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Open-source alternatives to TrinityCore

30 open-source projects similar to trinitycore/trinitycore, ranked by how many features they have in common. Compare stars, activity and what each one does to find the best TrinityCore alternative.

  • azerothcore/azerothcore-wotlkazerothcore 的头像

    azerothcore/azerothcore-wotlk

    8,008在 GitHub 上查看↗

    This project is a World of Warcraft server emulator that simulates a multiplayer online game world, managing player data and game logic. It functions as a modular game server framework and an NPC AI and scripting engine, providing the necessary infrastructure to host a persistent virtual environment. The system is distinguished by a modular framework that allows for the extension of core engine behavior through isolated modules and function hooks without modifying the source code. It includes a structured SQL data layer for managing authentication, character states, and world environment sett

    C++azerothcoreemulatorgame
    在 GitHub 上查看↗8,008
  • minetest/minetestminetest 的头像

    minetest/minetest

    12,987在 GitHub 上查看↗

    Minetest is an open-source voxel game engine and platform used to create and share moddable 3D block-based games. It provides a framework for building interactive grid environments and generating custom voxel worlds. The project features a Lua-based modding framework that allows for the extension of game behavior and the addition of custom content without altering the core engine. This data-driven system supports a dedicated workflow for modifying game environments and logic. The engine supports multiplayer game hosting through a dedicated server architecture, enabling multiple players to co

    C++
    在 GitHub 上查看↗12,987
  • name5566/leafname5566 的头像

    name5566/leaf

    5,513在 GitHub 上查看↗

    Leaf is a game server framework written in Go designed for building multiplayer game backends. It provides a modular backend architecture that organizes server logic into independent modules and includes a concurrent task scheduler for managing ordered, delayed, or recurring functions. The framework features a TCP and WebSocket server that manages simultaneous connections through a single interface. It incorporates a message router capable of decoding Protobuf and JSON data to map incoming network packets to specific internal server modules. The system includes capabilities for multi-protoco

    Go
    在 GitHub 上查看↗5,513

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  • id-software/quake-iii-arenaid-Software 的头像

    id-Software/Quake-III-Arena

    8,053在 GitHub 上查看↗

    Quake III Arena is a first-person shooter game engine and arena combat simulator. It consists of the original C++ game source code for a cross-platform 3D game designed to run on Windows, Linux, and Mac. The project provides the source code necessary to render a first-person shooter experience, focusing on player-versus-player battles in closed 3D environments. It serves as a resource for legacy game preservation and the study of early 3D game engine construction. The engine incorporates spatial partitioning, client-side prediction, and state synchronization to manage multiplayer networking

    C
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  • itzg/docker-minecraft-serveritzg 的头像

    itzg/docker-minecraft-server

    13,841在 GitHub 上查看↗

    This project provides a containerized environment for deploying and managing Minecraft game servers. It functions as an infrastructure manager that automates the setup and maintenance of server instances, ensuring consistent execution across different host systems through standardized container images. The platform distinguishes itself by using environment variables to handle configuration and version control, allowing users to define server types and operational parameters without manual file editing. It automates the retrieval of software artifacts, dependencies, and plugins during the init

    Shelldocker-imagedockerfileshacktoberfest
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  • valvesoftware/source-sdk-2013ValveSoftware 的头像

    ValveSoftware/source-sdk-2013

    9,820在 GitHub 上查看↗

    The Source Engine SDK is a C++ game development kit and modding framework designed for creating game modifications and custom gameplay extensions for the Source engine. It provides a structured environment and a collection of source code and binaries required to build custom content for compatible titles. The kit serves as a toolset for C++ game engine programming, enabling the development of custom gameplay mechanics, new rulesets, and game modes. It includes the libraries and headers necessary to compile and build gameplay extensions and custom game content.

    C++
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  • citizenfx/fivemcitizenfx 的头像

    citizenfx/fivem

    4,169在 GitHub 上查看↗

    FiveM is a multiplayer modification framework and game engine modding tool. It serves as a platform for creating and hosting community-driven modifications for open-world game engines, functioning specifically as a framework for Grand Theft Auto V to enable custom servers and multiplayer game modes. The project provides a dedicated game server host for managing network traffic and synchronized game states in modified environments. Its capabilities extend to modding Red Dead Redemption 2, allowing for the extension of game mechanics and the addition of custom content. The framework supports c

