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kbengine/kbengine

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Kbengine

KBEngine 是一个分布式游戏服务器引擎和后端基础设施,专为大型多人在线环境设计。它提供了一个多进程架构,以处理共享虚拟世界中的高玩家并发和实时交互。

该系统具有一个可脚本化的游戏逻辑框架,结合了高性能核心与高级脚本语言。这允许通过热修复运行时修改游戏行为,无需重启服务器即可更新逻辑。

该引擎通过跨多个硬件节点的动态负载均衡来管理服务器扩展,并通过服务器与游戏客户端之间的实时状态同步确保一致的世界视图。它还包含游戏数据持久化机制,例如定期的实体备份和服务器状态快照。

管理功能包括用于监控系统状态和管理服务器生命周期的实时服务器调试工具。

Features

  • Multiplayer Game Servers - Scalable engine for hosting authoritative game logic and managing real-time interactions for massive player concurrency.
  • Distributed Socket Server Scaling - Scales real-time connections and workloads across multiple server instances to increase player capacity.
  • Game State Synchronization Servers - Uses authoritative updates and event-based transmission to synchronize game state between the server and clients.
  • Runtime Logic Hot-Updates - Supports updating game logic via scripts at runtime without requiring a full server restart.
  • Distributed Processing - Implements a distributed processing architecture that scales server workloads across multiple processes and hardware nodes.
  • Multi-Process Load Distribution - Utilizes a distributed multi-process architecture and dynamic load balancing to handle high player concurrency across hardware nodes.
  • Distributed Game Backends - Implements a distributed game backend that scales capacity across multiple processes and hardware nodes.
  • Game Logic Scripting - Provides a framework for defining custom interactive game behaviors and logic using scripting languages.
  • World State Synchronization - Provides mechanisms to synchronize the global game world state across all connected clients to ensure consistency.
  • Game State Synchronization - Synchronizes real-time game entity positions and actions across the network to ensure a consistent world view.
  • Real-Time Multiplayer Frameworks - Provides the backend infrastructure necessary to handle high player concurrency in shared virtual environments.
  • High Player Concurrency - Employs a distributed server architecture specifically designed to handle real-time interactions for massive numbers of simultaneous players.
  • Hybrid Native and Scripting Runtimes - Combines a high-performance native core with a high-level scripting language for flexible game logic development.
  • Hot-Swapping - Allows updating game behavior scripts in real-time without requiring server process restarts.
  • Scheduled Database Backups - Implements scheduled database backups of entity data to prevent data loss across nodes.
  • State Snapshots - Enables automatic or manual snapshots of the server state to protect against accidental data deletion.
  • Entity Persistence - Saves entity data and creates system snapshots on a recurring schedule to prevent data loss.
  • Game State Persistence - Provides automatic saving and restoring of volatile entity and server state to persistent storage.
  • Client Integration Plugins - Provides a plugin-based system to connect server logic to frontend game engines for building functional clients.
  • Node Load Balancing - Features dynamic load balancing to distribute processing requests across server nodes for optimized resource utilization.
  • Server Runtime Debugging - Includes administrative tools for monitoring system status and managing server lifecycles via runtime debugging.
  • Game Server Frameworks - Distributed game server engine.
  • Game Server Frameworks - Distributed MMOG server engine with Python scripting.

Star 历史

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查看 Kbengine 的所有 30 个替代方案→

常见问题解答

kbengine/kbengine 是做什么的?

KBEngine 是一个分布式游戏服务器引擎和后端基础设施,专为大型多人在线环境设计。它提供了一个多进程架构,以处理共享虚拟世界中的高玩家并发和实时交互。

kbengine/kbengine 的主要功能有哪些?

kbengine/kbengine 的主要功能包括:Multiplayer Game Servers, Distributed Socket Server Scaling, Game State Synchronization Servers, Runtime Logic Hot-Updates, Distributed Processing, Multi-Process Load Distribution, Distributed Game Backends, Game Logic Scripting。

kbengine/kbengine 有哪些开源替代品?

kbengine/kbengine 的开源替代品包括: colyseus/colyseus — Colyseus is a real-time multiplayer game framework for Node.js that provides an authoritative server model,… egametang/et — ET is a C# game server framework and distributed actor model runtime designed for large-scale multiplayer… ketoo/noahgameframe — NoahGameFrame is a distributed game server framework designed for real-time multiplayer games. It utilizes an actor… mozilla/browserquest — BrowserQuest is a WebSocket multiplayer game engine and real-time state synchronization tool. It functions as a… citizenfx/fivem — FiveM is a multiplayer modification framework and game engine modding tool. It serves as a platform for creating and… warzone2100/warzone2100 — Warzone 2100 is an open-source real-time strategy game engine focused on tactical combat and base building. It…