects and). Each is ranked by relevance to your query, popularity and recent activity.

Hand-picked post-processing pipelines ranked by stars and activity. Compare the top open-source options and find the best fit.

Data processing pipeline

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  • unity-technologies/postprocessingUnity-Technologies 的头像

    Unity-Technologies/PostProcessing

    3,742在 GitHub 上查看↗

    PostProcessing is a post-processing stack for the Unity game engine designed to apply image-space visual effects and color grading to rendered scenes. It functions as a real-time image effect pipeline that processes frames after the primary 3D geometry has been drawn. The system includes a screen space visual effects library and an HDR color grading toolset used to adjust high dynamic range colors and contrast. These tools allow for the application of real-time image filtering to modify lighting, colors, and mood. The framework supports 3D scene post-processing and game environment polishing

    This repository provides a modular real-time post-processing pipeline for Unity with shader support, color grading, anti-aliasing, and bloom effects, though it is tied to a specific game engine rather than being a standalone framework.

    C#Color GradingPost-Processing Effects
    在 GitHub 上查看↗3,742
  • unity-technologies/graphicsUnity-Technologies 的头像

    Unity-Technologies/Graphics

    2,951在 GitHub 上查看↗

    Graphics is a high-performance graphics engine and rendering infrastructure designed to configure and optimize high-fidelity graphics across diverse hardware and target platforms. At its core, the project provides a scriptable graphics framework that allows developers to write custom render loops and visual passes in C#. The platform enables the development of custom render pipelines and tailored rendering loops using scriptable architectures. It supports graphics pipeline optimization to achieve specialized visual outputs across different gaming platforms. Additionally, the system includes

    This official repository provides Unity's Scriptable Render Pipeline and modular graphics features, giving you the real-time shaders, custom post-processing, color grading, and bloom capabilities needed for advanced visual pipelines.

    C#Post-Processing Effects
    在 GitHub 上查看↗2,951
  • keijiro/kinobinaryK

    keijiro/KinoBinary

    0在 GitHub 上查看↗

    This repository provides a collection of post-processing effects and filters that integrate with real-time rendering pipelines, though it functions more as a targeted effect library rather than a complete modular pipeline framework.

    Post Processing Effects
    在 GitHub 上查看↗0

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