    C++cfxfivemgta
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  • space-wizards/space-station-14space-wizards 的头像

    space-wizards/space-station-14

    3,523在 GitHub 上查看↗

    Space Station 14 is a C# multiplayer game and roleplay simulation framework. It is built upon an Entity-Component-System (ECS) game engine that separates logic into systems and data into components to manage complex entity interactions. The project functions as a grid-based physics simulator with a YAML data-driven prototype system for defining game objects. The project features a specialized 2D sprite rendering engine that maps server-side appearance data to client-side shaders. It implements a networking model with client-side prediction and dirty-flagged state synchronization to reduce inp

    C#c-sharpgamehacktoberfest
    在 GitHub 上查看↗3,523
  • awesome-selfhosted/awesome-selfhostedawesome-selfhosted 的头像

    awesome-selfhosted/awesome-selfhosted

    299,516在 GitHub 上查看↗

    This project is a community-curated directory of open-source software designed for deployment in private server environments and home labs. It serves as a comprehensive resource for discovering independent, self-hosted alternatives to mainstream cloud services, enabling users to maintain full data ownership and control over their digital infrastructure. The directory is structured through a hierarchical taxonomy that organizes a vast collection of applications into logical categories, ranging from media management and data analytics to private communication and team productivity tools. It dis

    awesomeawesome-listcloud
    在 GitHub 上查看↗299,516
  • piwigo/piwigoPiwigo 的头像

    Piwigo/Piwigo

    3,802在 GitHub 上查看↗

    Piwigo is a modular, open-source photo gallery and media management platform built as a PHP web application. It provides a self-hosted environment for organizing, managing, and displaying digital image collections through a web browser. The system is distinguished by its plugin-based architecture, which allows the core functionality to be extended with third-party themes and functional extensions. It leverages artificial intelligence for automatic image content recognition and tagging to automate the categorization of large libraries. The platform covers a wide range of capabilities includin

    PHPcmsimage-galleryopen-source
    在 GitHub 上查看↗3,802
  • dokploy/dokployDokploy 的头像

    Dokploy/dokploy

    34,901在 GitHub 上查看↗

    Dokploy is a self-hosted platform-as-a-service designed to simplify the deployment and management of containerized applications and databases. It provides a centralized control plane that decouples administrative management from application workloads, allowing users to oversee infrastructure across multiple server nodes through a unified web interface or a command-line tool. The platform distinguishes itself through an extensive library of pre-configured application templates, enabling the rapid deployment of databases, identity providers, and various productivity or development tools. It sup

    TypeScriptbackendbackupsdatabases
    在 GitHub 上查看↗34,901
  • hrydgard/ppsspphrydgard 的头像

    hrydgard/ppsspp

    13,375在 GitHub 上查看↗

    This project is a cross-platform, open-source emulator designed to execute handheld gaming software on modern desktop and mobile hardware. By recreating the original console environment and system libraries, it allows users to run game files without requiring original firmware. The software achieves high-performance execution through a combination of dynamic recompilation and just-in-time instruction translation, which map console-specific instructions to native host machine code. The emulator distinguishes itself by providing advanced visual and connectivity enhancements that extend beyond t

    C++emulatorsppsspppsp
    在 GitHub 上查看↗13,375
  • advplyr/audiobookshelfadvplyr 的头像

    advplyr/audiobookshelf

    13,206在 GitHub 上查看↗

    Audiobookshelf is a self-hosted media server designed for the organization and streaming of personal audiobook and podcast collections. It functions as a digital library manager that provides centralized hosting, allowing users to stream audio content to various web and mobile clients while maintaining synchronized playback progress across all devices. The platform distinguishes itself through comprehensive library management and multi-user administration tools. It includes integrated metadata enrichment to automatically fetch cover art and descriptive information, alongside utilities for edi

    JavaScriptaudiobook-manageraudiobooksaudiobookshelf
    在 GitHub 上查看↗13,206
  • radarr/radarrRadarr 的头像

    Radarr/Radarr

    13,093在 GitHub 上查看↗

    Radarr is a movie collection automation manager that monitors media sources to automatically download, organize, and upgrade digital movie files. It functions as a service that integrates with Usenet and BitTorrent download clients to handle the retrieval and error management of files without manual intervention. The system distinguishes itself through a modular provider architecture that supports dynamic loading of external indexers and download clients. Users can define specific resolution and format requirements through custom quality profiles, which the application uses to automatically a

    C#bittorrentcouchpotatohacktoberfest
    在 GitHub 上查看↗13,093
  • omnivore-app/omnivoreomnivore-app 的头像

    omnivore-app/omnivore

    15,882在 GitHub 上查看↗

    Omnivore is an open-source, self-hostable read-it-later application designed to centralize web articles, newsletters, and digital documents into a personal library. It functions as a comprehensive content archiver that captures web pages and stores them locally, ensuring permanent access and readability regardless of internet connectivity. The platform distinguishes itself through an event-sourced synchronization engine that maintains a consistent state across multiple devices by replaying user actions. It utilizes a headless web scraping service to extract clean text and metadata from raw we

    TypeScriptbookmarkslogseqlogseq-plugin
    在 GitHub 上查看↗15,882
  • dobyte/duedobyte 的头像

    dobyte/due

    908在 GitHub 上查看↗

    基于Go语言开发的高性能分布式游戏服务器框架

    Goactoractor-frameworkdistributed-framework
    在 GitHub 上查看↗908
  • heroiclabs/nakamaheroiclabs 的头像

    heroiclabs/nakama

    12,754在 GitHub 上查看↗

    Nakama is a distributed server framework designed for real-time multiplayer games and social applications. It provides an authoritative runtime environment for executing game logic, ensuring consistent state and cheat-resistant gameplay across diverse client platforms. The system acts as a centralized backend, managing persistent player identities, social graphs, and real-time communication channels to support complex multiplayer interactions. The platform distinguishes itself through an integrated suite of LiveOps tools that allow developers to manage game economies, schedule time-bound even

    Gobackendbackend-as-a-servicechat-server
    在 GitHub 上查看↗12,754
  • liangdas/mqantliangdas 的头像

    liangdas/mqant

    2,524在 GitHub 上查看↗

    mqant是一款基于Golang语言的简洁,高效,高性能的分布式微服务游戏服务器框架,研发的初衷是要实现一款能支持高并发,高性能,高实时性,的游戏服务器框架,也希望mqant未来能够做即时通讯和物联网方面的应用

    Go
    在 GitHub 上查看↗2,524
  • cloudwu/skynetcloudwu 的头像

    cloudwu/skynet

    14,075在 GitHub 上查看↗

    Skynet is a distributed game server framework designed for building scalable online game backends. It utilizes distributed actor-based clusters and real-time network communication to manage high-concurrency session coordination across multiple nodes. The framework includes a cluster management orchestrator for coordinating services via cluster-wide messaging and dynamic configuration updates. It features a multi-protocol network gateway supporting TCP, UDP, and WebSockets, alongside a data encoding layer using BSON and Sproto serialization for efficient information transfer between distribute

    C
    在 GitHub 上查看↗14,075
  • kbengine/kbenginekbengine 的头像

    kbengine/kbengine

    5,690在 GitHub 上查看↗

    KBEngine is a distributed game server engine and backend infrastructure designed for massively multiplayer online environments. It provides a multi-process architecture to handle high player concurrency and real-time interactions within a shared virtual world. The system features a scriptable game logic framework that combines a high-performance core with a high-level scripting language. This allows for game behavior modifications through a hot-fixable runtime that updates logic without requiring server restarts. The engine manages server scaling via dynamic load balancing across multiple ha

    C
    在 GitHub 上查看↗5,690
  • ketoo/noahgameframeketoo 的头像

    ketoo/NoahGameFrame

    4,139在 GitHub 上查看↗

    NoahGameFrame is a distributed game server framework designed for real-time multiplayer games. It utilizes an actor model backend to manage game state and logic through an asynchronous, event-driven system that distributes workloads across multiple CPUs. The framework features a scriptable server environment that integrates external scripting languages, allowing for updates to game behavior and mechanics without restarting the server. It also employs a plugin-based architecture with an interface-oriented design to enable the addition of custom application logic and modular engine extensions.

    C++
    在 GitHub 上查看↗4,139
  • topfreegames/pitayatopfreegames 的头像

    topfreegames/pitaya

    2,792在 GitHub 上查看↗

    Scalable game server framework with clustering support and client libraries for iOS, Android, Unity and others through the C SDK.

    Go
    在 GitHub 上查看↗2,792
  • egametang/etegametang 的头像

    egametang/ET

    9,813在 GitHub 上查看↗

    ET is a C# game server framework and distributed actor model runtime designed for large-scale multiplayer environments. It provides a comprehensive toolkit for building distributed game backends, incorporating a multiplayer network transport layer and a specialized suite for game AI and pathfinding. The framework is distinguished by its use of a distributed actor model to scale processing across multiple threads and servers, utilizing isolated actors for state management and messaging. It features a unified codebase architecture that allows shared logic between the server and client, enabling

    C#actorc-sharpdotnet
    在 GitHub 上查看↗9,813
  • pumpkin-mc/pumpkinPumpkin-MC 的头像

    Pumpkin-MC/Pumpkin

    7,827在 GitHub 上查看↗

    Pumpkin is a high-performance Minecraft game server implementation designed to host shared virtual worlds. It is specifically built to support multiple client editions, allowing different game versions to interact within a single world. The project distinguishes itself through a flexible plugin architecture that supports extensions written in Go and Python. These extensions are loaded as portable binary modules, enabling developers to implement custom game logic and modify server behavior without altering the core codebase. The server covers a broad range of operational capabilities, includi

    Rustdockergame-servergamedev
    在 GitHub 上查看↗7,827
  • pterodactyl/panelpterodactyl 的头像

    pterodactyl/panel

    8,614在 GitHub 上查看↗

    This project is a game server management panel and multi-user administration tool. It provides a centralized web interface and orchestrator for deploying, configuring, and monitoring game servers running inside isolated Docker containers. The system manages the full lifecycle of server instances, from mapping network allocations and IP addresses to enforcing resource limits through containerization. It includes a hosting dashboard for handling server backups via local or cloud storage and a control plane for remote-agent communication with server nodes. Administrative capabilities cover role

    PHPdockerfreegames
    在 GitHub 上查看↗8,614
  • rsamaium/rpg-jsRSamaium 的头像

    RSamaium/RPG-JS

    1,614在 GitHub 上查看↗

    RPG-JS is a TypeScript-based framework and HTML5 canvas game engine for building two-dimensional role-playing games and massively multiplayer online worlds that run directly in web browsers. It provides a modular development environment combining strict compile-time type safety across game logic and events with specialized tools for drawing interactive maps, animated sprites, and world entities. The framework supports real-time multiplayer networking by running an authoritative game server with client-side prediction and synchronization to maintain shared online worlds. Its architecture inclu

    TypeScriptbrowser-rpggamemmorpg
    在 GitHub 上查看↗1,614
  • papermc/paperPaperMC 的头像

    PaperMC/Paper

    12,385在 GitHub 上查看↗

    Paper is a high-performance server implementation for hosting multiplayer Minecraft games. It functions as a performance-oriented game engine designed to reduce resource usage and resolve mechanical inconsistencies in game logic. The project provides a platform for extending server logic and adding custom gameplay features through a dedicated plugin API. This allows for the development and integration of third-party extensions to add specialized capabilities to the server environment. The software covers several technical areas including server performance optimization for high-concurrency e

    Javabukkitjavaminecraft
    在 GitHub 上查看↗12,385
  • grasscutters/grasscutterGrasscutters 的头像

    Grasscutters/Grasscutter

    16,770在 GitHub 上查看↗

    Grasscutter is a private game server emulator designed to replicate game backend logic and simulate core gameplay mechanics without the use of official servers. It functions as a system for simulating character progression, world entities, and general backend simulation to host a private instance of a specific anime game. The project includes a game object management console for spawning entities and controlling player inventories within the simulated environment. It also provides a server configuration tool featuring a guided interface to generate and manage the settings and configuration fi

    Javajavakcpprivate-server
    在 GitHub 上查看↗16,770
  • mozilla/browserquestmozilla 的头像

    mozilla/BrowserQuest

    9,366在 GitHub 上查看↗

    BrowserQuest is a WebSocket multiplayer game engine and real-time state synchronization tool. It functions as a web-based game server designed to manage concurrent connections and broadcast updates to maintain a consistent shared world state between a central server and distributed web clients. The project enables real-time multiplayer gaming and browser-based game development by implementing low-latency data exchange. It focuses on game state synchronization to ensure that multiple players interacting within the same environment see the same actions and world states simultaneously. The syst

    JavaScriptabandonedunmaintained
    在 GitHub 上查看↗9,366
  • gameplay3d/gameplaygameplay3d 的头像

    gameplay3d/gameplay

    4,864在 GitHub 上查看↗

    Gameplay is a high-performance C++ game engine and cross-platform framework designed for developing 2D and 3D interactive games. It functions as both a 3D graphics engine for rendering environments and a 2D game development kit for creating sprite-based mechanics. The framework provides a cross-platform abstraction layer to ensure that game logic and graphics run across various hardware and software platforms using a shared codebase. The engine implements a hardware-accelerated rendering pipeline and component-based game logic to separate data from behavior. It utilizes a native C++ impleme

    C++c-plus-pluscross-platformengine
    在 GitHub 上查看↗4,864